冰汽时代2 Frostpunk 2 v1.2.0 赠修改器 -飞星(官中)
《冰汽时代2》是一款城市生存游戏,故事发生在毁灭性的暴风雪肆虐地球的30年后,我们的世界已在暴风雪的影响下成为了一片环境恶劣的冰霜废土。在《冰汽时代2》中,你将面临一个新的致命威胁——人性及其对权力无止境的渴求。
中文设置
SETTINGS-LANGUAGE-Simplified Chinese-接受
资源更新日志
- 2024年11月15日:v1.1.1 → v1.1.2 新增游戏配套修改器
- 2024年11月4日:v1.0.5.RC2 → v1.1.1
- 2024年10月24日:将游戏版本从v1.0.5升级至v1.0.5.RC2
- 2024年10月7日:将游戏版本从v20240920升级至v1.0.5
- 2024年9月22日:将游戏版本从v5.2.1-391109升级至v20240920
- 2024年9月18日:将游戏版本从试玩版升级至正式版,游戏版本为v5.2.1-391109
更新内容
Greetings, esteemed Stewards of Our Cities!
您好,尊敬的我们城市的管家们!
We’re pleased to announce that once again our engineers managed to deliver another batch of updates and improvements that will ensure the everlasting expansion of our glorious City!
我们很高兴地宣布,我们的工程师再次成功交付了另一批更新和改进,这将确保我们光荣的城市永远扩张!
🔧 Patch Highlights 🔧 补丁亮点
- Adjustments to Utopia Builder maps
对 Utopia Builder 地图的调整 - New faction events 新阵营活动
- Deep deposits are now truly infinite
深层矿床现在是真正的无限 - Infinite protests bug fix
无限抗议错误修复 - Idea Tree panels tweaks 创意树面板调整
- Resource transfer panel improvements
资源转移面板改进 - Improved saving and loading times
改进的保存和加载时间 - New pop-up tutorial panels
新的弹出式教程面板
Below you can find the full list of improvements, fixes and changes introduced in the Patch 1.2.0 📃
您可以在下面找到补丁 1.2.0 📃 中引入的改进、修复和更改的完整列表
Gameplay & Balance 游戏玩法与平衡
- Adjustments to Utopia Builder maps
对 Utopia Builder 地图的调整- Windswept Peaks Windswept Peaks(风吹山峰)
- Moved resources on the map to make them more organic and district placement less “lined” with a bigger focus on the frostbreaker ranges
移动了地图上的资源,使它们更加有机,区域放置不那么“排队”,更加关注 Frostbreaker 范围 - Exposed to Wind area is bigger and contains a deep deposit within its range
暴露在风中的区域更大,并且在其范围内包含较深的矿床 - Added Exposed Cliff area trait on the cliffs south of the Generator (+10 Shelter / -20 Heat)
在发电机以南的悬崖上添加了暴露的悬崖区域特性(+10 庇护所 / -20 热量)
- Broken Shore 断岸
- Moved resources on the map to make them more organic and district placement less “lined” with a bigger focus on the frostbreaker ranges
移动了地图上的资源,使它们更加有机,区域放置不那么“排队”,更加关注 Frostbreaker 范围 - Added new area trait to ice: Unstable Ground (+20 Materials upkeep), that has Oil access within
为冰添加了新的区域特性:不稳定地面(+20 材料维护),内部有石油通道 - Added Exposed Cliff area trait south of the Generator (+10 Shelter / -20 Heat)
在发电机以南添加了暴露的悬崖区域特性(+10 避难所 / -20 热量) - Increased Sheltered From The Wind area trait on map (9 cells to 12 cells)
地图上的避风区域特性增加(9 格到 12 格)
- Fractured Gorge 裂峡
- Moved resources on the map to make them more organic and district placement less “lined” with a bigger focus on the frostbreaker ranges
移动了地图上的资源,使它们更加有机,区域放置不那么“排队”,更加关注 Frostbreaker 范围 - Exposed to Wind area is bigger and contains a deep deposit within its range
暴露在风中的区域更大,并且在其范围内包含较深的矿床 - Added “Stable Crevasse” (+10 Shelter / +20 Heat) in 2 areas on the edges of the map (12 cells)
在地图边缘的 2 个区域(12 个单元格)中添加了“稳定裂缝”(+10 庇护所 / +20 热量) - Increased areas of Geothermal area traits (9 cells to 12 cells)
地热面积性状面积增加(9 个细胞到 12 个细胞)
- Horizon 地平线
- Moved resources on the map to make them more organic and district placement less “lined” with a bigger focus on the frostbreaker ranges
移动了地图上的资源,使它们更加有机,区域放置不那么“排队”,更加关注 Frostbreaker 范围 - Added new area trait: Oil Pollution (Sickliness increase) around Oil deposit
添加了新的区域特性:油矿周围的油污染(病态增加)
- Dreadnought [Legacy] Dreadnought [Legacy] (无畏 [遗产])
- Moved resources on the map to make them more organic and district placement less “lined” with a bigger focus on the frostbreaker ranges
移动了地图上的资源,使它们更加有机,区域放置不那么“排队”,更加关注 Frostbreaker 范围 - Added Deep Oil deposits instead of regular
添加了 Deep Oil 矿床而不是常规 - Added Unstable Ground (+20 Materials upkeep) area to ice
将不稳定地面(+20 材料维护)区域添加到冰中 - Added Sheltered from the Wind area trait to ravine
为 ravine 添加了 Concealed from the Wind 区域特性
- Hanging Rock [Legacy] Hanging Rock [Legacy] (悬岩 [遗产])
- Adjusted Geothermals area traits 9 -> 12 cells
调整后的地热区特性 9 -> 12 个单元格 - The entire area outside is treated as “exposed to the wind”
外面的整个区域都被视为“暴露在风中”
- Crater [Legacy] Crater [Legacy] (火山口 [旧版])
- Adjusted area traits to be in line with Story Mode
调整了区域特征以与故事模式一致
Deep deposits are now truly infinite
深层矿床现在是真正的无限
Deep Oil Deposits are now available in Utopia builder
Deep Oil Deposits 现已在 Utopia Builder 中提供
- Addition of Deep Oil Deposits
增加深层油藏 - All colonies with Oil access now have infinite Deep Oil deposits instead of limited ones
所有拥有石油访问权限的殖民地现在都有无限的深海石油矿床,而不是有限的 - Cities with starting Oil access are unchanged and the deposit is a regular one
开始获得 Oil 通道的城市保持不变,矿床是常规矿床
Improved factions’ reactivity to current city status
改进了派系对当前城市状态的反应性
- Six new events furthering faction conflict when conditions are catastrophic
六个新事件在灾难性条件时加剧派系冲突 - New event to react to disproportionately large numbers of Stimulants Manufactories
新事件将对数量过多的兴奋剂制造商做出反应 - Two new events to react to frequent use of Fund Projects and Promote on Communities not aligned with your Zeitgeist
两个新活动,以应对频繁使用的 Fund Projects 和 Promote on Communities 与您的时代精神不一致 - New event when helping pass Law proposed by Community not aligned with your Zeitgeist
帮助社区通过时的新事件 Law 提议与您的时代精神不一致 - New consequences for using Increase Workload on Servants
使用 Increase Workload on Servants 的新后果
Ambitions rework 野心重做
- Colonise the Frostland 殖民冰霜之地
- Now requires 35k population in Colonies and Settlements instead of creating 3 colonies with 10k population each
现在需要 35k 人口的殖民地和定居点,而不是创建 3 个殖民地,每个殖民地有 10k 人口
- Now requires 35k population in Colonies and Settlements instead of creating 3 colonies with 10k population each
- Prosperity 繁荣
- Required Fuel stockpile increased from 100k to 300k
所需燃料储备从 100k 增加到 300k - Required Food stockpiles increased from 100k to 200k
所需食物储备由 100k 增加至 200k - Required Goods and Materials stockpile are now 100k
所需货物和材料库存现在是 100k
- Required Fuel stockpile increased from 100k to 300k
Resolving a high-fervor faction protest with Counterprotest will no longer lead to an infinite protest bug on the next protest
用 Counterprotest 解决一个高热情的派系抗议不再会导致下一次抗议的无限抗议错误
Resolving protests by Counterprotest will no longer be suggested if there is an ongoing counterprotest active
如果存在正在进行的反抗议活动,将不再建议通过反抗议来解决抗议
[STORY] New story arc implementation to prevent no Cores situation on the transition from Act 3 to Act 4
[故事]新的故事情节实现,以防止在从第 3 幕过渡到第 4 幕时出现无核心的情况
[STORY] Winterhome area traits adjusted
[故事]调整了 Winterhome 区域特征
Removed upgrade possibility between coal mines and coal liquefactors
删除了煤矿和煤液化剂之间的升级可能性
Proximity effects now also affect buildings constructed in districts
邻域效应现在也会影响在区域中建造的建筑物
Trust Fail game over screen will now pop with a delay rather than right after voting
信任失败游戏结束屏幕现在会延迟弹出,而不是在投票后立即弹出
Improved automated workforce reduction priorities logic
改进的自动化裁员优先级逻辑
Detainees can now be converted to Servants
被拘留者现在可以转化为仆人
Factions will no longer demand consequences for demolishing promised Coal extraction buildings after the City coal deposits are depleted
在城市煤矿耗尽后,派系将不再要求拆除承诺的采煤建筑的后果
Fixed Tea Cache modifier lasting infinite
修复了 Tea Cache 修饰符持续无限的问题
Fixed the ‘Protest Needs To End’ message sometimes showing incorrect faction
修复了“抗议需要结束”消息有时显示不正确的派系的问题
Fixed Shared Motherhood quest requiring policy which may not be researched yet
修复了需要政策的共享母性任务,可能尚未被研究
Various minor fixes to existing story arcs
对现有故事情节进行了各种小修复
Interface
- Rearranged Idea Tree panel
重新排列的“构思树”面板- Layout changes 布局更改
- Clear sections with shorter effects
清除效果较短的部分
- Improved resource transfer panel
改进的资源转移面板- Meet Demand button name changed to “Try to Meet Demand”
“满足需求”按钮名称已更改为“尝试满足需求” - Send Transport button position changed to mirror against the same button from the 2nd side of the transfer panel
发送传输按钮位置更改为与传输面板第 2 侧的同一按钮镜像 - Send Transport button now sends resources to the city it is correlated with, not to the city on the other side of the transfer panel
Send Transport (发送传输) 按钮现在可以将资源发送到与其关联的城市,而不是传输到传输面板另一侧的城市 - Send Transport button description changed to explain better where the transport is coming from, as it was confusing before the change
更改了 Send Transport 按钮描述,以更好地解释传输的来源,因为在更改之前它令人困惑 - Send Transport icon is now more readable and more related to stockpiling
Send Transport 图标现在更具可读性,并且与库存更相关
- Meet Demand button name changed to “Try to Meet Demand”
- Improved modifiers order on tooltips
改进了工具提示的修改器顺序 - Implemented new Tutorial pop-up panels
实施了新的 Tutorial 弹出面板 - Tweaks to order of settings in the Settings menu
调整 Settings 菜单中的设置顺序 - New mods icon in the Main Menu to improve visibility
主菜单中的新 Mod 图标以提高可见性 - Emergency Council Session is now available from the Council window when it is in Recess phase
紧急会议会议现在可在会议窗口休会阶段时从 Council 窗口访问 - Servants community action now properly displays gameplay effect
仆人社区操作现在可以正确显示游戏效果 - Twitch polling button is now hidden when only one choice is available
Twitch 投票按钮现在在只有一个选项可用时隐藏 - Inactive building now properly displays a tooltip
非活动建筑现在可以正确显示工具提示 - Improved district hover visuals
改进了区域悬停视觉对象
Art 艺术
- Implemented new artwork for some of the city messages
为一些城市信息实施了新的插图 - Improved roads generation logic
改进了道路生成逻辑 - Improved generator overdrive animation
改进的发生器过载动画 - Tweaks to existing Zoom Stories
对现有 Zoom Stories 的调整 - Improved animations 改进的动画
- Council 理事会
- New animations for Zoom Stories
Zoom Stories 的新动画- Bohemians Rally 波西米亚人拉力赛
- Winterhome Cliff 温特霍姆悬崖
- Prologue Frostbreaking 序幕 Frostbreaking
- Cartographic mode visual tweaks
制图模式视觉调整 - Fixed Fighting Hub visuals and animations
修复了 Fighting Hub 的视觉效果和动画 - Fixed Goods art being too big on Cartography mode
修复了 Goods 艺术在制图模式下太大的问题 - Fixed the quality of 3D models of some buildings when zooming out/in
修复了缩小/缩小时某些建筑物的 3D 模型质量 - Various minor tweaks and optimisations
各种小的调整和优化
Audio 音频
- Various audio slider settings are now available in Settings menu
现在,“设置”菜单中提供了各种音频滑块设置 - Minor improvements to on-hover sounds
对悬停声音进行了小幅改进 - Improvements to Frostbreaking sounds
对 Frostbreaking 音效的改进
Other 其他
- Improved saving and loading times (reloading and resaving existing save files is required for the changes to take effect)
改进了保存和加载时间(需要重新加载和重新保存现有保存文件才能使更改生效) - Fixed drivers check showing false-negative information for some of the GPU types
修复了驱动程序检查显示某些 GPU 类型的假阴性信息的问题 - Fixed various minor crashes
修复了各种小崩溃 - Fix for cursor offset appearing when changing to some resolutions on fullscreen or windowed mode
修复了在全屏或窗口模式下更改为某些分辨率时出现光标偏移的问题 - Fix for screen being unresponsive after changing to some resolution on windowed mode
修复了在窗口模式下更改为某种分辨率后屏幕无响应的问题 - Many under-the-hood optimisations and improvements
许多内部优化和改进 - Frostkit integration fixes
Frostkit 集成修复 - Localization fixes 本地化修复
Frostpunk 2 Roadmap Frostpunk 2 路线图Mere survival is not enough—our City must continue to expand. In this roadmap, you can see our plans for conquering the frostland. You might expect plenty happening in 2025 alone, and here are some of the highlights:
仅仅生存是不够的——我们的城市必须继续扩张。在此路线图中,您可以看到我们征服霜冻之地的计划。您可能会预期仅在 2025 年就会发生很多事情,以下是一些亮点:
- Consoles Launch. We’re thrilled to bring New London to console players.
控制台启动。我们很高兴将 New London 带给主机玩家。 - DLCs. Each one will introduce something entirely new to the harsh world of Frostpunk 2.
DLC 的每个人都将为 Frostpunk 2 的严酷世界带来全新的东西。 - Free Major Content Updates. We’re committed to adding free content updates, which in many ways were inspired by your feedback.
免费的主要内容更新。我们致力于添加免费内容更新,这些更新在许多方面都受到了您的反馈的启发。
Rest assured, dear Citizens, these major milestones are only part of what’s to come. Alongside them, we will continue to work on hotfixes and improvements to the game’s stability and overall quality.
亲爱的公民们,请放心,这些重要的里程碑只是即将发生的事情的一部分。与他们一起,我们将继续致力于热修复和改进游戏的稳定性和整体质量。
Take care, 当心
Your 11 bit studios Team
您的 11 bit studios 团队
If you’d like to stay updated with all future developments, be sure to follow us on:
如果您想随时了解所有未来的发展,请务必关注我们:
Frostpunk 2 | Hotfix 1.1.2
Frostpunk2|修复程序1.1.2
Greetings, esteemed Stewards of New London!
问候,尊敬的管理的新伦敦!
We’re proud to announce that our engineers have once again delivered various improvements to keep our City running seamlessly.
我们自豪地宣布,我们的工程师再次交付的各种改进,以保持我们的城市运行无缝。
Below you can find a list of our most recent work 📝⚙
下面你可以找到一个我们最近的工作📝⚙
Gameplay 游戏
- Fixed incorrect number of delegates on the gameplay startup on some occasions
固定不正确数量的代表在游戏启动在一些场合
Interface
- Current research will no longer be displayed after cancelling the research
目前的研究将不再显示后取消的研究 - Tweaks to districts outlines
调整地区的轮廓 - Tweaks to proximity effects colours
调整,以邻效果的颜色 - Tweaks to Idea Tree camera distance
调整思想树摄像头的距离
Other 其他的
- Fixed DLC podium switch not being available for MS Store version of the game
固定DLC讲台上交换机不可用的储存为MS版的游戏 - Fixes to some rare crashes
修复了一些罕见的崩溃
Take care and stay warm,
照顾和保持温暖,
11 bit studios Team 11位工作室的团队
游戏截图
关于游戏
《冰汽时代 2》将城市生存类游戏提升到了新的高度。白雪皑皑的末日世界中潜伏着无数灾难,而你将扮演执政官,带领你的城市艰难求生:建造大型城市区域,满足它们层出不穷的需求;在大都市的各个派系间斡旋,平衡利益冲突。只有你,才能带领社会走向那个不确定的未来。
世界被永冬笼罩,扩张是人类生存的唯一途径。城市想要发展,就需要石油、煤炭等资源,市民也需要食物和温暖。在《冰汽时代 2》中,你的任务就是解决这个永无止境的供求循环。
随着人口稳步增长,管理市民并满足其需求变得越来越有挑战性。作为执政官,你必须谨慎地权衡兼顾城市中众多群体的利益。
你的市民希望能在城市的管理运营方面参与意见。每个派系都有自己的意识形态和对未来的想法,但也有一个共同点——对权力的无尽渴求。你必须在议会厅中谨慎选择盟友。
《冰汽时代 2》讲述了一段发生在冰冻荒原上的传奇故事,包括多个篇章,贯穿了执政官的一生。在这段故事中,你要对千千万万的生命负责,这必将让你感受到领袖的重担。同时,游戏还有名为“理想国建设者”的沙盒模式,游戏时间无限,让你能够随心所欲地进行管理和开发。
《冰汽时代 2》为玩家准备了一个全面的多功能模组工具。通过 FrostKit,您可以在游戏中创建自己的地图、模型和场景。现在,突破想象力的边界,引领你的城市不断发展吧!
游戏配置
- 操作系统: Windows 10/11 (64-bit)
- 处理器: AMD Ryzen 7 / Intel Core i7 2.8 GHz
- 内存: 16 GB RAM
- 显卡: AMD RX 5700 8 GB VRAM / NVIDIA 2060 Super RTX 8 GB VRAM / INTEL ARC A770 8GB VRAM
- DirectX 版本: 12
- 存储空间: 需要 30 GB 可用空间
- 附注事项: SSD required. Ultrawide screen not fully supported during beta. Requirements are applicable for the beta in April and might change before the game’s full release.
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