颂钟长鸣 Bellwright Autumn Update Early Access v0.0.35681 秋季更新 -飞星(官中)
建立并扩展属于您自己的领土,解放村落,帮助村民,并招募其他人加入您的事业。了解关于你的背景故事并同时了解更多您不得不放弃的过去。指挥您的部队,通过战斗证明您的勇气,并巩固您作为人民英雄的地位。
资源更新日志
- 2024年11月27日:v20240601 → v0.0.35681 秋季更新
- 2024年9月4日:将游戏版本从v20240601升级至Build.15531196
- 2024年6月5日:将游戏版本从v20240426升级至v20240601
更新内容
Villages 2.0 Update Villages 2.0 更新
Today's update marks a major milestone for the development of Bellwright. Up until now we've been largely focused on stabilization, polish, and adding critical QoL features. With the Autumn Update, we started laying the groundwork for making Bellwright a more dynamic world, where player choice is critical in the success of the Rebellion and future of Karvenia
今天的更新标志着 Bellwright 发展的一个重要里程碑。到目前为止,我们主要专注于稳定、完善和添加关键的 QoL 功能。在秋季更新中,我们开始为使 Bellwright 成为一个更具活力的世界奠定基础,玩家的选择对于反抗军的成功和 Karvenia 的未来至关重要
This Update expands on the idea of rebuilding the Karvenia stone by stone with the help of its liberator - You. With the oppressors gone, it's time to bring prosperity to the villages by expanding them and keeping them secure from unyielding forces of bandits and brigands alike. In turn, the ever-thankful villagers will reward you with access to their growing militia to help on your quest.
此更新扩展了在其解放者 - 您的帮助下一块一块地重建 Karvenia 的想法。随着压迫者的消失,是时候通过扩大村庄并保护它们免受不屈不挠的土匪和强盗势力的侵害来为村庄带来繁荣了。反过来,永远感恩的村民会奖励您,让他们使用他们不断壮大的民兵来帮助您完成任务。
After testing and stabilizing on the preview branch for the last several weeks, The Autumn Update is finally here!
在过去几周的预览分支上进行测试和稳定后,秋季更新终于来了!
One of the most important changes for gameplay introduced in this update is how you interact with villages after liberating them. Now, you have the ability to call militia from the village to your aid, which can be very useful in dealing with stronger enemies.
此更新中引入的最重要的游戏玩法变化之一是解放村庄后与村庄的互动方式。现在,您可以呼叫村庄的民兵来帮助您,这对于对付更强大的敌人非常有用。
Villages also have a prosperity level which will affect its population, strength of the militia and possibilities for expanding it. To allow villages to grow stronger you'll need to invest resources into them and protect the area around them against bandits. This goes hand in hand with a reworked bandit migration feature and new strategic map overlays.
村庄的繁荣程度也会影响其人口、民兵的实力和扩大它的可能性。为了让村庄变得更强大,你需要向它们投入资源,并保护它们周围的区域免受土匪的攻击。这与重新设计的强盗迁移功能和新的战略地图叠加层齐头并进。
Another area that is significantly improved is town customization - buildable roads make your settlement feel more real, help with planning and logistics, while lots of new decorative structures allow you to give your town a unique flavor.
另一个显着改进的领域是城镇定制 - 可建造的道路让您的定居点感觉更真实,有助于规划和物流,而许多新的装饰结构可以让您的城镇具有独特的风味。
Last but not least, there are plenty of highly requested quality of life improvements - ability to set up structure settings before their construction is finished, fast travel with your companions along the rivers with the help of new River Dock structure, finding location of specific item or structure in your settlement, relocating built structures and much, much more.
最后但并非最不重要的一点是,有许多呼声很高的生活质量改进 - 能够在建造完成之前设置结构设置,在新的 River Dock 结构的帮助下与您的同伴一起沿着河流快速旅行,在您的定居点中查找特定物品或结构的位置,搬迁已建造的结构等等, 多。
This update will be compatible with old saves, but some minor issues may still happen (for example, expect forests cut down before to respawn anew), so just in case you prefer to play on an older version (or keep playing with old mods), we added the option as a separate steam beta branch called the august_update.
此更新将与旧存档兼容,但可能仍会发生一些小问题(例如,预计森林在重新重生之前会被砍伐),因此,如果您更喜欢在旧版本上玩(或继续使用旧 mod),我们将该选项添加为名为 august_update 的单独 Steam 测试分支。
The full list of changes can be found below. We’re looking forward to your opinions and feedback on this update!
完整的更改列表可以在下面找到。我们期待您对此次更新的意见和反馈!
Key Features 主要特点
- Introduced a Village Prosperity bar, influencing Militia strength
引入了村庄繁荣条,影响民兵的实力 - Added ability to temporarily Call to Arms neutral village Militia
添加了临时战争召唤中立村庄民兵的能力 - Introduced buildable roads that increase movement speed
引入了可建造的道路,可以提高移动速度 - Added Riverdock building for fast travel with Companions
添加了 Riverdock 建筑,以便与同伴一起快速旅行 - Reworked bandit migration
重新设计了老虎机迁移 - Introduced strategic overlay to the map that now also displays threat of the regions
在地图中引入了战略叠加层,现在还显示区域的威胁 - Added ability to switch main settlement
增加了切换主结算的能力 - Added ability to relocate and disassemble structures without losing resources
增加了在不损失资源的情况下重新定位和拆卸结构的能力 - Added item/building/npc finder that creates temporary markers on the map and on the screen
添加了物品/建筑/NPC 查找器,可在地图和屏幕上创建临时标记 - Deliver resources needed for Village Improvements automatically overnight instead of having to bring them manually
在一夜之间自动交付 Village Improvements 所需的资源,而不必手动提供 - Added Village Info Screen containing useful information about the neutral village such as, for example, hireable NPCs
添加了村庄信息屏幕,其中包含有关中立村庄的有用信息,例如,可雇佣的 NPC - Added various buildable decorations for player settlement along with Village Improvements for neutral villages
为玩家定居点添加了各种可建造的装饰品,并为中立村庄添加了村庄改进 - Added ability to specify tools, equipment and their amount at structures
添加了在结构中指定工具、设备及其数量的功能 - Made Companions self-bandage themselves when their HP is below a threshold
让同伴在 HP 低于阈值时自行包扎 - Made Companions also pick up the loot from bandit camp chests on loot command
Made Companions 也会在战利品命令下从强盗营地的箱子里捡起战利品 - Significantly boosted all the Swords to make them comparable with other weapons
显著提升所有剑,使其与其他武器相媲美 - Added ability to manage buildings before their construction is finished
增加了在建筑物建造完成之前管理建筑物的能力 - Additional animations for vertical aiming for melee actions such as swinging a sword or chopping (now you can chop logs above or below you)
用于垂直瞄准近战动作(例如挥剑或劈砍)的额外动画(现在您可以在上方或下方砍伐原木) - Added partial Xbox controller support
添加了部分 Xbox 控制器支持 - Added HDR support 添加了 HDR 支持
Patch Notes 补丁说明
- Tweaked the HQ hostility panel
调整了总部敌对面板 - Added new Village Improvements with specific benefits to prosperity, militia, and population.
添加了新的村庄改进,对繁荣、民兵和人口有特定的好处。- Moved Granary village improvement from Tier 3 to Tier 2.
将粮仓村庄的改进从 3 级移至 2 级。 - Made Village House increase the population of medium and high-skilled villagers
使 Village House 增加了中高技能村民的人口
- Moved Granary village improvement from Tier 3 to Tier 2.
- Added new building “Scout’s Lookout”
添加了新建筑“侦察兵的瞭望台” - Added many new settings to the options menu
在选项菜单中添加了许多新设置 - Added new voice lines when interacting with workers and villagers
添加了与工人和村民互动时的新语音台词 - Added 20+ new quests 添加了 20+ 个新任务
- Large rocks (boulders) can now be mined similar to tin/copper rocks
大石头(巨石)现在可以像锡/铜石一样开采 - Added new gesture animation feature when conversing with villagers
添加了与村民交谈时的新手势动画功能 - Added new bridge Point of Interest to Karvenia.
为 Karvenia 添加了新的桥梁兴趣点。 - Added waves to Karvenia's shores.
为 Karvenia 的海岸添加了波浪。 - Added New Bandit Camps 添加了新的 Bandit 营地
- Added and improved new look to waterfall
为瀑布添加和改进新外观 - Added new display popups of what NPCs looted
添加了 NPC 掠夺内容的新显示弹出窗口 - Added new setting to remove interaction dots and functionality to display overhead icons and interaction dots on demand by holding the Left ALT button
添加了删除交互点的新设置,以及通过按住左 ALT 按钮按需显示开销图标和交互点的功能 - Add possibility to copy structure settings from the settlement building screen for construction sites.
增加了从建筑工地的定居点建设画面中复制结构设置的可能性。 - Added new sound effects for fast travel.
为快速旅行添加了新的音效。 - Enhanced sound effects for Belltower.
增强了 Belltower 的音效。 - Added open and close sound effects to trading screen widget
为交易屏幕小部件添加了打开和关闭声音效果 - Added warnings about reclamation parties coming to the sleep interaction
添加了有关回收方进入睡眠交互的警告 - Added 4 new seed icons
添加了 4 个新的种子图标
Improvements + Fixes 改进 + 修复 - Forbid neutral villagers from looting drop bags to avoid losing quest items.
禁止中立村民抢夺掉落袋以避免丢失任务物品。 - Enabled Ragdoll for characters that die in background
为在后台死亡的角色启用了 Ragdoll - Fixed Tinplate being locked behind Blacksmith, when it should be Workshop
修复了马口铁被锁在铁匠铺后面的问题,而它应该是工坊 - Stopped buildings from storing water on Relocation/Disassembly
在搬迁/拆除时停止建筑物蓄水 - Removed water bag from appearing on ground when dropped including when dying with it in inventory.
移除了水袋掉落时不会出现在地上,包括在物品栏中与水袋一起死亡时。 - Fixed move-jump cancelling interaction glitch
修复了移动跳跃取消交互故障 - Fixed Strap technology description saying it can be made of iron
固定表带技术描述说它可以由铁制成 - Changed Leather volume to 1:1 instead of 2:2; and fixed gigantic fur/hide/pelt/etc meshes when dropped on the ground/carried
将皮革音量更改为 1:1 而不是 2:2;并修复了掉落在地上/携带时的巨大毛皮/皮革/毛皮/等网格 - Fixed some specific boar corpses only lasting for 3 seconds and replaced spawning bones lootable with actual corpse
修复了一些特定的野猪尸体只持续 3 秒的问题,并用真正的尸体替换了可掠夺的生成骨头 - Fixed Large-Headed Axe being attached in a wrong place when equipped on a belt
修复了大头斧装备在腰带上时被安装在错误位置的问题 - Fixed NPCs getting stuck trying to drop spoiled food
修复了 NPC 在尝试掉落变质的食物时卡住的问题 - Liberation now is triggered by ringing the bell at the Belltower, automatically granting the player maximum trust and prompting Brigand’s garrison to actively pursue the player and their troops
解放现在是通过敲响钟楼的钟声来触发的,自动授予玩家最大的信任,并促使 Brigand 的驻军积极追击玩家和他们的部队 - Polished all landscape and foliage on map
已完善地图上的所有景观和树叶 - Despawn unlooted camps after some time and drop all loot on the ground highlighted with icons on the map
一段时间后,将未被掠夺的营地消失,并将所有战利品掉落在地图上用图标突出显示的地面上 - Make villagers call nearby allies for help when they are attacked
让村民在受到攻击时呼叫附近的盟友寻求帮助 - Made patrolling bandits that have had camps destroyed fight back when retreating
使营地被摧毁的巡逻土匪在撤退时进行反击 - Fixed sometimes appearing on the roof of a Cabin when respawning there
修复了在小屋重生时有时会出现在小屋屋顶上的问题。 - Split Armors and Clothing into Basic & Advanced similarly to weapons, tools, etc
将盔甲和服装分为基础和高级,类似于武器、工具等- Removed Clothing and Tier 1 armors from Tier 3 Armourer, only kept T2-3 armors
移除了 3 级盔甲的服装和 1 级盔甲,只保留了 T2-3 盔甲 - Removed Tier 1 weapons from Blacksmith, only kept T2-3
从 Blacksmith 中移除了 1 级武器,只保留了 T2-3 - Removed armors that are crafted at Tanner's Hut from Armourer
移除了 Armourer 在 Tanner's Hut 制作的盔甲
- Removed Clothing and Tier 1 armors from Tier 3 Armourer, only kept T2-3 armors
- Fixed grass not being removed when placing certain buildings.
修复了放置某些建筑物时草没有被移除的问题。 - Fixed arrows going to additional container instead of quiver if there is one equipped
修复了如果装备了一个容器,箭会射向额外的容器而不是箭袋的问题 - Made sticks around construction sites more visible.
使建筑工地周围的木棍更加明显。 - Adjusted tin and rock formations to have less overlap between rocks
调整了锡和岩层,以减少岩石之间的重叠 - Rearranged small rocks around the map.
重新排列了地图周围的小石头。 - Rearranged garlic around the map
重新排列了地图周围的 garlic - Improved decorative visuals of forests, grass, waterfall, and various rock formations.
改进了森林、草地、瀑布和各种岩层的装饰视觉效果。 - Fixed villagers sometimes being stuck on a wall in Crasmere.
修复了村民有时会被卡在克拉斯米尔的墙上的问题。 - Added more visual diversity to needles/roots in forests
为森林中的针/根添加了更多的视觉多样性 - Added more visual diversity to grass/stones in forests
为森林中的草/石头添加了更多的视觉多样性 - Fixed landscape holes and road foliage in swamp
修复了沼泽中的景观洞和道路树叶 - Fixed an issue of villagers approaching construction sites from a wrong direction
修复了村民从错误的方向接近建筑工地的问题 - Improved stone fence compositions in Karvenia.
改进了 Karvenia 的石栅栏构图。 - Shield Animation adjustments
Shield Animation 调整- Improved shield animation while running
改进了奔跑时的盾牌动画 - Adjustments to shield and weapons when climbing
调整了攀爬时的盾牌和武器 - Improved shield holding to no longer clip through or slide down the arm. Better placement of hand inside shield straps
改进了盾牌保持力,不再穿过手臂或滑下手臂。更好地将手放在盾牌带内
- Improved shield animation while running
- Added other climbing animations
添加了其他攀爬动画 - Adjusted camera shake for hits and blocks
调整了命中和格挡的镜头抖动 - Improved camera following and responsiveness
改进的相机跟踪和响应能力 - New sheathing/unsheathing animations
新的护套/出鞘动画 - Improved carrying animations
改进的携带动画 - Improved shoveling animations
改进的铲雪动画 - Improved jogging animations
改进的慢跑动画 - Improved 2h woodcutting animations
改进的 2 小时木刻动画 - Improved all attack animations for 1h, 2h, and 2h+shield
改进了 1 小时、2 小时和 2 小时+盾牌的所有攻击动画 - New hit marker for arrows hitting shields
箭击中盾牌的新命中标记 - Improved hit reaction when being hit while bow is equipped
改进了在装备弓时被击中的命中反应 - Overhauled hit reactions and removed any sliding.
大改了命中反应并删除了任何滑动。 - Added new animations, particle effects, and sounds for Thresher
为 Thresher 添加了新的动画、粒子效果和声音 - Added new animations, particle effects, and sounds for Pit Saw
为 Pit Saw 添加了新的动画、粒子效果和声音 - Added new animation for picking up and putting down logs
添加了用于拾取和放下原木的新动画 - Tweaked damage of 2h Battle axe and Sledgehammer
调整了 2 小时战斧和大锤的伤害 - Improved visuals on male and female characters skin to look less plastic
改进了男性和女性角色皮肤的视觉效果,使其看起来不那么塑料化 - Added postprocessing changes to brighten shadows and improve dark tones around the map
添加了后处理更改,以增亮阴影并改善地图周围的暗色调 - Fixed characters incorrectly turning towards movement direction in combat.
修复了角色在战斗中错误地转向移动方向的问题。 - Fixed weapons sheathing when dismissing companions with Hold Ground during the fight
修复了在战斗中用坚守阵地驱逐同伴时的武器护套问题 - Added and improved various icons
添加和改进各种图标 - Allow to copy settings between structures from different settlements
允许在不同定居点的结构之间复制设置 - Improved the visual clarity of in-game rendered overhead icons
提高了游戏中渲染的头顶图标的视觉清晰度 - Changed the visual style of the Main Menu with more improvements to come
更改了主菜单的视觉样式,并将进行更多改进 - Improved the visuals for readable lore texts and notes.
改进了可读的传说文本和注释的视觉效果。 - Added various new settings in the options menu
在选项菜单中添加了各种新设置 - Adjusted handheld item hiding to also hide carried items during interactions.
调整了手持物品的隐藏,以在交互期间隐藏携带的物品。 - Adjusted "Switch Commanded Squad" hint visibility based on squad count.
根据小队数量调整了“切换指挥小队”提示的可见性。 - Resolved several input issues, including potential building input crashes and binding clashes.
解决了多个输入问题,包括潜在的构建输入崩溃和绑定冲突。 - Updated localization for new features and content + Updated and improved all localizations.
更新了新功能和内容的本地化 + 更新并改进了所有本地化。 - Fixed various spelling and punctuation errors
修复了各种拼写和标点符号错误 - Improved commanding marker to move smoothly.
改进了命令标记,使其移动顺畅。 - Improved optimization of quest markers when they're too far away to be seen.
改进了任务标记在距离太远而无法被看到时的优化。 - Fixed an issue causing characters that die far from the player not going into ragdoll
修复了导致远离玩家死亡的角色不会进入布娃娃的问题 - Fixed Tinplate description saying that it can be crafted at Blacksmith instead of Workshop
修复了马口铁的描述说它可以在铁匠铺而非工坊制作的问题 - Added “Hold to Interact” property to some interactables including sleep and Relocate/Disassemble interaction
为某些可交互对象添加了“按住以交互”属性,包括 sleep 和 Relocate/Disassemble 交互 - Added compatibility warning when trying to load too old or too new savegame
添加了尝试加载太旧或太新的存档游戏时的兼容性警告 - Fixed mistakes in Iron Ingot description
修复了铁锭描述中的错误 - Added item tooltips to settlement storage list.
在结算存储列表中添加了物品提示。 - Fixed display of item names in settlement ledger list when they're too long.
修复了结算总账列表中项目名称过长时的显示问题。 - Added more visual details to the A Father's Grief quest location.
为 A Father's Grief 任务地点添加了更多视觉细节。 - Updated text in A Village In Need quest to better represent the objectives.
更新了 A Village In Need 任务中的文本,以更好地表示目标。 - Removed grass that was covering some of the points of interest.
移除了覆盖一些兴趣点的草。 - Fixed various quest titles in codex so they don't repeat.
修复了手札中的各种任务标题,这样它们就不会重复了。 - Fixed some dialogues in Fowl Play Quest for Bernar Yewbridge
修复了 Bernar Yewbridge 的 Fowl Play Quest 中的一些对话 - Added completion text to quests that were missing.
为缺失的任务添加了完成文本。 - Fixed not having objectives on the quest “Safety First” specifically on old save games
修复了在任务“安全第一”中没有目标的问题,特别是在旧的存档游戏中 - Added a letter to Wolf Lair Point of Interest + codex entry
向 Wolf Lair Point of Interest + codex 条目添加了一封信 - Fixed a reward exploit and wrong text in A cut from above quest
修复了 A cut from above 任务中的奖励漏洞和错误文本 - Fixed quest objectives being stuck and having wrong text in Head trauma quest.
修复了任务目标在头部创伤任务中卡住和文本错误的问题。 - Added thrust attack to pitchfork
为 Pitchfork 添加了突刺攻击 - Significantly increased renown gain for clearing out bandit camps
清理盗贼营地的声望获得显著增加 - Added loot to the bandit camp related to Ex-bandit quest (Cave)
向 Ex-bandit 任务 (Cave) 相关的 bandit 营地添加了战利品 - Made Villagers prefer food they didn't eat and don't have in inventory for stocking up
Made Villagers 更喜欢他们不吃且库存中没有的食物来囤货 - Added Book Merchants to the remaining villages
为剩余的村庄添加了书商 - Forbid storing water in personal chests
禁止在个人箱子中存放水 - Improved performance of water shaders
改进了水着色器的性能 - Reduced memory usage on some shaders
减少了某些着色器的内存使用量 - Adjusted LOD quality for structures
调整了结构的 LOD 质量 - Improved cloth simulation
改进的布料模拟 - Improved performance related to grass.
改进了与草相关的性能。 - Fixed various other issues that were causing stuttering.
修复了导致卡顿的各种其他问题。 - Fixed bandage animation while moving
修复了移动时的绷带动画 - Fixed Villagers not waking up after sleeping on the ground
修复了村民在地上睡觉后没有醒来的问题 - Fixed Sword mesh remaining after picking it up in Lost and Found quest
修复了在失物招领任务中捡起剑网格后剩余的问题 - Made Ashbourne non-respawnable after being killed by the player or allied Companions
使 Ashbourne 在被玩家或友方同伴杀死后无法重生 - Rebalanced trust gain in Bradford quests to ensure the player can reach Friend level to continue the main quest
重新平衡了布拉德福德任务中的信任增益,以确保玩家可以达到好友等级以继续主线任务 - Corrected quest title in Blood and Gored quest
更正了 Blood and Gored 任务中的任务标题 - Fixed duplicate dialogue option in Safety First quest
修复了安全第一任务中的重复对话选项 - Fixed not being able to complete Craftsman tools quest if it was discarded
修复了如果工匠工具被丢弃,则无法完成它的问题 - Reworked “Burning Stove” Main quest
重做“燃烧的炉子”主线任务 - Fixed Bandits respawning on “Missing Villagers” quest
修复了土匪在“失踪村民”任务中重生的问题 - Fixed “Murder Mystery” NPC spawnpoint
修复了“谋杀之谜”NPC 生成点 - Fixed incorrect difficulty icons over bandit camps
修复了土匪营地上的错误难度图标 - Fixed farm not blocking other structures from being built on it.
修复了农场不会阻止其他结构在其上建造的问题。 - Fixed village Elder standing in a weird spot in Crasmere
修复了村庄长老站在克拉斯米尔的一个奇怪的地方的问题 - Fixed straw hut not appearing on gear presets/storage rules
修复了草屋不出现在装备预设/存储规则上的问题 - Fixed issues with incorrect naming of pois & camps on the map (eg. MidBanditCamp)
修复了地图上pois和camps命名错误的问题(例如。MidBanditCamp) - Fixed filter displayed for unexisting Tin rock resource in the stockpiles
修复了矿堆中不存在的锡岩资源显示的过滤器 - Fixed copper and iron nails unlocking in codex and stockpile filters at the same time
修复了铜钉和铁钉同时在手札和库存过滤器中解锁的问题 - Corrected description of Arrow Busket
更正了 Arrow Busket 的描述 - Fixed incorrect rotation and increased max distance of Lumberjack placement
修复了不正确的旋转和增加的伐木工人放置的最大距离 - Fixed wrong crafting skill and job category on Forager Rack
修复了 Forager Rack 上错误的制作技能和工作类别 - Fixed not possible to sleep in Blackridgepool tavern
修复了无法在 Blackridgepool 小酒馆睡觉的问题 - Fixed Npc spawning on top of each other on respawn
修复了 Npc 在重生时相互叠加的问题 - Fixed crash when trying to move 0 items between storages
修复了尝试在存储之间移动 0 项时的崩溃 - Improved Tech tree readability and consistency
改进的科技树可读性和一致性 - Improved collision on Tanning Rack
改进了 Tanning Rack 上的碰撞 - Fixed "Claim" interaction on bandit’s flag showing on client when already used by host
修复了 Host 已使用时,在 Client 上显示 Bandit 标志的 “Claim” 交互 - Prevented multiple Belltowers from being built if the Build menu was opened outside the village
如果村庄外打开了 Build 菜单,则可以防止建造多个钟楼 - Fixed talk interaction being displayed during combat on client in coop
修复了在合作模式的客户端上战斗时显示对话交互的问题 - Fixed FOV setting resetting to default after game restart
修复了游戏重启后 FOV 设置重置为默认值的问题 - Fixed adding items via drag&drop to containers
修复了通过拖放将项目添加到容器的问题 - Now correctly adjusts item durability for item who had their durability increased
现在可以正确调整耐久度提高的物品的耐久度 - Fix for npcs getting stuck in a battle against non-hostiles
修复了 NPC 在与非敌对者的战斗中卡住的问题 - Fixed cats (and other domestic animals) being valid targets for attack orders.
修复了猫(和其他家畜)成为攻击命令的有效目标的问题。 - Fixed a crash related to village merchants.
修复了与村庄商人相关的崩溃。 - Fixed giant bag size when items like salt/spices dropped on the ground
修复了盐/香料等物品掉落在地上时的巨大袋子大小
游戏截图
关于游戏
自从被诬陷谋杀王子并被王庭判处死刑后,您一直活在阴影之中。在侥幸的又一次逃过刺客的暗杀后,您发现了了一张刺客的合同,事情的走向开始变得扑朔迷离 - 您被诬陷仅仅是因为不幸吗?还是说背后有更大的阴谋?为了寻找答案,您决定结束背井离乡的生活并回来调查。
您将逐步领导一场叛乱,反抗这片土地上的统治者的剥削并走向胜利。一路揭开您家族秘密的真相。自由的钟声将再次响起!
建立并扩展属于您自己的领土,解放村落,帮助村民,并招募其他人加入您的事业。了解关于你的背景故事并同时了解更多您不得不放弃的过去。期间会有各式各样的人加入您的行动中,帮助您积累资源和力量以对抗王室。指挥您的部队,通过战斗证明您的勇气,并巩固您作为人民英雄的地位。
生存與探索 - 收集,狩獵,建設,製造!在一個嚴酷的世界中收集和管理資源,生存並跨越這片土地尋找其秘密和冒險!王室及其皇家軍隊可能不是這片王國裡您唯一的敵人…
征服与扩张 - 从一个小营地开始努力蜕变成一名伟大叛乱的领导者。与领土上的人改善关系,扩张您的军队,从王室手中解放村子并让他们加入您的事业之中。途中招募具有独特知识的追随者,并发现新资源以推进您城镇的技术.
资源与城镇管理 - 从王室的剥削影响中解放村庄时,您可以通过新招募的成员建设、管理和升级您自己的前哨站和城镇。组织您的工人为您添砖加瓦, 训练出王国中最强壮的士兵为您保驾护航。
考验技术的方向性战斗模式 - 从各种中世纪武器和装甲中选择您的装备。从剑和斧头到重锤和长矛以及弓箭。选择适合您的独特战斗风格,并在考验方向性的战斗中磨练您的技能。
军队指挥 - 领导您的军队进入战斗,指挥您的小队和阵形,并运用巧妙的战术获得优势。按照您的意愿装备和训练您的部队,并在战场上控制它们,证明您的技能和力量。
富有深度的游戏进展 - 提升您在战斗和生存方面的技能,训练您的士兵,看着您的工人成为大师级工匠。每一个新成员都将带来独特的知识,从制作更好的箭矢到在您的城镇建造更高级的建筑,因此请明智选择。成长的机会无限!
游戏故事与角色扮演 - 当您扩大您的军队和影响力时,也会逐步揭开您家族的秘密. 了解关于您被指控谋杀的王子的背后真相。王国的秘密等待着您…
游戏配置
- 操作系统: Windows 10 / Windows 11
- 处理器: Intel Core i5 13600 / AMD Ryzen 5 5600
- 内存: 16 GB RAM
- 显卡: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6600 8GB / Intel ARC A770 16GB
- DirectX 版本: 12
- 存储空间: 需要 24 GB 可用空间
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