异星工厂 Factorio v2.0.20 -飞星(官中)
「异星工厂」Factorio 是一款2D生产建设模拟游戏,在这里你需要设计并建设出不同的自动生产流水线,不断生产出愈加复杂的工业品。尽情开动你的想象力,将传送带、机械臂、组装机等简单的设备精密结合,创造出属于你自己的自动化流水生产建筑群。同时别忘了在异星虫子的威胁下保护好你的工业帝国。
更新内容
Version 2.0.20 released as stable
版本 2.0.20 作为稳定版发布
Minor Features 次要特点
- Search is now case and accent insensitive for all official languages.
搜索现在对所有官方语言都不区分大小写和重音。 - Added debug option ‘always-show-lightning-protection’.
添加了调试选项 ‘always-show-lightning-protection’。 - Added gamepad stick sensitivity setting for map movement.
为地图移动添加了游戏手柄摇杆灵敏度设置。 - Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet.
在快捷栏中选择一个与当前星球不同的星球的蜘蛛机甲远程选择,将以该星球为中心。
Changes 变化
- [space-age] Changed tree seed default import location to Nauvis. more
[太空时代]将树种子默认导入位置更改为 Nauvis。更多 - Fluid mixing will prefer the fluid with more volume and discard the other.
流体混合将首选体积较大的流体并丢弃另一种流体。 - Updated SDL to version 2.30.9.
将 SDL 更新到版本 2.30.9。 - [space-age] Gleba evolution is smoother and more gradual.
[太空时代]Gleba 的演变更加平稳和渐进。 - [space-age] Small stomper pentapod moves more slowly (also decreases stomp DPS).
[太空时代]小型踩踏五足移动速度较慢(也会降低踩踏 DPS)。 - [space-age] Stomper pentapod vision range is reduced from 40 to 30.
[太空时代]践踏者五肢的视野范围由 40 降低至 30。 - [space-age] Medium and big wriggler pentapod health is increased.
[太空时代]中型和大型蠕动者五肢的生命值增加。 - [space-age] Streamlined quality selector to use separate buttons for each quality instead of a drop-down.
[太空时代]简化的品质选择器,为每种品质使用单独的按钮,而不是下拉菜单。 - [space-age] Changed crafting machines to reset quality of the in-progress result when module effects change. more
[太空时代]更改了制作机,以便在模块效果发生变化时重置正在进行的结果的质量。更多 - Added inserter stack size override to be parametrised by blueprint. more
添加了机械臂堆栈大小覆盖,以由蓝图参数化。更多 - Added Vulcanus 8 music track.
添加了 Vulcanus 8 音乐曲目。 - Allowed negative multiplier of logistic (and constant combinator) groups. more
允许 logistic(和常量运算器)组的负乘数。更多 - Updated shortcut icons and increased their size to 56px.
更新了快捷方式图标并将其大小增加到 56px。 - [space-age] Container sizes increase with quality.
[太空时代]容器尺寸随质量的增加而增加。 - Reviving container ghosts no longer puts colliding items on the ground into the resulting container.
恢复容器重影时,不会再将地面上发生碰撞的物品放入生成的容器中。 - Loading game for hosting now automatically offers the dialog whether the mods should be synced before continuing (as with normal game load).
加载游戏托管现在会自动提供对话框,说明是否应在继续之前同步 Mod(与正常游戏加载一样)。 - [space-age] Bulk inserter doesn’t default upgrade to Stack inserter as they are not functionally interchangeable. more
[太空时代]批量机械臂不会默认升级到堆叠机械臂,因为它们在功能上不可互换。更多 - [space-age] Demolisher health bars will always be visible for at least 1 tick after they take any damage, even if they fully regenerate the damage in the same tick.
[太空时代]爆破者的生命条在受到任何伤害后至少 1 刻内始终可见,即使它们在同一刻中完全恢复伤害。 - [space-age] Default quality cycling shortcut simplified to alt+scroll.
[太空时代]默认质量循环快捷键简化为 alt+scroll。 - [space-age] Changed captive biter spawner to inherit quality from the wild spawner instead of the capture robot. more
[太空时代]更改了圈养虫群刷怪笼,使其继承了野生刷怪笼的质量,而不是捕获机器人。更多 - Spidertron selections saved into the quickbar will be darkened with a planet icon in the top when the selection leads to a different planet than the current one.
保存到快捷栏中的 Spidertron 选择点将变暗,当选择点指向与当前选择不同的行星时,顶部会显示一个行星图标。
Bugfixes Bug 修复
- Fixed a freeze when setting logistic/construction robots to active=false through script. more
修复了通过脚本将物流/建筑机器人设置为 active=false 时冻结的问题。更多 - Fixed that LuaEntity::vehicle did not work correctly for characters controlled by a player. more
修复了 LuaEntity::vehicle 对玩家控制的角色无法正常工作的问题。更多 - Fixed rendering of glowing items on belts would not be batched properly. more
修复了传送带上发光物品的渲染无法正确批处理的问题。更多 - Fixed a crash when reading LuaEntity::robot_order_queue. more
修复了读取 LuaEntity::robot_order_queue 时发生的崩溃。更多 - Fixed that the permissions GUI could not be opened in multiplayer as not-the-host. more
修复在多人游戏中,权限 GUI 无法以非主机身份打开的问题。更多 - Fixed some decorative entities like craters or chimneys not having a tall enough drawing box. more
修复了一些装饰性实体(如火山口或烟囱)没有足够高的绘图框的问题。更多 - Fixed that factoriopedia_description would not be used if the prototype didn’t also have a regular description. more
修复了如果原型没有常规描述,则不会使用 factoriopedia_description 的问题。更多 - Fixed a crash when space platforms are destroyed while specific entity GUIs are open. more
修复了在特定实体 GUI 打开时销毁太空平台时发生的崩溃。更多 - Fixed undoing a copy-settings could void assembler contents. more
修复了撤消 copy-settings 可能会使汇编程序内容无效的问题。更多 - Fixed tips not appearing in tutorials. more
修复了提示未显示在教程中的问题。更多 - Fixed wrong times symbol in a logistic request tooltip. more
修复了 Logistic 请求工具提示中的错误时间符号。更多 - Fixed that using pipette on GUI items did not consistently copy the quality. more
修复了对 GUI 项目使用移液器时无法始终如一地复制质量的问题。更多 - Fixed that using pipette on tile items in GUI always selected normal quality. more
修复了在 GUI 中对图格项目使用移液器时始终选择正常质量的问题。更多 - Fixed that using pipette on entity items in GUI could select the wrong item if multiple items can build the same entity.
修复了如果多个项可以构建同一实体,则对 GUI 中的实体项使用 pipette 可能会选择错误的项。 - Fixed visualisation issue around cursor attractor range enveloping an existing attractor more
修复了围绕光标吸引器范围包围现有吸引器的可视化问题 more - Fixed tile replacement logic ignoring tile ghosts covered by tile ghosts
修复了图块替换逻辑忽略被图块重影覆盖的图块重影的问题 - Fixed stations getting skipped when using the ‘Destination full’ condition for interrupts. more
修复了在对中断使用 ‘Destination full’ 条件时跳过的工作站的问题。更多 - Fixed UI jank that widgets would snap to be centered on the cursor when dragged.
修复了 UI 卡顿问题,该问题导致控件在拖动时会对齐到光标的中心。 - Fixed selections using deconstruction planners etc. not getting cancelled when leaving remote view. more
修复了在离开远程视图时使用析构规划器等的选择不会被取消的问题。更多 - Fixed that changing viewed surface would not abort wire drag. more
修复了更改查看的曲面不会中止线拖动的问题。更多 - Fixed non-chart sprites sometimes being drawn into chart. more
修复了非图表 sprite 有时会绘制到图表中的问题。更多 - Fixed upgrading cargo bays with incoming pods would leave them permanently reserved. more
修复了用传入的吊舱升级货舱会让它们永久保留的问题。更多 - Fixed a crash when changing tiles causes entities to die. more
修复了更改图块导致实体死亡时的崩溃。更多 - Fixed that a music track could play on a wrong surface. more
修复了音乐轨道可能在错误的平台上播放的问题。更多 - Fixed bloom lightmap for fog was being rendered also when fog effect was not used.
修复了在未使用雾效果时也会渲染雾的泛光光照贴图的问题。 - Fixed super force overbuilding entity with settings sometimes behaving incorrectly if overbuilt entity was marked for upgrade.
修复了在将过度构建的实体标记为升级时,具有设置的超强强制过度构建实体有时行为不正确的问题。 - Fixed fluid overextent warning would sometimes show on entities that would not help overcome the overextent. more
修复了流体超宽警告有时会显示在无助于克服超宽的实体上的问题。更多 - Fixed cars not having lightning endangerement alerts despite being vulnerable to lightnings more
修复了尽管容易受到闪电攻击的汽车却没有闪电危险警报的问题 - Fixed a performance issue in the manage-mods GUI. more
修复了 manage-mods GUI 中的性能问题。更多 - Fixed a memory corruption issue when changing a character’s force from one that did not have logistics to one that did. more
修复了将角色的部队从没有后勤的部队更改为有后勤的部队时出现的内存损坏问题。更多 - Fixed the Trash unrequested checkbox in the character logistic GUI expanding the GUI size. more
修复了角色 Logistic GUI 中的 Trash unrequested 复选框,该复选框扩大了 GUI 大小。更多 - Fixed that LuaEntity::mirroring write did not work for ghosts. more
修复了 LuaEntity::mirroring 写入对 ghost 不起作用的问题。更多 - Fixed sounds of items inserted by robots being too loud. more
修复了机器人插入的物品声音太大的问题。更多 - Fixed the Trash unrequested checkbox showing in chests which have no trash slots. more
修复了垃圾箱未请求复选框显示在没有垃圾槽的箱子中的问题。更多 - Fixed a crash when switching audio devices when there were none initially.
修复了在最初没有音频设备的情况下切换音频设备时发生的崩溃。 - Fixed pin text rich text icon quality punching through GUIs. more
修复了 pin 文本富文本图标质量通过 GUI 插入的问题。更多 - Fixed that LuaSurface::find_tiles_filtered() did not work with rotated bounding boxes. more
修复了 LuaSurface::find_tiles_filtered() 不适用于旋转边界框的问题。更多 - Fixed interrupt GUI targets list being squashed too much with lots of interrupt conditions. more
修复了中断 GUI 目标列表在大量中断条件下被压缩太多的问题。更多 - Fixed that heating towers couldn’t consume items fast enough if the fuel value was low. more
修复了如果燃料值较低,加热塔无法足够快地消耗物品的问题。更多 - Fixed a consistency issue when deconstructing the last roboport in a logistic network. more
修复了在物流网络中解构最后一个机器人指令平台时的一致性问题。更多 - Fixed fog was clipping through agricultural tower. more
修复了雾穿过农业塔的问题。更多 - Fixed that killed and rebuilt power switches would get stuck in the inoperable state. more
修复了已杀死和重建的电源开关会卡在无法操作的状态。更多 - Fixed a performance issue with large inventory GUIs. more
修复了大型清单 GUI 的性能问题。更多 - Fixed that infinity chests didn’t show hidden items. more
修复了无限宝箱不显示隐藏物品的问题。更多 - Fixed that programmable speaker alert text wasn’t included in the blueprint parametrisation logic. more
修复了可编程扬声器警报文本未包含在蓝图参数化逻辑中的问题。更多 - Fixed that science pack descriptions in Factoriopedia didn’t make any sense. more
修复了异星工厂百科中的科学包描述没有任何意义的问题。更多 - Fixed muzzle flash of artillery wagon was offset when the wagon was on elevated rails. more
修复了当货车在高架轨道上时,火炮车的枪口火焰会偏移的问题。更多 - Fixed artillery wagon gun barrel was rendered under elevated rail fence.
固定的炮车炮管被放置在高架铁路围栏下。 - Fixed drawing linked fluidbox connections when they should be hidden.
修复了在应隐藏 fluidbox 连接时绘制链接的 fluidbox 连接。 - Fixed that manually-built trains were switched to automatic mode when a ghost attached to them was revived. more
修复了手动建造的火车在附着在它们上的幽灵复活时切换到自动模式的问题。更多 - Fixed that blueprints could be grabbed while having a ghost item in the cursor. more
修复了当光标中有幽灵物品时可以抓取蓝图的问题。更多 - Fixed an assembling machine could be set a fluid-only recipe with quality when set by circuit network. more
修复了当由电路网络设置时,组装机可以设置为纯流体配方和质量的问题。更多 - Fixed maximum request limit (autotrash threshold) not accepting math expressions. more
修复了不接受数学表达式的最大请求限制(自动垃圾桶阈值)。更多 - Fixed equipment requests not being cleared when the grid didn’t have enough space. more
修复了当网格没有足够的空间时未清除设备请求的问题。更多 - Fixed that asteroid collector control behavior “set filter” would affect status light while wire was disconnected. more
修复了小行星收集器控制行为“set filter”在电线断开连接时会影响状态灯的问题。更多 - Fixed turbo splitter was missing description. more
修复了涡轮分流器缺少描述的问题。更多 - Fixed that the game would get into an invalid state if the backers.json file was manually edited in some ways. more
修复了如果以某种方式手动编辑backers.json文件,游戏将进入无效状态的问题。更多 - Fixed a crash with lightning when setting time to damage to 0 through mods. more
修复了通过 Mod 将伤害时间设置为 0 时闪电崩溃的问题。更多 - Fixed fast replacing a radar could cause radar network to break.
修复了快速更换雷达可能导致雷达网络中断的问题。 - Fixed that blueprint export/import to string did not work correctly for turret priorities with gaps. more
修复了蓝图导出/导入到字符串对于有间隙的炮塔优先级无法正常工作的问题。更多 - Fixed that some asteroids could appear stationary if their velocity was lower than minimum position increment. more
修复了如果某些小行星的速度低于最小位置增量,它们可能会显示为静止。更多 - Fixed space platform autosaves being overwritten mid-journey when the platform changed its state. more
修复了当平台更改其状态时,空间平台自动保存被覆盖的问题。更多 - Fixed market offer not working with nothing modifier. more
修复了市场报价在无修饰符下不起作用的问题。更多 - Fixed rocket silo would start closing doors when next rocket was finished while lights blinking animation was already started. more
修复了火箭发射井在下一枚火箭完成时开始关门的问题,而灯光闪烁动画已经开始。更多 - Fixed LuaTechnologyPrototype::essential returning incorrect value. more
修复了 LuaTechnologyPrototype::essential 返回错误值的问题。更多 - Fixed that strafer pentapods couldn’t attack a retreating target it was behind even when faster than the target. Attack range is increased but strafe distance is unchanged.
修复了扫射五足动物无法攻击它身后的撤退目标,即使比目标更快。攻击距离增加,但扫射距离不变。 - Fixed more issues with blueprint reassigning changing the position of the entities or snapping values of the blueprint. more
修复了 Blueprint 重新分配、更改实体位置或对齐 Blueprint 值的更多问题。更多 - Fixed wrap-around of asteroid rotation animation was not seamless. more
修复了小行星旋转动画的环绕不是无缝的。更多 - Fixed that Galaxy of Fame upload didn’t clean its files. more
修复了 Galaxy of Fame 上传不清理其文件的问题。更多 - Fixed more crashes related to using formatting strings with floating-point numbers on Intel Macs running Sonoma.
修复了在运行 Sonoma 的 Intel Mac 上使用带有浮点数的格式化字符串的更多崩溃。 - Fixed cancelling deconstruction via deconstruction player was not showing counts for canceled deconstructions. more
修复了通过析构播放器取消析构时不显示已取消析构的计数的问题。更多 - Fixed that galaxy of fame upload din’t clean its files. more
修复了 Galaxy of fame 上传不清理其文件的问题。更多 - Fixed that setting negative value in constant combinator create 2 entries for the number in the blueprint parametrisation, one with underflown value.
修复了在常量运算器中将负值设置为蓝图参数化中的数字会创建 2 个条目的问题,其中一个条目的值为 underflown。 - Fixed that it wasn’t possible to input negative numbers in blueprint parametrisation. more
修复了无法在蓝图参数化中输入负数的问题。更多 - Fixed offshore pump would present itself as water well pump even when it was not pumping water. more
固定式海上泵即使不抽水,也会表现为水井泵。更多 - Fixed crash when trying to search invalid UTF-8 string more
修复了尝试搜索无效的 UTF-8 字符串时发生崩溃的问题 - Fixed that hidden space locations would will show in descriptions. more
修复了隐藏空间位置将显示在描述中的问题。更多 - Fixed that fast-transferring modules would put them into the rocket silo rocket inventory. more
修复了快速转移模块会将它们放入火箭发射井火箭库存的问题。更多 - Fixed that switching surfaces while a platform hub GUI was open would leave the GUI open in some cases where it wasn’t supposed to. more
修复了在平台中心 GUI 打开时切换界面会使 GUI 在某些情况下保持打开状态的问题,而这不应该打开。更多 - Fixed that you could remove your armor and spill items through the quickbar. more
修复了你可以移除盔甲并通过快捷栏洒出物品的问题。更多 - Fixed that modded attack_reaction could crash the game. more
修复了修改后的 attack_reaction 可能会使游戏崩溃的问题。更多 - Fixed a crash when using surface.clear() on vulcanus. more
修复了在 vulcanus 上使用 surface.clear() 时发生的崩溃。更多 - Fixed that orbital request select window wasn’t showing proper import from after chaning the group unless the whole window was closed and opened again. more
修复了轨道请求选择窗口在更改组后不显示正确的导入,除非整个窗口已关闭并再次打开。更多 - Fixed double set of parameters in factoriopedia. more
修复了 factoriopedia 中的双组参数。更多 - Fixed stack inserter would not wait for more items if spoil priority was set. more
修复了如果设置了战利品优先级,堆叠机械臂不会等待更多物品的问题。更多 - Fixed loaders would freeze or unfreeze partially. more
修复了加载器会部分冻结或解冻的问题。更多 - Fixed arithmetic combinator gui would allow changing not relevant checkboxes in some cases. more
修复了算术运算器 gui 在某些情况下允许更改不相关的复选框的问题。更多 - Fixed surface editor would not set surface properties when creating surfaces planet-alike. more
修复了 surface editor 在创建类似行星的曲面时不设置曲面属性的问题。更多 - Fixed rail planner would remain active when changing surfaces. more
修复了 rail planner 在更改表面时保持活动状态的问题。更多 - Fixed a crash when reviving power switch with multiple ghost copper cables connected to the same side. more
修复了在将多根重影铜缆连接到同一侧的情况下恢复电源开关时的崩溃。更多 - Fixed space platform hub gui would reset position when changing auto requests checkbox. more
修复了在更改自动请求复选框时空间平台集线器 GUI 会重置位置的问题。更多 - Fixed that assembler with set recipe enabled would not keep direction if current recipe did not require direction. more
修复了如果当前配方不需要方向,则启用了设置配方的汇编器不会保持方向的问题。更多 - Fixed robot repair job assignmend ignoring repair packs stored in roboports when finding the closest source. more
修复了机器人修复作业分配在查找最近的来源时忽略存储在机器人指令平台中的修复包的问题。更多 - Allowed increasing of request count by blueprint parameters to push the max request count. more
允许蓝图参数增加请求计数以推送最大请求计数。更多 - Fixed that corpses would block tiles from being deconstructed. more
修复了尸体会阻止图格被解构的问题。更多 - Fixed that restarting to reload mods on macOS would leave behind unresponsive zombie windows. more
修复了在 macOS 上重新启动以重新加载 Mod 会留下无响应的僵尸窗口的问题。更多 - Fixed confusing blueprint parameter context tooltip for filter of storage chest. more
修复了储藏箱过滤器的蓝图参数上下文工具提示令人困惑的问题。更多 - Fixed music not switching correctly when restarting level. more
修复了重新启动关卡时音乐无法正确切换的问题。更多 - Fixed that the production GUIs showed the graphs in ‘All’ when opened with saved precision. more
修复了在以保存的精度打开时,生产 GUI 在“All”中显示图形的问题。更多 - Fixed that the “load save after sync” checkbox did not work in the sync mods with save GUI. more
修复了“同步后加载保存”复选框在带有保存 GUI 的同步模组中不起作用的问题。更多 - Fixed removing heatpipes from a blueprint could leave them visually connected to their neighbours. more
修复了从蓝图中移除热管可能会使它们在视觉上与邻居相连的问题。更多 - Fixed ‘Dropping to planet’ button being too wide and pushing the ‘Cancel’ button off the screen. more
修复了 ‘Falling to planet’ 按钮太宽并将 ‘Cancel’ 按钮推离屏幕的问题。更多 - Fixed ‘Always show’ label not being accurate to the behavior of only showing in “Alt-mode”. more
修复了“始终显示”标签对仅在“Alt 模式”下显示的行为不准确的问题。更多 - Fixed ‘Parameterised build’ GUI clipping off screen when too long. more
修复了“参数化构建”GUI 在过长时从屏幕外剪切的问题。更多 - Fixed robots failing to upgrade a container if it was the only source of the requested item. more
修复了如果容器是所请求物品的唯一来源,则机器人无法升级容器的问题。更多 - Fixed that reusing the same sprite for multiple effects crashed instead of showing the error message and an option to disable problematic mods. more
修复了为多个效果重复使用同一外观时崩溃,而不是显示错误消息和禁用有问题的 Mod 的选项的问题。更多 - Fixed ‘Galaxy of Fame’ upload GUI clipping off screen on smaller resolutions. more
修复了“Galaxy of Fame”上传 GUI 在较小分辨率下剪辑到屏幕外的问题。更多 - Fixed vertical alignment of Current Research icon. more
修复了 Current Research 图标的垂直对齐方式。更多 - Fixed asteroid spawning being significantly reduced when a platform moved with paused thrust. more
修复了当平台在推力暂停时移动时,小行星生成会显著减少的问题。更多 - Fixed that fluids could get erased during migrations. more
修复了在迁移过程中流体可能被擦除的问题。更多 - Fixed a crash when removing a roboport while robots in that network are deactivated by script. more
修复了在通过脚本停用该网络中的机器人时删除机器人指令平台时发生的崩溃问题。更多 - Fixed that choose-elem-button wouldn’t show the select list GUI if clicked with an item that didn’t pass the filters. more
修复了 choose-elem-button 在单击未通过筛选条件的项目时不会显示选择列表 GUI 的问题。更多 - Fixed that syncing mod while trying to host game didn’t allow to continue the process after reloading the game. more
修复了在尝试托管游戏时同步 Mod 不允许在重新加载游戏后继续该过程的问题。更多 - Fixed chunks not being covered by fog of war when remote-viewing an unvisited surface. more
修复了在远程查看未访问的表面时区块未被战争迷雾覆盖的问题。更多 - Fixed all/any/individual request satisfied wait conditions ignoring maximum count of space platform requests. more
修复了忽略空间平台请求的最大计数的所有/任何/单个请求满足的等待条件。更多 - Fixed offshorepump tooltip flickering too much when pumping at full capacity. more
修复了 Offshorepump 工具提示在满负荷泵送时闪烁过多的问题。更多 - Disabled “Drive Remotely” button on driveable vehicles ghosts’ GUIs. more
禁用了可驾驶车辆幽灵 GUI 上的“远程驾驶”按钮。更多 - Fixed Cargo Landing Pad and Space Platform Hub GUI being clipped off screen on smaller resolutions. more
修复了货物着陆台和太空平台枢纽 GUI 在较小分辨率下被剪出屏幕的问题。更多 - Fixed platform deletion and undelete platform buttons being clipped off the surface list. more
修复了平台删除和取消删除平台按钮从表面列表中剪切的问题。更多 - Fixed that tanks didn’t preserve all of their settings when mined and rebuilt. more
修复了坦克在开采和重建时不保留所有设置的问题。更多 - Fixed that rebuilt tanks didn’t have their inventory size bonus from equipment. more
修复了重建的坦克没有来自装备的库存大小加成的问题。更多 - Fixed script error in PvP when setting starting item count to 0. more
修复了 PvP 中将起始物品数量设置为 0 时的脚本错误。更多 - Fixed spectator players of dead teams showing on the map in PvP. more
修复了在 PvP 中地图上显示的死队的旁观者玩家。 - Fixed that inserters could get stuck with specific combinations of spoilage and disabled by control behavior. more
修复了机械臂可能会卡在特定的变质组合上并被控制行为禁用的问题。更多 - Fixed that some pop-up GUIs would get closed when robots built the entity while the ghost GUI was open. more
修复了当机器人在 ghost GUI 打开时构建实体时,某些弹出窗口 GUI 会关闭的问题。更多 - Fixed that robots performing module upgrades left some modules on ground when upgrading mixed modules to one type. more
修复了在将混合模块升级为一种类型时,执行模块升级的机器人会让一些模块留在地面上的问题。更多 - Fixed that space platforms could unload cargo while waiting for departure. more
修复了太空平台在等待起飞时可以卸载货物的问题。更多 - Fixed clouds and smoke were moving in exactly opposite direction. more
固定的云和烟雾正朝着完全相反的方向移动。更多 - Fixed that spidertrons would severely confuse demolishers. Demolishers will now retaliate against spidertrons. more
修复了蜘蛛机甲会严重迷惑爆破者的问题。爆破者现在会对蜘蛛机甲进行报复。更多 - Fixed the confirmation button behaving inconsistently in the remote view ghost picker menu. more
修复了确认按钮在远程视图 ghost picker 菜单中的行为不一致的问题。更多 - Fixed Agricultural tower sometimes showing wrong status if its growing plants were destroyed externally.
修复了农业塔在生长中的植物被外部摧毁时有时会显示错误状态的问题。 - Fixed a crash when exporting a blueprint with asteroid collectors which had gaps in the filters list. more
修复了在导出具有小行星收集器的蓝图时出现的崩溃,该蓝图在过滤器列表中有间隙。更多 - Fixed Being able to super-force entity through technology gui. more
修复了能够通过技术 GUI 超强强制实体的问题。更多 - Fixed spoilage was not considered as more spoiled than any spoilable items. more
固定的变质并不被认为比任何可变质的物品更变质。更多 - Fixed that highlighted robots in the logistic networks chart view didn’t smoothly follow robots. more
修复了 Logistic Networks 图表视图中高亮显示的 robots 无法平滑地跟随 robots 的问题。更多 - Fixed mining fulgoran lightning rods would not show yield. more
修复了采挖 fulgoran 避雷针不显示产量的问题。更多 - Fixed blueprint external wires were not added when pasting blueprint over existing entities. more
修复了在现有实体上粘贴蓝图时未添加蓝图外部连线的问题。更多 - Electric weapons damage infinite tiers start more expensive to naturally progress from the non-infinite tiers correctly. more
电动武器 伤害 无限 等级 开始 自然 从 非 无限 等级 正确 前进 更昂贵。更多 - Fixed wrong locomotive could turn lights on when train has locomotives both ways and goes back. more
修复了当火车双向都有机车并返回时,错误的机车可能会开灯。更多 - Fixed a crash when trying to cycle qualities in 2.0 base game. more
修复了在 2.0 基础游戏中尝试循环品质时的崩溃问题。更多 - Fixed foundry was not able to reach declared speed of crafting holmium plates due to input fluid shortage. more
修复了由于输入流体短缺,铸造厂无法达到声明的制作钬板的速度的问题。更多 - Fixed buildings constructed on space platform by space platform were not tracked by build statistics, research triggers nor achievements.
在太空平台上逐个建造的固定建筑没有通过建造统计数据、研究触发器或成就进行跟踪。 - Fixed pasting blueprint with constant combinator over constant combinator could create unnecesary copy settings undo actions. more
修复了使用 constant combinator 粘贴蓝图而不是 constant combinator 可能会创建不必要的复制设置撤消操作的问题。更多 - Fixed upgrading storage chests would not preserve storage filter. more
修复了升级储物箱不会保留储物过滤器的问题。更多 - Fixed a crash when generating multiplayer maps while background simulations were enabled. more
修复了在启用后台模拟的情况下生成多人游戏地图时发生的崩溃。更多 - Fixed selection tools and some spawnable items did not work correctly when chosen via remote ghost cursor gui. more
修复了选择工具和一些可生成项目在通过远程 ghost 光标 GUI 选择时无法正常工作的问题。更多 - Fixed a crash when an item request proxy wanted to dispatch robots to insert items into invalid slots. more
修复了当物品请求代理想要调度机器人以将物品插入无效槽位时发生的崩溃。更多 - Fixed tip of the rocket poking through air objects. more
修复了火箭的尖端戳穿空气物体的问题。更多 - Fixed rail planner in ghost mode would ignore existing ghost ramps and ghost supports proposing new supports that were not needed. more
修复了 ghost 模式下的 rail planner 会忽略现有的 ghost ramps 和 ghost 支持提出不需要的新支撑的问题。更多 - Fixed that selecting a quality comparison option when “any” quality was set did not work. more
修复了在设置“任何”质量时选择质量比较选项不起作用的问题。更多 - Fixed it was possible to set inconsistent signals on a control behavior by using parametrized blueprint with a shared parameter. more
修复了通过使用带有共享参数的参数化蓝图可以在控制行为上设置不一致的信号的问题。更多 - Fixed a crash when rotating entity that is destroyed inside of event handler.
修复了在事件处理程序中旋转销毁的实体时发生的崩溃问题。 - Fixed blueprint description label not showing in list view. more
修复了蓝图描述标签未显示在列表视图中的问题。更多 - Fixed fulgoran attractor marking for deconstruction. more
修复了用于解构的 fulgoran 吸引子标记。更多 - Fixed beacons deactivated by script loaded from a 1.1.x save file were not migrated properly. more
修复了从 1.1.x 存档文件加载的脚本停用的信标未正确迁移的问题。更多 - Fixed a crash when using modded equipment without items to build it in ghost form. more
修复了使用没有物品的 Mod 设备以幽灵形式建造它时的崩溃。更多 - Fixed inserter would not keep stack size signal through a blueprint string. more
修复了机械臂无法通过蓝图字符串保持堆栈大小信号的问题。更多 - Fixed that you could pick up items off the ground while flying in a rocket. more
修复了你在火箭中飞行时可以从地面上捡起物品的问题。更多 - Fixed inserter would not reevaluate enable condition when it was changed by blueprint parameters. more
修复了 inserter 在蓝图参数更改启用条件时不会重新评估启用条件的问题。更多 - Fixed orbital logistics tips&tricks script crash due to space platform hub gui having different layout. more
修复了由于太空平台集线器 GUI 具有不同布局而导致的轨道物流提示和技巧脚本崩溃的问题。更多 - Fixed that recipe fuel tooltips did not respect the show-all-unlocked-items interface setting. more
修复了配方燃料工具提示不遵循 show-all-unlocked-items 界面设置的问题。更多 - Fixed asteroid collector set filters from circuit network would set wrong filters for one tick after items were removed and read content is active. more
修复了来自电路网络的小行星收集器集过滤器在删除项目且读取内容处于活动状态后会为一个刻设置错误的过滤器的问题。更多 - Fixed a crash when lua orders entity deconstruction specifying undo item but not specifying a player. more
修复了当 lua 命令实体析构指定撤消项但未指定玩家时发生的崩溃。更多 - Fixed that two damaged construction robots trying to repair each other could get stuck in an infinite loop of trying to hug each other and overshooting. more
修复了两个受伤的建筑机器人试图互相修复可能会陷入试图拥抱和超调的无限循环中的问题。更多 - Fixed a crash when running under the Steam Runtime Environment on Linux in certain situations. more
修复了在某些情况下在 Linux 上的 Steam 运行时环境下运行时的崩溃问题。更多 - Fixed quality increase of self-recycling recipes being reported incorrectly in production statistics. more
修复了自回收配方的质量提升在生产统计数据中报告不正确的问题。更多 - Improved super force building logic of belt related blueprints over existing belts. more
改进了现有传送带上传送带相关蓝图的超强力量构建逻辑。逗
Modding
- Input loader supports filters.
Input loader 支持过滤器。 - Changed base/space-age tile collision mask definitions so that they don’t share references to the same tables.
更改了基础/太空年龄图块碰撞遮罩定义,以便它们不共享对相同表的引用。 - Added ItemPrototype::spoil_level.
添加了 ItemPrototype::spoil_level。
Scripting 脚本
- Added hide_clouds and hide_fog parameters to LuaGameScript::take_screenshot. more
向 LuaGameScript::take_screenshot 添加了 hide_clouds 和 hide_fog 参数。更多 - Added LuaEntity::get_logistic_sections(). Added LuaLogisticSections.
添加了 LuaEntity::get_logistic_sections()。添加了 LuaLogisticSections。 - Added LuaControl::set_driving() more
添加了 LuaControl::set_driving() 更多 - Fixed/reworked how setting tiles behaves vis-à-vis (double)hidden tiles (concerns LuaSurface::set_tiles, editor and placing of non-mineable tiles in-game) more
修复/重做了设置图块相对于(双)隐藏图块的行为方式(涉及 LuaSurface::set_tiles、编辑器中和游戏中不可开采图块的放置)更多 - Added LuaEquipment::inventory_bonus read.
添加了 LuaEquipment::inventory_bonus read。 - Added LuaEquipmentGrid::inventory_bonus and LuaEquipmentGrid::movement_bonus read.
添加了 LuaEquipmentGrid::inventory_bonus 和 LuaEquipmentGrid::movement_bonus 读取。 - Added LuaEquipmentPrototype::get_inventory_bonus().
添加了 LuaEquipmentPrototype::get_inventory_bonus()。 - Fixed that LuaEntity::get_priority_target() would give invalid results for empty filters.
修复了 LuaEntity::get_priority_target() 会为空过滤器提供无效结果的问题。 - Extended LuaEntity::splitter_filter, splitter_input_priority and splitter_output_priority to also work with lane splitters.
扩展了 LuaEntity::splitter_filter、splitter_input_priority 和 splitter_output_priority 也可以与车道分割器一起使用。
资源更新日志
- 2024年11月20日:v2.0.15 → v2.0.20
- 2024年11月11日: v2.0.7 → v2.0.15
- 2024年10月23日:将游戏版本从v1.1.110a升级至v2.0.7
- 2024年8月19日:将游戏版本从v1.1.108A升级至v1.1.110a
中文设置方法
Settings-lnterface-Language-简体中文-Confirm-重启游戏【如果提示登录点左下角Ask me later】
太空时代DLC内容
《异星工厂:太空时代》延续了玩家发射火箭进入太空后的旅程。探索充满独特挑战的新世界,开发其新奇资源以实现先进的技术突破,并有效管理你的星际太空平台舰队。
太空平台
这是行星物流的中枢,同时也是迈向太空的第一步。太空平台是飞行的工厂,并充当星球间运输的桥梁。
- 建立防御工事,击落来袭的星岩,它们有可能摧毁你的平台。
- 捕获星块,将其粉碎并加工成推进器燃料和炮塔弹药。
- 利用平台枢纽和货舱在星球间穿梭运送货物。
Vulcanus
烈焰喷薄的火山山脉,雄伟壮观的地貌奇观,覆盖着灰烬的广阔平原,以及那浓稠的黄色硫酸雾,灼烧着肺腑,刺痛着双眼。
- 开采并精炼坚韧无比的钨矿,打造大型采矿机和铸造厂。
- 从火山坑中抽取岩浆,源源不断地生产熔融铁和熔融铜。
- 研究先进的冶金技术,建立一个工业锻造世界。
Fulgora
一个毫无生机的荒凉之地。稀薄的空气寒冷刺骨,却又干燥无比。一颗昏暗的太阳在暗紫色的天空中闪烁。飘渺的云朵在狂风中飞速掠过,卷起的沙粒不断刮擦着你的装甲。
- 保护自己免受夜间雷电风暴的侵袭,利用其无穷的威能满足你的电力需求。
- 回收早已被遗忘的文明遗留的高科技废料和废墟,将其回收为可用的产品。
- 解锁钬元素先进的电磁和超导能力。
Gleba
一个色彩斑斓的沼泽世界,薄雾如梦如幻地笼罩着大地。空气湿润厚重,远处传来未知生物的低沉嘶吼。
- 探索奇异植物,利用农业塔培育并收获它们的果实。
- 在你的作物腐烂变质之前,进行烹饪、压碎和处理。
- 踏入全新的生物化学工程领域。
Aquilo
现在是白天,但黑暗的天空中星星依然闪烁。你找到了这颗星球的太阳,它比其他星星更大更亮,但却几乎感受不到一丝暖意。刺骨的寒风呼啸着,冻得你浑身发抖,连你所坐的冰山也在轻轻摇晃……
- 建造热管,使机器在严寒中也能正常运转。
- 建造浮冰平台,扩大工厂规模。
- 解锁低温技术和聚变能的强大力量。
高架铁路
让你的列车更上一层楼!高架铁路为你的铁路网络带来全新的挑战与可能性。
- 使用重型铁路坡道和支架,将铁路抬升到空中。
- 跨越任何障碍,在水面上建造支架,横跨海洋。
- 设计先进的多层交叉路口,优化你的列车运输系统。
品质等级
提升所有物品、机器和装备的品质等级。
- 每个物品、实体和装备都有 5 种可能的品质等级,从基础到传说!
- 研究全新的品质插件,使用它们来制作更高品质的物品和中间产品。
- 每一级品质都会带来更大的加成,机器制作速度更快,装备更强大,炮塔射程更远等等。
新的敌人和防御
一些新的星球上栖息着独特而危险的生物,你需要建立防御工事来对抗它们。
太空时代配乐
每颗新星球都伴随着捷克作曲家 Petr Wajsar 创作的独特配乐。
- 每颗新星球和太空场景都有超过1小时的配乐。
- 专业录制的管弦乐演奏。
游戏截图
关于游戏
「异星工厂」Factorio 是一款建造工业生产流水线并保持其高效运转的游戏。
在游戏中,你可以抠矿、搞科研、盖工厂、建设自动生产流水线,同时还要与异星虫子们互相伤害。
你将从一无所有艰辛起步。挥斧砍树,抡镐抠矿,手搓机械臂和传送带,然而像这样一直搞下去并没有什么卵用。因此,你需要高效的大规模发电厂,庞大的石油化工体系,壮观的全自动化产业链,以及替你东奔西走的机器人大队,让你成为物资储备丰盈工业帝国的真正操控者!
然而,总有一群刁民想害你。这个星球上的土著虫群对你在自家后院里瞎折腾的行为很不爽,总有一天这群刁民会联合起来找你麻烦。因此,你要制造武器、建立防御、准备镇压,让它们知道谁才是真正的主宰者。
你可以在多人游戏中加入不同的阵营,在大触们的带领下与朋友们分工协作, 一起建设恢弘无比的工业园区。
Factorio的模组支持吸引了全世界的设计师参与到对游戏的完善和革新中来,从优化调整到游戏辅助,甚至对游戏的彻底翻新,日新月异的模组将为你不断提供新的乐趣。
除了游戏核心的自由模式和沙盒模式之外,任务包还提供了更多不同形式的游戏挑战,这已经作为一个免费的DLC提供给玩家了。
对随机生成的地图不满意?不满足于原生游戏任务?这都不是事儿。通过内置的地图编辑器,你可以任意修改地图,配置地形、建筑、敌人等各种元素。如果你是大触,还可以添加自定义脚本,让你的游戏更具独创性、更加阴吹思婷!
不打折声明:我们没有任何打折或降价的计划。
看看高玩们都对Factorio说了些什么
- 从未有过任何一款游戏在物流管理的模拟方面做得如此出色。 – Reddit
- 当我闭上眼睛满脑子都是传送带,
我可能沉浸在Factorio中无法自拔了。 – Notch, Mojang - 在我使用传送带来欺负虫子的时候我感觉Factorio棒极了! – Zisteau, Youtube
游戏配置
- 操作系统 *: Windows 10, 8, 7, Vista (64 Bit)
- 处理器: Dual core 3Ghz+
- 内存: 4 GB RAM
- 显卡: DirectX 10.1 capable GPU with 512 MB VRAM – GeForce GTX 260, Radeon HD 4850 or Intel HD Graphics 5500
- DirectX 版本: 11
- 存储空间: 需要 3 GB 可用空间
- 附注事项: Normal sprite resolution, Low quality compression, 1080p resolution
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