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图片[1]-免费下载| 战锤40K:星际战士2 Warhammer 40000 Space Marine 2 v5.0.0.1 赠修改器 -飞星(官中+中配)-飞星免费游戏仓库

战锤40K:星际战士2 Warhammer 40000 Space Marine 2 v5.0.0.1 赠修改器 -飞星(官中+中配)

体验星际战士的超人技能和残暴手段。利用致命能力和毁灭性武器消灭无穷无尽的泰伦虫群。选择单人或多人模式,在恢弘的第三人称战斗中保卫帝国。

资源更新日志

  • 2024年12月11日:v2.0.DAY2.317379/317475v5.0.0.1
  • 2024年9月6日:将游戏版本从v0.1.dev.41166.41704开发泄露版升级至v2.0.DAY2.317379/317475正式版

更新内容

Update 5.0 is live! 更新 5.0 已上线!

Hello, Space Marines! 你好,星际战士们!

The 5.0 update is now live, bringing the long-awaited Dark Angels Chapter Pack, the new “Obelisk” Operation, a new Majoris enemy, new customisation options, and various gameplay and balancing tweaks.
5.0 更新现已上线,带来期待已久的黑暗天使章节包、新的“方尖碑”行动、新的 Majoris 敌人、新的自定义选项以及各种游戏玩法和平衡性调整。

Read the full patch notes down below for further details.
请阅读下面的完整补丁说明,了解更多详情。

NEW FEATURES 新功能

New Operation: Obelisk 新行动:方尖碑


In this new Operation, you’ll be sent to Demerium and your mission is to rotate a replica of the obelisk to disrupt the flow of energy protecting the Aurora device. This operation takes place in parallel to the final events of the campaign.
在这个新的行动中,你将被派往 Demerium,你的任务是旋转方尖碑的复制品,以破坏保护 Aurora 设备的能量流动。此操作与营销活动的最终事件同时进行。

To reach the console control of the obelisk, you’ll have to make it through a tomb plunged into darkness.
要到达方尖碑的控制台控制,您必须穿过一座陷入黑暗的坟墓。

New Enemy: Tzaangor Enlightened
新敌人:Sanger Illuminate

A new Majoris enemy can spawn in all Operations featuring the Thousand Sons.
新的 Majoris 敌人可以在所有以千子为特色的行动中生成。

Note from our Game Director: “The Tzaangor Enlightened is a disk-flying, melee/ranged-hybrid unit. They are fearsome opponents, especially when met in greater numbers. However, catching them after parry or during a long animation makes them an easy target.
我们的游戏总监备注:“Tzaangor Enlightened 是一个飞盘、近战/远程混合单位。他们是可怕的对手,尤其是在遇到更多人时。然而,在招架后或长时间动画中捕捉它们会使它们很容易成为目标。

We strongly advise you to use Target Lock to face this enemy!

我们强烈建议您使用 Target Lock 来面对这个敌人!

New Season Pass Content: Dark Angels Chapter Pack
新季票内容:Dark Angels 章节包

Added: Dark Angels Successor Chapters cosmetics
添加:Dark Angels Successor Chapters 化妆品


Added: Dark Angels Champion skin (Bulwark)
添加:Dark Angels Champion 皮肤 (Bulwark)

Added: Dark Angels–themed weapon skins for:
添加:黑暗天使主题的武器皮肤,适用于:

  • Auto Bolt Rifle 自动螺栓步枪
  • Plasma Pistol 等离子手枪
  • Power Sword 力量剑
  • Bulwark’s Storm Shield 堡垒的风暴之盾

GAMEPLAY & BALANCING TWEAKS
游戏玩法和平衡调整

Melee 近战

Note from our Game Director: “The melee system has been our main focus recently. The issue that we saw is that, on higher difficulties, the melee combat relied too heavily on the “Parry -> Gun Strike” flow. This also made Fencing Melee Weapons a universal choice for almost all situations, and we want to give players more options. To try and achieve that, we’ve made the following changes.
我们的游戏总监指出:“近战系统一直是我们最近的主要关注点。我们看到的问题是,在更高的难度下,近战战斗过于依赖“Parry -> Gun Strike”流程。这也使得击剑近战武器成为几乎所有情况的通用选择,我们希望给玩家更多的选择。为了实现这一目标,我们进行了以下更改。

First, normal Melee Damage has increased across the board, so there will be more options instead of just Parry -> Gun Strike.
首先,普通的近战伤害全面增加,因此将有更多选择,而不仅仅是招架 -> 枪击。

Second, we are drastically changing how Blocking Weapons work. In short, by blocking enemy attacks, the player will accumulate up to 3 stacks of Melee Damage buffs. Attacking while having those stacks of buffs will spend them and will result in massive AoE Damage discharge.
其次,我们正在彻底改变格挡武器的运作方式。简而言之,通过格挡敌人的攻击,玩家将积累最多 3 层近战伤害增益。在拥有这些增益叠加的同时进行攻击会花费它们并导致大量的 AoE 伤害释放。

With these changes, Fencing Weapons will still be great versus limited numbers of enemies, Balanced Weapons will be good versus big crowds, and Blocking Weapons will become ‘damage dealer’ type weapons.

通过这些更改,击剑武器在面对有限数量的敌人时仍然很出色,平衡武器在面对大量敌人时仍然很好,而格挡武器将成为’伤害输出者’类型的武器。

Perfect Block 完美块

All Block Weapons have been reworked with a new mechanic: Perfect Block and Adrenaline Surge
所有格挡武器都已重制为新机制:完美格挡和肾上腺素激增

Perfectly timed blocks grant up to 3 Adrenaline Surge stacks. Adrenaline Surge stacks greatly increase Melee Damage and are consumed after the next melee attack.
完美定时的块最多可提供 3 个 Adrenaline Surge 层数。肾上腺素激增叠加会大大增加近战伤害,并在下一次近战攻击后消耗。

Attacking with 3 stacks of Adrenaline Surge deals massive AoE Damage, staggers enemies, and restores 1 Armour Segment.
使用 3 层 Adrenaline Surge 攻击,造成大量 AoE 伤害,使敌人错开,并恢复 1 个护甲段。

Fencing Weapons: 击剑武器:

  • Perfect Parry AoE stagger radius slightly reduced.
    完美招架 AoE 交错半径略有缩小。

Balanced Weapons: 平衡武器:

  • Perfect Parry AoE stagger radius greatly increased.
    完美招架 AoE 交错半径大大增加。
  • Master-crafted versions: Damage increased by 10%.
    大师制作版本:伤害增加 10%。
  • Artificer versions: Damage increased by 10%.
    Artificer 版本:伤害增加 10%。
  • Relic versions: Damage increased by 10%.
    遗物版本:伤害增加 10%。

Blocking Weapons: 格挡武器:

  • Master-crafted versions: Damage increased by 20%.
    大师制作的版本:伤害增加 20%。
  • Artificer versions: Damage increased by 20%.
    Artificer 版本:伤害增加 20%。
  • Relic versions: Damage increased by 20%.
    遗物版本:伤害增加 20%。

Unarmed/Firearm Melee: 徒手/枪械近战:

  • Stomps can now be chained indefinitely.
    Stomp 现在可以无限期地链接。

FIREARMS 火器

Note from our Game Director: “We are quite happy with recent updates to firearms. Pretty much all firearms are viable on the hardest difficulties now, and our win rate/pick rate data shows drastic improvements.
我们的游戏总监备注:“我们对最近的枪支更新感到非常满意。现在几乎所有的枪支都可以在最困难的难度下使用,我们的胜率/选择率数据显示了巨大的改进。

Still, there are a few weapons that are better than the others, and minor tweaks will be coming with Patch 6.
尽管如此,还是有一些武器比其他武器更好,补丁 6 将进行细微调整。

Further into the future, with Patch 7, we are planning to focus on reworking Weapons Perks. Weapons Perks are underwhelming compared to Class Perks right now, and the issues with some weapons are actually a result of them having a bad Perk tree rather than their basic stats.
在未来,在补丁 7 中,我们计划专注于重制武器特性。与目前的职业特权相比,武器特权并不令人印象深刻,一些武器的问题实际上是因为它们的特权树不好,而不是它们的基本统计数据。

The other big outstanding problem that we have is the Grenade Launcher. There are quite a few bugs/misconfigurations that make it the way it is.
我们面临的另一个突出的大问题是榴弹发射器。有相当多的错误/错误配置使它成为现在的样子。

  1. Due to a bug, a certain Perk restores its full Ammo when it shouldn’t.
    由于一个错误,某个 Perk 会在不应该恢复的时候恢复其完整的弹药。
  2. Due to a misconfiguration on our side, its Artificer and Relic versions deal 4x more damage than the Master-crafted version, which was not intended.
    由于我们这边的配置错误,它的 Artificer 和 Relic 版本造成的伤害是大师制作的版本的 4 倍,这并不是有意为之的。
  3. Due to a bug, Perks that increase Auspex Scan damage stack buffs inconsistently. Normally all damage stacks buffs additively, thus providing consistent and predictable results. This bug results in crazy damage numbers with Auspex Scan Perks depending on the order they were activated. This is why bosses get erased by Grenade Launchers with certain builds.
    由于一个错误,增加 Auspex Scan 伤害的 Perks 叠加效果不一致。通常,所有伤害叠加都会加法增益,从而提供一致且可预测的结果。这个错误导致 Auspex Scan Perks 的伤害数字疯狂,具体取决于它们的激活顺序。这就是为什么 Boss 会被某些构建的榴弹发射器擦除的原因。


If we approach this directly and fix all 3 bugs, it will make the Grenade Launcher useless and will hurt the entire Tactical class. We will be very careful with how we address this issue. We do want to keep the fun element of destroying entire waves of enemies with the Grenade Launcher. At the same time, no other weapon can match a Grenade Launcher with potentially unlimited Ammo.
如果我们直接解决这个问题并修复所有 3 个错误,它将使榴弹发射器变得毫无用处,并会伤害整个战术职业。我们将非常谨慎地解决这个问题。我们确实希望保留使用 Grenade Launcher 摧毁整波敌人的乐趣元素。同时,没有其他武器可以匹敌具有潜在无限弹药的榴弹发射器。

Because of these complications, we want to take the time to carefully analyse and make the best decision possible about the Grenade Launcher, so we’re not modifying it in this patch.”
由于这些复杂性,我们希望花时间仔细分析并做出有关 Grenade Launcher 的最佳决策,因此我们不会在此补丁中对其进行修改。

Neo-Volkite Pistol Neo-Volkite 手枪Note from our Game Director: “We unified enemy sensitivity to Volkite Damage with Bolter Damage. This means a massive damage buff to certain Majoris and Extremis enemies that were more resistant to Volkite Damage than others.”
我们的游戏总监备注:“我们将敌人对 Volkite Damage 的敏感度与 Bolter Damage 统一起来。这意味着对某些 Majoris 和 Extremis 敌人的伤害增益,它们比其他敌人对 Volkite 伤害的抵抗力更强。

Volkite Damage sensitivity has been increased from 1 to 1.5 for these enemies:
这些敌人的 Volkite 伤害灵敏度由 1 提升至 1.5:

  • Devourer Tyranid Warrior 吞噬者泰伦虫族战士
  • Barbed Strangler Tyranid Warrior
    倒钩扼杀者泰伦虫族战士
  • Venom Cannon Tyranid Warrior
    毒液加农炮泰伦虫族战士
  • Rubric Marine
  • Flamer Rubric Marine
  • Zoanthrope
Bolt Carbine: 螺栓卡宾枪:Max Ammo of all SMG-type Bolt Carbines increased by 1 magazine.
所有 SMG 型螺栓卡宾枪的最大弹药量增加了 1 个弹匣。

EXTERMINATION BONUS 灭绝奖金

Note from our Game Director: “This change simply increases the amount of XP players are getting in Operations mode if they are zealously exterminating enemy waves.
我们的游戏总监注:“如果玩家热衷于消灭敌人的浪潮,此更改只会增加玩家在操作模式下获得的经验值数量。

This aims to: 其目的是:

  1. incentivise players to not skip encounters, without punishing those who want to skip, and
    激励玩家不跳过遭遇战,而不惩罚那些想跳过的玩家,以及
  2. makes the game less grindy in preparation for new features coming down the line (e.g., Prestige Ranks).”
    让游戏不那么磨人,为即将到来的新功能(例如,Prestige Ranks)做准备。

Added a new feature that increases the amount of XP players gain based on % of enemies killed during an Operation:
添加了一项新功能,可以根据在行动中杀死的敌人百分比来增加玩家获得的经验值:

  • Rank A: killing more than 85% spawned enemies grants +120% XP pre-patch value.
    等级 A:杀死超过 85% 生成的敌人会获得 +120% 经验补丁前值。
  • Rank B: killing more than 60% spawned enemies grants +110% XP pre-patch value.
    等级 B:杀死超过 60% 生成的敌人会获得 +110% 经验值。
  • Rank C: killing less than 60% spawned enemies grants +100% XP pre-patch value.
    C 级:杀死少于 60% 生成的敌人会获得 +100% 的补丁前 XP 值。


*The rank is common to the party, everyone gets the same.
*等级是队伍共有的,每个人都得到相同的。

GAMEPLAY QOL 游戏 QOL

  • Dodge invulnerability logic is now client sided, meaning that Dodges will be responsive and more accurate with higher ping.
    闪避无敌逻辑现在是客户端的,这意味着闪避将响应迅速且更准确,ping 更高。
  • Players are now invulnerable to new instances of damage while in Knockback animation.
    玩家现在在击退动画中不受新的伤害实例。
  • Added 10 frames of invulnerability at the start of Jump Pack launch animation (Campaign and Operations only).
    在 Jump Pack 启动动画开始时添加了 10 帧无敌(仅限战役和行动)。
  • Dodge and Parry sound notification clarity has been greatly improved.
    Dodge and Parry 声音通知的清晰度已大大提高。
  • Heavy’s Barrier can be activated in more player states (e.g., during stagger animation).
    机枪手的屏障可以在更多玩家状态下激活(例如,在交错动画期间)。
  • Player controls are slightly more responsive after using Vanguard’s Grapnel Launcher.
    使用 Vanguard 的 Grapnel Launcher 后,玩家控件的响应速度略快。
  • Added spawn protection in PvP.
    在 PvP 中添加了生成保护。
  • Added Neo-Volkite Pistol in PvP.
    在 PvP 中添加了 Neo-Volkite 手枪。

AI 自

Zoanthrope:  Zoanthrope:

  • Shielded Zoanthrope will now attack much less frequently.
    被盾牌的 Zoanthrope 现在的攻击频率要低得多。

Enemy Spawn Director: 敌人生成导向器:

  • You will no longer fight Extremis-level enemies on your first encounter right after the start of a Mission.
    您将不再在任务开始后的第一次遭遇中与 Extremis 级别的敌人战斗。
  • Lots of minor animation fixes for various enemies.
    针对各种敌人的许多小动画修复。

CUSTOMISATION 定制

Added: Lenses colour customisation.
添加:镜片颜色定制。

  • Fixed shading of Balthasar Gold and Ushabti Bone colours.
    修复了 Balthasar Gold 和 Ushabti Bone 颜色的阴影。

  • Fixed a number of small bugs with certain armour pieces not applying colours correctly.
    修复了某些盔甲部件无法正确应用颜色的一些小错误。

OPERATIONS 操作

Fall of Atreus: 阿特柔斯的陨落:

Made adjustments to scripting to make this level shorter and more in line with the duration of other levels:
对脚本进行了调整,使此级别更短,更符合其他级别的持续时间:

  • The second sequence with the Dreadnought (Repel the Assault) is randomised now and may not happen.
    Dreadnought (Repel the Assault) 的第二个序列现在是随机的,可能不会发生。
  • The fusion battery needs to be charged only once in the final sequence.
    熔融电池在最终序列中只需充电一次。

Large amounts of small fixes in level geometry collision and Terminus enemies getting stuck in some areas.
关卡几何体碰撞中的大量小修复,Terminus 敌人卡在某些区域。

PERKS 津贴

Note from our Game Director: “In this patch, we are only fixing bugs with existing Perks, but trust me, we are seeing the issues with them. A lot of the Class Perks are not as good as we wanted them to be, and some Perk tree choices are really more efficient than others. With Patch 6, we are planning to massively rework a bunch of lacking Perks to make more builds viable.”
我们的游戏总监指出:“在这个补丁中,我们只修复了现有 Perks 的错误,但相信我,我们看到了它们的问题。很多职业特权并没有我们想要的那么好,而且一些特权树的选择确实比其他的更有效。在补丁 6 中,我们计划大规模重做一些缺失的 Perks,以使更多构建可行。

GENERAL FIXES 常规修复

  • Getting kicked out of a session will still grant kicked player XP rewards based on checkpoint completion.
    被踢出会话仍会根据检查点完成情况获得被踢出的玩家 XP 奖励。
  • Exiting the Turret Charging Wheel in the “Termination” Operation is now quicker.
    现在在“Termination”操作中退出炮塔充电轮更快。
  • Improved a few enemies counting for Purge Them All Achievement.
    改进了 Purge Them All 成就的一些敌人计数。
  • Fixed a bug where Combat Knife charged attacks would occasionally Heavy Hit every time without charging.
    修复了战斗刀蓄力攻击每次不蓄力时偶尔会造成重击的错误。
  • Fixed a bug where Heavy’s Primary Weapon was not shooting after joining in progress.
    修复了机枪手的主武器在加入过程中后不射击的问题。
  • Fixed a bug where party leader could get stuck on a loading screen in rare cases.
    修复了在极少数情况下,队长可能会卡在加载屏幕上的错误。
  • Fixed Hierophant’s damage sensitivity to certain weapons (it can still be damaged by normal weapons, but the damage is reduced).
    修复了法皇对某些武器的伤害敏感度(它仍然可以被普通武器伤害,但伤害会降低)。
  • Fixed a bug where Heldrake was not taking any damage from shots in rare cases.
    修复了 Heldrake 在极少数情况下不会受到任何射击伤害的错误。
  • Fixed a bug where Heldrake could be knocked off its pedestal by shots from an under-barrel Grenade Launcher.
    修复了 Heldrake 可能被枪管下榴弹发射器的射击从基座上击落的错误。
  • Fixed a bug where Imurah would not take any damage from shots in the final mission in rare cases.
    修复了在极少数情况下 Imurah 在最终任务中不会受到任何射击伤害的错误。
  • Fixed a rare bug where players were shown a long black screen instead of death screen in PvP.
    修复了一个罕见的错误,该错误会导致玩家在 PvP 中显示长黑屏而不是死亡屏幕。
  • Fixed a bug where players could not see each other’s customisation in rare cases.
    修复了在极少数情况下玩家无法看到彼此自定义设置的错误。
  • Fixed a bug where the Neo-Volkite Pistol would deal damage further than its actual visual FX.
    修复了 Neo-Volkite 手枪造成的伤害比其实际视觉 FX 更远的错误。
  • Fixed a bug where enemies were able to pierce Block stance with double attack.
    修复了敌人能够用双重攻击无视格挡姿态的错误。
  • Fixed a bug with Bulwark’s Armour of Contempt Perk not triggering correctly and dealing friendly fire.
    修复了 Bulwark 的蔑视盔甲特性无法正确触发并造成友军火力的问题。
  • Fixed an issue where the Neo-Volkite Pistol would sometimes trigger a chain of explosions and cause performance issues.
    修复了 Neo-Volkite 手枪有时会触发一连串爆炸并导致性能问题的问题。
  • Fixed a rare bug with Vanguard’s Zone of Impact Perk not triggering correctly.
    修复了 Vanguard 的 Zone of Impact Perk 无法正确触发的罕见错误。
  • Fixed Perks that grant player immunity to Heavy Hits and Knockback during charging melee attacks not working with charged attacks unlocked via Weapons Perks.
    修复了在蓄力近战攻击期间使玩家免疫重击和击退的特性,与通过武器特性解锁的蓄力攻击不起作用的问题。
  • Combat Knife charged attack buffs from other Perks (e.g., Sniper’s Shadow Stab) are now correctly applied on both damage instances.
    来自其他特性(例如,狙击手的暗影刺击)的战斗刀充能攻击增益现在可以正确应用于两个伤害实例。
  • Large number of minor fixes in Perks, how they stack, and how they trigger in rare cases.
    Perks 中的大量小修复,它们如何叠加,以及它们在极少数情况下如何触发。
  • Minor UI fixes and improvements.
    次要的 UI 修复和改进。
  • Localisation fixes. 固定位置。

TECH 技术

Added: FSR 3 / DLSS 3: Support of “Frame Generation” component for DLSS and FSR. For more details about FSR and DLSS, check our FAQ.
新增:FSR 3 / DLSS 3:支持 DLSS 和 FSR 的“帧生成”组件。有关 FSR 和 DLSS 的更多详细信息,请查看我们的常见问题解答

  • Crash fixes and general stability improvements.
    崩溃修复和一般稳定性改进。
  • General connectivity improvements.
    一般连接改进。
  • Slightly improved performance.
    性能略有提高。
  • Slightly improved texture streaming speed.
    略微提高了纹理流速度。
  • Improved Anti-Cheat.

Mod Support Mod 支持

Please note that starting from 5.0 update, mods will no longer be supported in public lobbies. You can find the complete explanation here.
请注意,从 5.0 更新开始,公共大厅将不再支持 Mod。您可以在此处找到完整的解释。

That’s it for the 5.0 update! We hope you’ll like the new Operation and you’ll have fun customising your Marines with the new items available!
“5.0 更新就到这里了!我们希望您会喜欢新的行动,并且您会喜欢使用可用的新物品定制您的海军陆战队员!

Let us know your thoughts on the new gameplay tweaks we made, especially on the revamped melee mechanics. As we previously said, your feedback is invaluable to us as it helps us pinpoint what you really want and would like to see in the future.
请告诉我们您对我们所做的新游戏性调整的看法,尤其是对改进的近战机制的看法。正如我们之前所说,您的反馈对我们来说非常宝贵,因为它可以帮助我们确定您真正想要和希望在未来看到的内容。

Enjoy this update, and have happy winter holidays!
享受这次更新,祝您冬季假期快乐!

The Emperor protects.
” 皇帝保护。

—Dmitriy Grigorenko, Game Director
—Dmitriy Grigorenko,游戏总监

中文设置

中文设置:游戏主界面点击SETTINGS-GAME-Text Language中选择简体(此游戏支持中文配音)

游戏截图

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关于游戏

图片[12]-免费下载| 战锤40K:星际战士2 Warhammer 40000 Space Marine 2 v5.0.0.1 赠修改器 -飞星(官中+中配)-飞星免费游戏仓库
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体验星际战士的超人技能和残暴手段。利用致命能力和毁灭性武器消灭无穷无尽的泰伦虫群。选择单人或多人模式,在恢弘的第三人称战斗中保卫帝国。

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利用你的致命能力和毁灭性武器,在遥远星球上展开史诗级战斗,镇压银河系的恐怖乱象,并揭露黑暗秘密,击退永夜威胁,证明你对人类的终极忠诚。

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享受激烈而血腥的快节奏第三人称动作玩法,对战屏幕上成百上千的敌人,并在全新恢弘战役中清除无穷无尽的泰伦虫群。单人作战或者与最多2名好友一起畅玩3人合作模式。

图片[18]-免费下载| 战锤40K:星际战士2 Warhammer 40000 Space Marine 2 v5.0.0.1 赠修改器 -飞星(官中+中配)-飞星免费游戏仓库

化身为6种职业之一的星际战士,在可以重玩的无尽残酷PvE战役中拯救帝国,解锁新的技能和装扮。或在激烈的6v6玩家对战中与敌人展开永恒战争,为你的阵营赢得荣耀!

图片[19]-免费下载| 战锤40K:星际战士2 Warhammer 40000 Space Marine 2 v5.0.0.1 赠修改器 -飞星(官中+中配)-飞星免费游戏仓库

游戏配置

  • 需要 64 位处理器和操作系统
  • 附注事项: To be announced
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