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雨中冒险2 Risk of Rain 2 v1.3.6 赠修改器 -飞星(官中)

浴血奋战杀出暴戾的怪物重围,在混乱的外星球上逃过劫难。可孤军奋战,也可与好友并肩作战。 以出人意料的方式合成战利品,同时精通每个角色,直至您自己成为初次迫降时曾颇为惧怕的恐怖威胁。

资源更新日志

  • 2024年12月11日:v1.3.5 → v1.3.6
  • 2024年11月7日:v1.3.1 → v1.3.5
  • 2024年8月29日:将游戏版本从v1.2.4.4升级至v1.3.1

更新内容

Update Notes V1.3.6 更新说明 v1.3.6

Hey Everyone! 大家好!
Today we’re kicking off our SOTS roadmap with our first phase. Our focus for this phase is on Items and Elite Monsters. If you’re looking for the Dev Diary, you can find that over here!
今天,我们将从第一阶段开始我们的 SOTS 路线图。我们在这个阶段的重点是物品和精英怪物。如果你正在寻找 Dev Diary,你可以在这里找到它!

Major Changes 主要变化

Antler Shield – Renamed to Elusive Antlers
鹿角盾 – 重命名为难以捉摸的鹿角

  • Old Functionality – 55% (+5% per stack) chance on being hit to reflect 10% (+10% per stack) damage back to the attacker.
    旧功能 – 被击中时有 55% 的几率(每层 +5%)将 10% (+每层 +10%)的伤害反射回攻击者。
  • New Functionality – Increases movement speed by 7% (+7% per stack). Spawns orbs of energy nearby every 10 seconds (-10% per stack) giving +12% movement speed up to 3 times (+1 per stack) for 12 seconds.
    新功能 – 移动速度提高 7%(每层 +7%)。每 10 秒在附近生成能量球(每层 -10%),提供 +12% 移动速度最多 3 次(每层 +1),持续 12 秒。

Bolstering Lantern 支撑灯笼

  • Old Functionality – When below 50% health, receive a damage increase of 20%
    旧功能 – 当生命值低于 50% 时,受到 20% 的伤害提升
  • New Functionality – Increase your attack speed by 10% for up to 4 (+2 per stack) enemies and allies within 20 (+5 per stack meters.)
    新功能 – 将你的攻击速度提高 10%,最多 4 个(+每层 2)敌人和 20 以内的盟友(+每层 5 米)。

Growth Nectar  生长花蜜

  • Old Functionality – While benefiting from 5+ unique buffs gain 20% (+20% per stack) bonus stats for 5 seconds.
    旧功能 – 在受益于 5+ 独特增益的同时,获得 20% 的额外属性(每层 +20%),持续 5 秒。
  • New Functionality – Grants 7% (+7% per stack) increase to ALL stats for each buff, up to a maximum of 4 (+4 per stack).
    新功能 – 每个增益的所有属性增加 7%(每层 +7%),最多 4 (+4/层)。

Warped Echo

  • Old Functionality – On damage taken 50% of the damage is dealt immediately while the other 50% is delayed for 3 seconds. This effect has a cooldown of 10 seconds.
    旧功能 – 受到伤害时,50% 的伤害会立即造成,而另外 50% 的伤害会延迟 3 秒。此效果的冷却时间为 10 秒。
  • New Functionality – The next source of damage is reduced by 30% and spread into 3 (+1 per stack) hits. All echoed damage is non-lethal except for the final hit. Recharges every 15s (-3% per stack.)
    新功能 – 下一个伤害来源减少 30% 并分散为 3 次(每层 +1)次命中。所有回声伤害都是非致命的,除了最后一击。每 15 秒充能一次(每层 -3%)

War Bonds 战争债券

  • Old Functionality – Yields 75 gold (+25 gold per item stack) based on current difficulty level and the survivor’s level at the start of every stage.
    旧功能 – 根据当前难度级别和每个阶段开始时的幸存者等级,产生 75 金币(每组物品 +25 金币)。
  • New Functionality – During boss events, 5 missiles bombard the area, dealing 2.5% of the bosses Max Health in damage (+2.5% per stack.) Before the boss event, gain additional missiles, up to a maximum of 20 (+5 per stack) per 25 gold gained. Gold requirement scales over time.
    新功能 – 在 Boss 事件期间,5 枚导弹轰炸该区域,造成 Boss 最大生命值的 2.5% 伤害(每层 +2.5%)。在 Boss 事件之前,获得额外的导弹,每获得 25 金币最多可获得 20 枚(+每层 +5)。黄金需求会随着时间的推移而变化。

Runic Lens 符文镜头

  • Old Functionality – Overspill. 5% chance (+1% per 100% done on initial hit plus 1% per item stack) on hit to summon a meteor on the target, dealing 2000% damage.
    旧功能 – 溢出。命中时有 5% 的几率(+1% 初次命中每 100% 加上每层物品 1%)向目标召唤流星,造成 2000% 伤害。
  • New Functionality – 3% chance on hit to call a meteor strike, dealing 2000% base damage. Every 100% attack damage dealt increases the activation chance by 3% (+3% per stack) and damage by 150% (+50% per stack.)
    新功能 – 命中时有 3% 的几率呼叫流星撞击,造成 2000% 基础伤害。每造成 100% 的攻击伤害,激活几率增加 3%(每层 +3%),伤害增加 150%(每层 +50%)。

Knockback Fin – Renamed to Breaching Fin
击退鳍 – 重命名为 Breaching Fin

  • Old Functionality – 7.5% (+7.5% per stack) chance on hit to knock enemies into the air. (height increases per stack).
    旧功能 – 命中时有 7.5% 的几率将敌人击飞到空中。(每层增加高度)。
  • New Functionality – Grounded enemies hit with any skill are launched and stunned. Enemies hit while airborne are launched again up to 2 times (+1 per stack.) Launched enemies take increased damage by 20% from all sources per launch. Recharges after 10s. Increased to Uncommon (green) rarity.
    新功能 – 用任何技能击中的地面敌人都会被发射并眩晕。在空中被击中的敌人会再次发射最多 2 次(每层 +1)。被发射的敌人每次发射会受到来自所有来源的 20% 伤害增加。10 秒后充电。提升至稀有(绿色)稀有度。

Noxious Thorn 毒刺

  • Old Functionality – 25% chance on being hit to inflict nearby enemies with 2 (+1 per stack) stacks of bleed. If enemies are already inflicted with one or more stackable debuffs, add 1 (+1 per stack) to those debuffs instead.
    旧功能 – 有 25% 的几率被击中,对附近的敌人造成 2 层(每层 +1)层流血。如果敌怪已经受到一个或多个可叠加的 debuff,则为这些 debuff 添加 1(+每层 1)。
  • Updated Functionality – Gain 10% chance to bleed an enemy. On killing an enemy, transfer 33% of every debuff stack to 1 enemy (+1 per stack) within 20m (+5m per stack).
    更新的功能 – 获得 10% 的几率使敌人流血。杀死一个敌人时,将每个 debuff 层数的 33% 转移到 20 米(+每层 1 个)内的 1 个敌人(每层 +5 个)。

Unstable Transmitter 发射器不稳定

  • Old Functionality – When reaching below 25% health the Survivor explodes, dealing 350% (+350% per item stack) damage to nearby enemies and teleporting to a random location. This effect has a cooldown of 2 minutes (-5% per item stack).
    旧功能 – 当生命值低于 25% 时,幸存者会爆炸,对附近的敌人造成 350% 的伤害(每组 +350%),并传送到随机位置。此效果有 2 分钟的冷却时间(每组物品 -5%)。
  • Updated Functionality – Falling below 25% health gives you 75% of your maximum health as a temporary barrier. Gain a dimensional aura for 8s that bleeds and teleports away enemies. Enemies killed by the aura extend the duration by 1s. Recharges every 45s (-10% per stack.)
    更新的功能 – 生命值低于 25% 时,会给你最大生命值的 75% 作为临时屏障。获得一个持续 8 秒的次元光环,使敌人流血并传送开去。被光环杀死的敌人会延长 1 秒的持续时间。每 45 秒充能一次(每层 -10%)

Luminous Shot 发光镜头

  • Old Functionality – Using the secondary skill charges the next primary attack, dealing +150% damage (+25% per item stack) per charge up to 5 times (+1 per item stack).
    旧功能 – 使用辅助技能为下一次主要攻击充能,每次充能造成 +150% 伤害(每组物品+25%),最多 5 次(每组物品+1)。
  • New Functionality – Activating Secondary skill stores up to 5 charges (+1 per stack.) Requires 3 charges for your Primary skill to fire lightning strikes, dealing 175% TOTAL damage (+50% per stack) each. Reduces Secondary skill cooldown by 20%.
    新功能 – 激活辅助技能最多可存储 5 次充能(每层 +1)。你的主要技能需要 3 次充能才能发射雷击,每次造成 175% 总伤害(每层 +50%)。副技能冷却时间减少 20%。

Chronic Expansion 慢性扩张

  • Old Functionality – Every 5 enemies slain grants a damage counter bonus increasing the players damage by 10% (+5% per item stack), lasting as long as the player stays in combat.
    旧功能 – 每杀死 5 个敌人就会获得伤害计数器加成,使玩家的伤害增加 10%(每个物品堆叠 +5%),只要玩家处于战斗状态,就会一直持续。
  • Updated Functionality – Killing an enemy increases your damage by 3.5% (+1% per stack,) up to 10 (+5 per stack,) for 7s. Dealing damage refreshes the timer.
    更新的功能 – 杀死敌人会增加 3.5% 的伤害(每层 +1%),最多 10 (+5 每层),持续 7 秒。造成伤害会刷新计时器。


Minor Changes 细微变化

Chance Doll – Functionality unchanged, updated the logbook entry to correctly display the 40% chance of increasing rarity of items from Shrines of Chance. When an item is successfully increased in rarity the text is now colored green in the chat log and green particles emit from the shrine.
机会娃娃 – 功能不变,更新了日志条目,以正确显示机会神殿中物品的 40% 几率增加稀有度。当一个物品的稀有度成功增加时,文本现在在聊天记录中显示为绿色,并且从神龛中发出绿色粒子。


Sonorous Whispers – reduced the item drop rate from elites to 4% but retained the guaranteed drop from large monsters.
铿锵的耳语 – 将精英的物品掉落率降低到 4%,但保留了大型怪物的保证掉落。

Prayer Beads – Functionality unchanged, added text when removing the beads to better convey the buffs gained. It is also now blacklisted from Item Printers.
念珠 – 功能不变,在移除念珠时添加了文本,以更好地传达获得的增益。它现在也被列入 Item Printers 的黑名单。


Longstanding Solitude – “free unlock” buff is now retained between stages. Gold cost for interactables (in multiplayer) now increased by 50% (down from being increased by 100%)
长期孤独 – “免费解锁”增益现在保留在阶段之间。可互动对象的金币价格(在多人游戏中)现在增加了 50%(之前增加了 100%)

Seed of Life – Now works as expected when given to an equipment drone, and the consumed version can no longer teleport players out of bounds
生命之种 – 现在在给予装备无人机时可以按预期工作,并且被消耗的版本不再能将玩家传送出界外

Electric Boomerang – No longer applies bleed when carrying Sawmarang equipment.
电动回旋镖 – 携带锯玛红镖设备时不再施加出血。

Elite Updates:  精英更新:

Twisted Elites 扭曲的精英

  • Old Functionality – Generated an aura that made all allies inside reflect damage to the player.
    旧功能 – 生成了一个光环,使里面的所有盟友都对玩家造成伤害。
  • New Functionality – Leashes itself to nearby enemies. When those leashed enemies take damage, this Elite begins to charge a Lunar Crystal. Once fully charged it’s unleashed and will track the player until it either hits them or impacts a surface. If a player fails to dodge that crystal, they’ll take a huge chunk of damage and become temporarily afflicted with Lunar Ruin.
    新功能 – 将自己拴向附近的敌人。当那些被束缚的敌人受到伤害时,这名精英开始为月亮水晶充电。一旦充满电,它就会被释放并跟踪玩家,直到它撞到他们或撞击表面。如果玩家未能躲避该水晶,他们将受到一大块伤害并暂时受到 Lunar Ruin 的影响。

Gilded Elites 镀金精英

  • Old Functionality – Periodically steal gold from the player when attacked. Gold stolen increases the armor of the Elite.
    旧功能 – 受到攻击时定期从玩家那里窃取金币。偷走金币会增加精英的护甲。
  • New Functionality – These elites attack the player with Golden Spikes that emerge from the ground after a short warning. Damage done to the player forces gold to be dropped by the player in the form of short-lived collectable Gold Nuggets.
    新功能 – 这些精英在短暂警告后用从地面出现的金钉攻击玩家。对玩家造成的伤害会迫使玩家以短命的可收集金粒的形式掉落金币。

1.3.6 Other Changes:  1.3.6 其他变更:

  • Railgunner can no longer build stacks of Luminous Shot by repeatedly using the zoom scope while holding down her primary attack.
    轨道炮手不再能在按住主要攻击的同时反复使用变焦镜来堆叠发光射击。
  • Blacklisted Unstable Transmitter, Breaching Fin and Sonorous Whispers from situations where enemies can obtain items (such as Simulacrum.)
    被列入黑名单的不稳定发射器、突破鳍和铿锵的耳语,来自敌人可以获得物品的情况(例如模拟)。
  • Following player reports of Railgunner’s picky fashion sense, Kjaro’s Band now correctly displays on the character model once collected.
    在玩家报告了 Railgunner 挑剔的时尚感后,Kjaro 的乐队现在可以在收集后正确显示在角色模型上。
  • Updated Wetland Aspect and Distant Roost (variant) to correctly allow DLC content to appear.
    更新了 Wetland Aspect 和 Distant Roost (变体) 以正确允许 DLC 内容显示。
  • Updated Golden Dieback to now spawn the correct monster pool (distinct from Treeborn Colony.)
    更新了 Golden Dieback,现在可以生成正确的怪物池(与 Treeborn Colony 不同)。
  • Both Magma Worms and Overloading Magma Worms now have functioning weak spots when playing as Railgunner.
    岩浆蠕虫和过载岩浆蠕虫现在在扮演轨道炮手时都有功能弱点。
  • Updated multiple player reported instances of floating items (such as Defense Nucleus and Frost Relic) displaying strangely on Seeker/Chef/False Son.
    更新了多个玩家报告的漂浮物品(例如 Defense Nucleus 和 Frost Relic)在 Seeker/Chef/False Son 上显示奇怪的实例。
  • Players who have collected Plasma Shrimp during gameplay will no longer have a pink health bar when being affected by Lunar Ruin on Prime Meridian.
    在游戏过程中收集了等离子虾的玩家在受到本初子午线的月亮废墟影响时,将不再有粉红色的生命条。
  • On Prime Meridian Lunar Ruin will no longer slow players.
    在 Prime Meridian 上,月球废墟不再会减慢玩家的速度。
  • Addressed issue where a Scavenger’s Thqwib attack was being blocked by the Scavenger itself.
    修复了 Scavenger 的 Thqwib 攻击被 Scavenger 本身阻止的问题。
  • Geodes no longer spawn in the air around the False Son arena on Prime Meridian.
    晶洞不再在 本初子午线 False Son 竞技场周围的空中生成。
  • Removed reference to False Son’s Lunar Spikes ability slowing enemies.
    移除了对 False Son 的 Lunar Spikes 技能减速敌人的引用。
  • Updated a spot on Siphoned Forest where players couldn’t escape without movement boosting abilities.
    更新了 Soild Forest 上的一个位置,玩家在没有移动增强能力的情况下无法逃脱。
  • Resolved player reported issue where survivors could dash/blink through certain stage geometry on Aphelian Sanctuary.
    解决了玩家报告的问题,即幸存者可以在 Aphelian Sanctuary 的某些舞台几何体中冲刺/闪烁。
  • Players can no longer clip into a specific pillar on Reformed Altar.
    玩家不再能卡在改革祭坛上的特定柱子上。
  • Re-introduced some map features on Commencement that went missing with the launch of Seekers of the Storm, including one of the jump pads up to the final arena (personally, I blame Mithrix). We’ll keep monitoring reports in case anyone finds anything else he may have nabbed.
    在 Commencement 上重新引入了一些随着 Seekers of the Storm 的发布而丢失的地图功能,包括通往最终竞技场的跳跃板之一(就个人而言,我责怪 Mithrix)。我们会继续监控报告,以防有人发现他可能已经窃取的任何其他内容。
  • Gilded Elites now correctly appear when using the Artifact of Honor.
    镀金精英现在可以在使用荣誉神器时正确显示。
  • Fireworks no longer collide with the Halcyon Shrine they have been activated from.
    烟花不再与它们被激活的 Halcyon Shrine 发生碰撞。
  • Following player reports when playing with a controller, players are no longer forced to jump when picking an item from Scrappers, Void Potentials and Command Essences. This has been corrected on all platforms.
    根据玩家在使用控制器玩游戏时的报告,玩家在从 Scrappers、Void Potentials 和 Command Essences 中挑选物品时不再被迫跳跃。此问题已在所有平台上得到纠正。

游戏截图

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关于游戏

在外星球上生存下来
十几个亲手打造的场景地点恭候大驾,那里满是等待挑战的怪物和巨型Boss,力图将您剪除消灭。 奋力搏杀,直至抵达终极Boss并躲过其击杀,或无限继续游戏,看您最终能坚持生存多久。 独特的调整系统可让您和敌人的力量在一场游戏中无限增长。

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发现威力巨大的新物品

超过110件物品可让每轮游戏都充满新鲜感和刺激的挑战。 收集的物品越多,合成的效力越强,其中一些合成品也就越惊艳。 发现的物品越多,您能通过日志发掘的传说或策略也就会越多。

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解锁新玩法

解锁十一位可游玩幸存者,其中的每一位都拥有着独一无二的战斗风格以及可替换的技能。了解神器的奥秘以切换友方误伤、随机幸存者生成、物品选择等游戏调整器内容。随机的关卡、敌人和物品将带来绝不重复的游戏体验。

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单人游戏或合作游戏

您可以独自踏上冒险,也可以与最多三名好友一同线上合作冒险,还可以前往棱镜试炼的车轮挑战进行战斗。 船长和MUL-T等全新的幸存者将加入工程师、女猎人还有指挥官等经典幸存者之列。

游戏配置

  • 操作系统 *: Windows 7 or newer, 64-bit
  • 处理器: Intel Core i5-4670K / AMD Ryzen 5 1500X
  • 内存: 4 GB RAM
  • 显卡: GTX 680 / AMD HD 7970
  • DirectX 版本: 11
  • 网络: 宽带互联网连接
  • 存储空间: 需要 4 GB 可用空间
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