![图片[1]-免费下载| [可联机]七日杀 7 Days to Die v1.1.b14 支持在线联机 -飞星(官中)-飞星资源论坛](https://shared.st.dl.eccdnx.com/store_item_assets/steam/apps/251570/header.jpg?t=1719449880)
[可联机]七日杀 7 Days to Die v1.1.b14 支持在线联机 -飞星(官中)
《7 Days》是一款开放世界游戏,独具特色地融合了第一人称射击、生存恐怖、塔防和角色扮演等多种游戏的特征。快来体验这款具有开创性的终极丧尸生存沙盒角色扮演游戏吧。纳维戈恩在等着你!
资源更新日志
- 2025年1月11日:v1.0.b333 → v1.1.b14
- 2024年8月4日:将游戏版本从v1.0.b313升级至v1.0.b333
更新内容
V1.1 b14 稳定版
![图片[2]-免费下载| [可联机]七日杀 7 Days to Die v1.1.b14 支持在线联机 -飞星(官中)-飞星资源论坛](https://clan.st.dl.eccdnx.com/images//5383109/7d3f08500fa4e7e87ad450d5b91988247e917335.jpg)
Hey Survivors, we're pleased to announce the release of v1.1 b14 to our Stable branch. This update features several changes to stealth mechanics, as well as a multitude of fixes and optimizations to improve performance and enhance gameplay.
嘿,幸存者们,我们很高兴地宣布我们的稳定分支发布了 v1.1 b14。此更新对隐身机制进行了多项更改,以及大量修复和优化,以提高性能并增强游戏体验。
Check out the full change log below!
查看下面的完整更改日志!
b1-b14 Changelog b1-b14 更改日志
Added 添加
- Player stealth meter is green when no alert entities are near you otherwise it turns yellow
当您附近没有警报实体时,玩家的隐身表为绿色,否则会变为黄色 - Stealth is less affected by player movement and ramps up over time
隐身受玩家移动的影响较小,并且会随着时间的推移而增加 - Controller support for the 3D map preview on the RWG window
控制器支持 RWG 窗口上的 3D 地图预览 - (PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either PlayStation or Xbox icons
(仅限 PC)控制器图标样式组合框添加到控制器设置菜单中,允许玩家覆盖自动控制器检测和 Steam 输入以显示 PlayStation 或 Xbox 图标 - New explosion particles for Propane Tanks, Barrels and Vehicles
用于丙烷罐、桶和车辆的新爆炸粒子 - Inventory UI Audio Various Resources
清单 UI 音频 各种资源 - Inventory UI Audio Rocket
- New inventory pick and place sounds for Robotic Sledge, Turrets, Traps, Mods, Crafting Stations, Dew Collector and other various items
为机器人雪橇、炮塔、陷阱、模组、制作站、露水收集器和其他各种物品提供新的库存拾取和放置声音 - Support for SoundPickup and SoundPlace for blocks
支持用于块的 SoundPickup 和 SoundPlace - Blood splatter to zombie bear and dire wolf
血溅到僵尸熊和恐狼身上 - Prefab Editor "Rnd decorate Sel." also sets random rotations
预制件编辑器 “Rnd decorate Sel.” 也会设置随机旋转 - Enable All and Disable All for Extras through the Twitch Options menu
通过 Twitch 选项菜单为 Extras 启用 All 和 Disable All - GameShuttingDown mod event
GameShuttingDown mod 事件 - wilderness_filler_21
- lot_vacant_09
- countrytown_business_15
- remnant_downtown_filler_24
- remnant_downtown_filler_25
- remnant_downtown_filler_26
- remnant_downtown_filler_27
- remnant_downtown_filler_28
- Rwgmixer xml district prefab_name property and changed forest_rural to use that
Rwgmixer xml district prefab_name 属性,并更改forest_rural以使用该属性
Changed 改变
- Balanced stealth effectiveness for all combinations of perks, armor and light levels
平衡了所有特性、盔甲和轻型等级组合的隐身效果 - Reduced distance from and radius that AI picks to investigate near the target
减少了 AI 选择调查目标附近的距离和半径 - Balanced stealth world and block ambient light
平衡隐身世界并阻挡环境光 - Improved player stealth UI to be twice as sensitive to light, half to sound and round off value
改进了玩家的隐身 UI,对光线的敏感度提高了两倍,对声音的敏感度提高了一半,并实现了四舍五入的值 - Balanced player stealth enemy search duration reduction from perks and armor
平衡了玩家从特权和盔甲中隐身敌人搜索持续时间的减少 - Increased Assassin and Rogue outfit sneak effectiveness based on other stealth calculations and balancing adjustments
根据其他隐身计算和平衡性调整提高刺客和盗贼服装的潜行效果 - Increased bear and dire wolf sight and hearing
增加熊和恐狼的视力和听力 - AI alert timer starts after investigation ends and with some random variation
AI 警报计时器在调查结束后启动,并有一些随机变化 - Adjusted StaminaLoss and AttacksPerMinute on Iron and Steel Axes to match Iron and Steel Pickaxes
调整了钢铁斧的耐力损失和每分钟攻击次数,以匹配钢铁镐 - Set the economic value to 1 for several blocks marked not to sell to traders to prevent rented vending machine exploits (full economy balance coming at a later date)
将几个标记为不出售给交易者的区块的经济值为 1,以防止租用自动售货机的漏洞(稍后将实现完全经济平衡) - New Burnt Zombie Sound FX
新的 Burnt Zombie Sound FX - New Gore for Hazmat zombie
危险品僵尸的新血腥 - Increased vehicle armor and plow damage reductions
增加车辆装甲和犁的伤害减免 - Increased vehicle reserve fuel tank capacity
增加车辆备用油箱容量 - Removed Q6 items from airdrops and infested loot
从空投和感染的战利品中删除了 Q6 物品 - Increased the harvest count of Augers and Chainsaws by 20%
螺旋钻和链锯的收割数量增加 20% - Increased duration of all fire weapons influenced by Fireman's Almanac Vol 4 by 1 second for display lag and rounding
将受 Fireman's Almanac Vol 4 影响的所有火焰武器的持续时间增加 1 秒,以降低显示延迟和四舍五入 - Persistent electricity effect when dismembering electrocuted zombie
肢解触电僵尸时的持续电流效果 - Updated organic destroy effect
更新了有机销毁效果 - Updated explosions particles for land mines
更新了地雷的爆炸粒子 - Updated icon for yucca fruit to better represent the in-game models
更新了丝兰果实的图标,以更好地代表游戏中的模型 - Updated icon for Knuckle Wraps to better represent the in-game models
更新了 Knuckle Wraps 的图标,以更好地表示游戏中的模型 - Knuckle Wraps now use cloth for crafting, repairing, and scrapping
指节包现在使用布料进行制作、修复和报废 - Updated Knuckle Wrap description references from leather to cloth
将 Knuckle Wrap 描述参考从皮革更新为布料 - Updated tags for various window blinds to count towards polymer harvest challenge (does not show nav objects due to overabundance)
更新了各种百叶窗的标签,以计入聚合物采集挑战(由于过多,不显示导航对象) - Reduced the amount of duct tape needed to craft Robotic Drones
减少了制作机器人无人机所需的胶带数量 - Updated landmines with repair properties for the Infiltrator perk
更新了地雷,为 Infiltrator 特性提供了修复属性 - Adjusted glowing eye on zombie bear and dire wolf
调整了僵尸熊和恐狼的发光眼睛 - Memory optimizations including a refactor of RWG to use less static fields so it can be garbage collected.
内存优化包括重构 RWG 以使用更少的静态字段,以便对其进行垃圾回收。 - Set mipmap streaming on for entity textures that had the setting missing
为缺少设置的实体纹理设置 mipmap streaming on - Wrong/Missing class, tags, and particle settings were keeping gas pumps from exploding properly
错误/缺失的类、标签和粒子设置导致油泵无法正常爆炸 - Updated persistent electricity effect when dismembering electrocuted zombie
更新了肢解电击僵尸时的持续电流效果 - Adjusted backpack, camping, and car loot lists to clamp T0 tools/weapons from mid/late game loot probabilities
调整了背包、露营和汽车的战利品列表,以将 T0 工具/武器的战利品概率限制在游戏中/中期/晚期 - Progression and save game safe adjustments to unlock values with electrical crafting magazines. Sensors section from 50 to 45. Battery Bank and powered doors section from 75 to 55. Batteries now start at 55 and end at 100
进度并保存游戏安全调整以使用电子制作杂志解锁价值。传感器部分从 50 到 45。电池组和动力门部分从 75 增加到 55。电池现在从 55 开始,到 100 结束 - Moved battery unlocks to T4 and powered doors to T3. Both unlock at 55, but the battery quality unlocks continue to levels 60, 70, 80, 90, and then 100 for Q6
将电池解锁移至 T4,并将充能门移至 T3。两者都在 55 时解锁,但电池质量解锁继续到 60、70、80、90 和 100 级 Q6 - Adjusted colliders on commercial blind shapes
调整了商业盲板形状上的碰撞器 - Removed FPSScaling option for consoles
删除了控制台的 FPSScaling 选项 - Updated localization for T3 and T4 electrician crafting skill sections
更新了 T3 和 T4 电工制作技能部分的本地化 - Updated descriptions of Salvage Operations to prevent confusion of harvest speed
更新了 Salvage Operations 的描述,以防止混淆收割速度 - Updated several Spanish translation issues based on community feedback for pistols and file cabinets
根据社区反馈更新了手枪和文件柜的几个西班牙语翻译问题 - Localization sync for Japanese updates
日语更新的本地化同步 - Updated localization to support new entries
更新了本地化以支持新条目 - DMS section type for traders is read from npc.xml
交易者的 DMS 部分类型从 npc.xml 读取 - Keep F3 CVar filter text when leaving to main menu and loading back into game
在离开主菜单并加载回游戏时保留 F3 CVar 过滤器文本 - Trader Rekt gate access is now easier especially for bikes
Trader Rekt 大门访问现在更容易,尤其是对于自行车 - Batch replaced cntBookPile03 with new cntBookPile03AirRandomLootHelper in all POI's
在所有 POI 中,将 cntBookPile03 批量替换为新的 cntBookPile03AirRandomLootHelper - Added storeHardware theme tag to remnant_business_04
向 remnant_business_04 添加了 storeHardware 主题标签 - Sleeper, pathing and art improvements to army_camp_07 based on player feedback
根据玩家反馈对 army_camp_07 进行了 Sleeper、pathing 和 art 改进 - Added audio trigger and additional pathing improvements to army_camp_07
添加了音频触发器和对 army_camp_07 的其他路径改进 - downtown_filler_plaza_03 replaced fountain with new design
downtown_filler_plaza_03 用新设计取代了喷泉 - victorian_08 trigger unlock doors for easy exit
victorian_08扳机解锁门,方便出口 - bungalow_02 Easy exits set to Trigger Unlock
bungalow_02 Easy 退出设置为 Trigger Unlock - Added keyrack for quick exit/unlock for exterior doors in house_burnt_02
添加了钥匙架,用于在 house_burnt_02 中快速退出/解锁外门 - Connected additional door to keyrack quick exit / unlock in house_old_modular_04
将额外的门连接到钥匙架快速退出/解锁house_old_modular_04 - Connected additional door to keyrack quick exit / unlock in house_old_modular_05
将额外的门连接到钥匙架快速退出/解锁house_old_modular_05 - Connected additional door to keyrack quick exit / unlock in house_old_modular_07
将额外的门连接到钥匙架快速退出/解锁house_old_modular_07 - Added quick exit / unlock keyrack to house_old_tudor_04
添加了快速退出/解锁钥匙架以house_old_tudor_04 - Added quick exit / unlock keyrack countrytown_business_07
添加了快速退出/解锁钥匙架countrytown_business_07 - Reduced sleeper volume count in countrytown_business_07 based on feedback
根据反馈减少 countrytown_business_07 中的枕木体积计数 - Art pass and sleeper volume adjustments in ranger_station_01
ranger_station_01 中的 Art Pass 和 Sleeper 音量调整 - skyscraper_01 reduced by 591,469 verts 221,936 tris
skyscraper_01减少 591,469 个顶点 221,936 个 tris - store_clothing_02 loot balance pass
store_clothing_02战利品余额通行证 - downtown_building_03 area rebuilt with new blocks
用新街区重建的downtown_building_03区域 - downtown_filler_31 texture fix, block type replaced
downtown_filler_31 纹理修复,替换了块类型 - hotel_04 locked optional room door to make it clear to the player that's not the actual path
hotel_04锁的可选房间门,让玩家清楚地知道这不是实际的路径 - house_modern_27 path improvement
house_modern_27路径改进 - rest_area_05 replaced block curtains for vertical curtains, enabled unlock exit doors
rest_area_05 将垂直窗帘替换为块窗帘,启用解锁出口门 - house_modern_29 added front balcony for aesthetic reasons
house_modern_29出于美学原因增加了前阳台 - nursing_home_01 fixed mispainted texture, set doors to trigger unlock mode
nursing_home_01修复了绘制错误的纹理,将门设置为触发解锁模式 - countrytown_business_08 / 09 / 11 / 12 trigger unlocks applied to several doors. + quick optimization pass + minor details pass
countrytown_business_08 / 09 / 11 / 12 触发解锁应用于多个门。+ 快速优化通 + 小细节通 - House POIs That Need Trigger Unlock / trailer_01 / trailer_03 / trailer_11
需要触发解锁的房屋 POI / trailer_01 / trailer_03 / trailer_11 - House POIs That Need Trigger Unlock various POIS
需要 Trigger 解锁各种 POI 的房屋 POI - house_construction_04 small blocks and terrain update
house_construction_04小块和地形更新 - apartments_04 POIs needed trigger unlock
触发器解锁所需的 apartments_04 个 POI - Additional adjusted sleepers in utility_refinery_02
utility_refinery_02 中额外的调整型轨枕 - lot_vacant_09 changes made based on feedback
根据反馈进行的lot_vacant_09更改 - Twitch: Increased price of #mind_wipe and #newbie
Twitch:#mind_wipe 和 #newbie 的价格上调 - Twitch: #newbie is now an Extra
Twitch:#newbie 现在是 Extra - Twitch: Break Claim triggered cooldown from 20 to 30 seconds
Twitch:Break Claim 触发的冷却时间从 20 秒增加到 30 秒
Fixed 固定
- Issue with solar cell quantity and quality getting clamped incorrectly in trader inventories
太阳能电池数量和质量在贸易商库存中被错误限制的问题 - Can't set forge to craft max quantity with Advanced Engineering perk
无法将锻造设置为使用高级工程特性制作最大数量 - Unable to join game invite through Steam if player does not proceed past the news screen
如果玩家未通过新闻屏幕,则无法通过 Steam 加入游戏邀请 - Potential NRE in ServerPasswordWindow
ServerPasswordWindow 中的潜在 NRE - FPS drop from very wide angle spot lights
超广角聚光灯的 FPS 下降 - Fix Xbox crash in rare cases when coming out of suspend while on the main menu
修复在极少数情况下,在主菜单上退出暂停状态时 Xbox 崩溃的问题 - Fixed race condition between RegionFileManager and PersistentPlayerData which could cause rare exceptions
修复了 RegionFileManager 和 PersistentPlayerData 之间的争用条件,这可能会导致罕见的异常 - Xbox crash if game suspended while initial loading shows "Loading particles"
如果在初始加载时游戏暂停,则显示“正在加载粒子”,则 Xbox 崩溃 - Xbox crash during save operations
Xbox 在保存操作期间崩溃 - XBS Native Graphics Job freezes by switching back to Legacy Graphics Jobs
XBS 本机图形作业通过切换回旧版图形作业而冻结 - Texture streaming goes over budget after some time on Xbox S
纹理流在 Xbox S 上一段时间后超出预算 - Bows swapping ammo types has some visual issues showing wrong ammo type
弓箭交换弹药类型存在一些视觉问题,显示错误的弹药类型 - Unable to hear air drop if ambient sound is muted
如果环境声音静音,则无法听到 air drop - Vehicle velocity was not retained on server when a client driver exits
当客户端驾驶员退出时,车辆速度未保留在服务器上 - Vehicle is kinematic warnings on dedi when driver exits
驾驶员下车时,车辆会发出运动警告 - Players can ragdoll themselves getting out of 4x4
玩家可以自己从 4x4 中走出来 - Players could flip or destroy the 4x4 when exiting on steep slopes
玩家在陡峭的斜坡上退出时可以翻转或摧毁 4x4 - Auto turrets are pinging like bedrock/trader protection when hitting dirt
自动炮塔在撞到泥土时像基岩/交易者保护一样发出 ping 声 - Auto turret is having issues targeting allies and self
自动炮塔在瞄准友军和自身时出现问题 - Disable electric shock on dismembered limbs
禁用对肢体残缺的肢体的电击 - Zombie variant texture dismemberment issues
僵尸变体纹理肢解问题 - Fixed electrocuting dismembered stumps
固定电击肢解的残端 - Missing tags for advanced engineering workbench craft time reduction perk
缺少高级工程工作台制作时间减少特性的标签 - CVar prefix with Fireman's Almanac Vol 4 not working properly with Molotov's
Fireman's Almanac Vol 4 的 CVar 前缀无法与 Molotov 一起正常工作 - Issue with negative scaling on curtainDrapesRightHalfTopPrefabVariant not showing properly
curtainDrapesRightHalfTopPrefabVariant 上的负缩放问题无法正确显示 - Reading a Treasure Map automatically activates it overriding active quests
读取藏宝图会自动激活它,覆盖正在进行的任务 - Crouching and uncrouching while in a confined area can cause players run to become slower than when not running
在狭窄区域内蹲下和不蹲下会导致玩家的奔跑速度比不跑步时慢 - Linux GUI error after hitting ESC
按 ESC 后出现 Linux GUI 错误 - Steam deck settings apply glyph does not display properly
Steam Deck 设置应用字形无法正确显示 - Can't craft more than 1 tool or handheld item at a time
一次不能制作超过 1 个工具或手持物品 - Inventory item place sound not always playing
物品栏物品放置声音并不总是播放 - Steel fridge and beverage freezer ambient loops are incorrect or missing
钢制冰箱和饮料冷冻室环境回路不正确或缺失 - Sprint lock does not become engaged when using keyboard combinations starting with Shift (Opening Steam/Discord overlay or opening a radial menu)
使用以 Shift 开头的键盘组合(打开 Steam/Discord 覆盖层或打开径向菜单)时,冲刺锁定不会启用。 - No challenge progress getting honey from POI stumps
没有挑战进度从 POI 树桩获取蜂蜜 - AttachParticleEffectToEntity issue when SDCS characters are set on fire
SDCS 角色着火时出现 AttachParticleEffectToEntity 问题 - Prevent toggling the flashlight on and off while zooming a scope in/out if they share a single controller binding (also applied to quick swap)
如果手电筒共享单个控制器绑定,则防止在放大/缩小示波器时打开和关闭手电筒(也适用于快速交换) - Air drop settings tab discrepancy
空投设置选项卡差异 - Server Browser List daily quest limit setting missing proper value localization
服务器浏览器列表每日任务限制设置缺少正确的值本地化 - News page has no entries in offline mode
新闻页面在离线模式下没有条目 - Zombies can get stuck between double pole blocks
僵尸可以卡在双杆块之间 - Setting linear velocity of a kinematic body is not supported warnings for out of world checks
不支持设置运动体的线速度对于外部检查的警告 - Prevented controller aim assist from targeting drones
防止控制器瞄准辅助瞄准无人机 - Store_hardware_03, terrain density issue
Store_hardware_03、地形密度问题 - Only Usable Type for Twitch Actions were being bypassed by the extension
扩展仅绕过 Twitch 操作的可用类型 - Chunks can stop generating after exploring for a while
数据块可以在探索一段时间后停止生成 - Animation desync on remote players when changing vehicle pose state while in an unloaded chunk
在未加载的数据块中更改车辆姿势状态时,远程玩家的动画不同步 - Two wheeled vehicles without a driver can slowly slide on their sides for a long time
没有驾驶员的两轮车辆可以长时间缓慢地侧滑 - Missing barbed wire and texture issue in installation_red_mesa
installation_red_mesa 中缺少带刺铁丝网和纹理问题 - Block mines to not explode when repairing
阻止地雷在修复时不会爆炸 - Server Browser List some settings missing proper display values
服务器浏览器列表:一些设置缺少正确的显示值 - RWG Preview Mesh Memory Leak
RWG 预览网格内存泄漏 - RWG Terrain Preview Material / Texture Leak
RWG 地形预览材质/纹理泄漏 - Shared quests with the same location are not tracking properly
具有相同位置的共享任务无法正确跟踪 - Spread audio clip processing over time when loading dynamic music sections in order to alleviate frame hitching
在加载动态音乐段落时,将音频剪辑处理分散到一段时间内,以减少帧卡顿 - Host sometimes hear idle zombie noises from client
主机有时会听到客户端发出的怠速僵尸噪音 - Missing localization for reporting player text
报告播放器文本缺少本地化 - NRE related to DebugGameStats
与 DebugGameStats 相关的 NRE - Molotovs are ignoring Player Killing setting randomly
燃烧瓶随机无视 Player Killing 设置 - Activating item_modifers has no audio indicator
激活 item_modifers 没有音频指示器 - Animals seeing players used an inaccurate distance
动物看到玩家使用的距离不准确 - Stealth ambient light value was too dark compared to what was rendered
与渲染的值相比,Stealth ambient light 值太暗 - AI head motion near walls could let them see through them causing screamers to scream and spitters to spit
靠近墙壁的 AI 头部运动可以让他们看穿墙壁,导致尖叫者尖叫和吐痰者吐口水 - Updated value on Grandpas Awesome Sauce
Grandpas Awesome Sauce 的最新价值 - Zombie alt texture dismemberment issues
Zombie alt 纹理肢解问题 - Logic issues related healing limbs with Physician 3 perk
与 Physician 3 特权相关的肢体愈合的逻辑问题 - Reworked calculation for Farmer Full Set Bonus to prevent food health applying bonus incorrectly
重做农夫全套奖励的计算,以防止食物健康应用错误。 - Airdrops are now immune to buffBurningEnvironment, buffBurningElement, buffBurningFlamingArrow, buffBurningMolotov, buffIsOnFire
空投现在免疫 buffBurningEnvironment、buffBurningElement、buffBurningFlamingArrow、buffBurningMolotov、buffIsOnFire - Issue with negative scale colliders on guardRailPole8mInclineFlippedPrefab
guardRailPole8mInclineFlippedPrefab 上的负比例碰撞器问题 - Updated logic to prevent premature limb healing when sprains turn into breaks
更新了逻辑,以防止扭伤变成断裂时肢体过早愈合 - UI textures loaded from web/files are affected by texture quality setting
从 web/文件加载的 UI 纹理受纹理质量设置的影响 - ItemValue's Metadatas were not properly cloned when splitting stacks
拆分堆栈时,ItemValue 的元数据未正确克隆 - Trader name unlocalized when sharing their location marker
共享位置标记时,交易员名称未本地化 - PassiveEffects with OR requirements always applied independent of the actual requirement states
具有 OR 要求的 PassiveEffects 始终独立于实际需求状态应用 - Player doors within 10m of trader unlock/lock on open/close
交易者 10m 范围内的玩家门在打开/关闭时解锁/锁定 - Quest searching issues 任务搜索问题
- NRE on world load when using player signs in custom POI's
在自定义 POI 中使用玩家登录时世界加载上的 NRE - Triggerable level design POI sounds do not play for Clients, only SP or host in P2P
可触发的关卡设计 POI 声音不为客户端播放,只为 P2P 中的 SP 或主机播放 - Removed some exterior walls / fences from football_stadium POI to allow players to drive their vehicles through
从 football_stadium POI 中移除了一些外墙/栅栏,以允许玩家驾驶他们的车辆通过 - Missing texture in downtown_filler_05
downtown_filler_05 中缺少纹理 - Density on lot_rural_filler POIs
lot_rural_filler POI 上的密度 - Sleepers waking up by back fence in utility_refinery_02
utility_refinery_02 年后围栏旁的睡者醒来 - Clipping tree in roadside_park_01
roadside_park_01 中的剪切树 - house_old_gambrel_02, tree clipping when POI spawned in burnt forest or snow biomes, swapped with smaller dead tree
house_old_gambrel_02,当 POI 在被烧毁的森林或雪地生物群系中生成时,会剪掉树木,与较小的枯树交换 - rwg_tile_gateway_straight, removed three guard rails that were not being overwritten by part_driveway_gateway_checkpoint_01 when checkpoint_01 spawned on this tile
rwg_tile_gateway_straight,移除了checkpoint_01在此图格上生成时未被 part_driveway_gateway_checkpoint_01 覆盖的三个护栏 - remnant_burnt_07, removed car that had alignment issues
remnant_burnt_07,移除了有对齐问题的汽车 - house_old_victorian_10, missing paint
house_old_victorian_10、缺少油漆 - house_old_ranch_10, replaced wood carpet roll with cloth carpet roll
house_old_ranch_10、用布地毯卷代替木地毯卷 - house_burnt_01 easy exits set to Trigger Unlock
house_burnt_01 Easy Exits 设置为 Trigger Unlock - house_burnt_04 easy exits set to Trigger Unlock
house_burnt_04 Easy Exits 设置为 Trigger Unlock - house_burnt_05 easy exits created & Trigger Unlock set
创建house_burnt_05 Easy Exits & Trigger Unlock set - tudor_06 floating book pile, loot reduction, trigger unlocks on exits
tudor_06 漂浮的书堆、战利品减少、出口时触发解锁 - house_modern_09 Missing paint, props, added rope climb out
house_modern_09 缺少油漆、道具,添加了绳索爬出 - house_old_pyramid_01 trigger unlock easy exit
house_old_pyramid_01 触发器解锁轻松退出 - school_daycare_01 shrub clips into wall
school_daycare_01灌木夹入墙壁 - house_old_tudor_02 untagged from culdesac due to issues
由于问题,house_old_tudor_02 Culdesac 未标记 - house_old_bungalow_12 deleted odd terrain block
house_old_bungalow_12 删除的奇数地形块 - bungalow_05 replaced clipping rubble with debris instead
bungalow_05用碎片代替了剪下的瓦砾 - store_pharmacy_01 loot balance
store_pharmacy_01战利品余额 - bungalow_10 loot rebalance
bungalow_10战利品再平衡 - trader_jen missing paint trader_jen 缺少油漆
- skyscraper_01 texture issues and reduction to 4,158,553 verts & 1,757,478
skyscraper_01纹理问题并减少到4,158,553个顶点和1,757,478个 - hotel_04 mispainted texture
hotel_04 涂错的纹理 - house_modern_27 wrong type of window block in wine cellar, replaced texture for the ceiling of the same area
house_modern_27酒窖中的窗户方块类型错误,替换了相同区域天花板的纹理 - trader_jen, mismatched paint
trader_jen、油漆不匹配 - lodge_01 trap block results in floating light
lodge_01陷阱块会导致光线漂浮 - fastfood_06 mismatched paint and fastfood_06 wood clipping
fastfood_06 不匹配的油漆和fastfood_06木屑 - hotel_04 requires player to open elevator door to complete quest
hotel_04 需要玩家打开电梯门才能完成任务 - school_01 school desks clipping
school_01 学校课桌剪报 - school_01 window SI issue
school_01窗口 SI 问题 - school_01 mismatch texture near the roof
school_01屋顶附近的不匹配纹理 - skyscraper_02 projector screen SI issue
skyscraper_02 投影机屏幕 SI 问题 - house_old_modular_05 texture issues
house_old_modular_05纹理问题 - remnant_skyscraper_05 removed duplicated light, fixed mispainted texture
remnant_skyscraper_05 删除了重复的光源,修复了错误绘制的纹理 - gas_station_08, missing paint
gas_station_08、缺少油漆 - house_old_ranch_13, removed unused sleepers
house_old_ranch_13,移除了未使用的枕木 - gas_station_08, unpainted surfaces, block with missing trim
gas_station_08、未上漆的表面、缺少饰边的块 - store_clothing_01, removed clothes rack
store_clothing_01、拆下的衣架 - cave_02, SI issue cave_02、SI 问题
- roadside_park_01 could use helper trees
roadside_park_01 可以使用辅助树 - office_03 mismatched textures
office_03 不匹配的纹理 - house_old_modular_05 texture issues
house_old_modular_05纹理问题 - lot_vacant_04 floating zombie in front of car
lot_vacant_04 车前漂浮的僵尸 - house_modern_23 mismatched paint and other misc issues
house_modern_23 不匹配的油漆和其他杂项问题 - trader_rekt missing fence post
trader_rekt 缺少栅栏柱 - bungalow_12 missing textures
bungalow_12 缺少纹理 - house_modern_05 texture issues
house_modern_05纹理问题 - cave_01 underground air gap in terrain
cave_01地形中的地下气隙 - bowling_alley_01 SI issue
bowling_alley_01 SI 问题 - rural_drive_in_01 terrain density issue
rural_drive_in_01 地形密度问题 - warehouse_08 terrain density issue
warehouse_08地形密度问题
联机说明
- 打开Steam并登录
- 双击7DaysToDie.exe开始游戏,如果提示Steam is not launched,Steam大退一下账号重登
中文设置
打开7dLauncher-取消勾选Use EasyAntiCheat(EAC)-下方文本输入:-language=schinese点击Run运行游戏
游戏截图
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关于游戏
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你能生存多长时间?
销量超过 1800 万份的《7 Days》已成为生存类游戏的标杆,并推出无与伦比的制作及世界建造内容。《7 Days》以末日之后丧尸横行的残酷世界为背景,作为一款开放世界游戏独具特色地融合了第一人称射击、生存恐怖、塔防和角色扮演等多种游戏的特征。它涵盖战斗、制作、搜刮、采矿、探索和角色成长,得到全世界玩家的狂热追捧。快来体验这款具有开创性的终极丧尸生存沙盒角色扮演游戏吧。纳维戈恩在等着你!
游戏特色
* 探索 - 各种规模巨大、特色鲜明且内容丰富的环境,可选择任何方式自由自在地进行游戏,包含 5 种独特的生态环境和世界,面积达到 100 平方公里。
* 制作 - 手工制作和修理武器、服装、护甲、工具、载具等,并有超过 500 种配方。寻找设计图,即可深入研究各类强大的配方。
* 建造 – 设计你自己的要塞,包含陷阱、电力、自动炮塔、自动门、各种小玩意和防御阵地,在可完全毁坏和塑造的世界中从丧尸的袭击中生存下来。
* 合作或竞争 – 携手合作建造定居点,或者相互竞争,攻打其他玩家的基地,在到处都是丧尸和不法之徒的废土世界里一切都取决于你。
* 创造 – 发挥你的创造力,通过使用 800 多种游戏内物品、1,300 多种独特的建筑物块及填色系统,创造无限可能。
* 提升 – 通过分为 5 种主要属性的诸多技能点来提升你的技能。阅读超过 100 本书即可获得更多技能。《7 Days to Die》是唯一真正的生存角色扮演游戏。
* 选择 – 体验战役世界,或者置身于包含城镇、湖泊、山脉、峡谷、道路、洞穴和超过 700 个独特地点的随机生成世界。
* 战斗 – 对抗接近 60 种各具特色的丧尸原型,包括具有独特行为的特种感染丧尸,攻击难度逐渐提高,可带来无限的挑战。
* 生存 – 体验真正硬核的生存机制,接近 50 种增益、增强和疾病效果将对游戏进程产生影响,既能带来挑战,又能为生存提供帮助。
* 破坏 – 建筑和地形构造会在遭受结构性损坏后因自身重量或因不良建筑设计而垮塌,符合真实的结构稳定性。
* 搜刮 – 从整个世界中掠夺最好的武器、工具和护甲,包括 6 个品质档次,带来数以千计的排列变化。利用各种模组可以强化物品。
* 任务 – 与多个贸易商 NPC 见面,他们从事商品买卖,还会提供奖励任务。体验在 700 多个地点展开的各类独具特色的任务吧。
* 自定义 – 创造属于你自己的角色,并在游戏中对角色进行详细自定义,还可在这个世界中制作或搜刮数量庞大的服装和护甲。
* 驾驶 – 感受非同寻常的载具系统,你可以寻找所有零件,学习配方,动手制作和自定义你的自行车、小型机车、摩托车、4x4 卡车或旋翼机,还能与好友一起乘坐。
* 耕种或狩猎 – 建立花园从事栽培,获得可持续的资源,或者向野外进军,猎捕数十种独特的野生动物。
游戏配置
- 操作系统: Windows 10 or higher (64-bit)
- 处理器: 3.2 Ghz Quad Core CPU or faster
- 内存: 12 GB RAM
- 显卡: 4 GB Dedicated Memory
- DirectX 版本: 11
- 网络: 宽带互联网连接
- 存储空间: 需要 15 GB 可用空间
- 声卡: Sound Card: DirectX® Compatible
- 附注事项: Running a Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
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