魔卡地下城 Dungeon Drafters v1.1.2-节日更新 -飞星(官中)
《魔卡地下城》是一款妙趣横生的地下城冒险游戏,在这里,魔法就是卡片,而卡片就是魔法。玩家将探索古老遗迹、收集稀有卡牌,巧妙运用组合效果击败强敌,构筑拯救世界的传奇卡组。
资源更新日志
- 2024年12月27日:v1.1.1.2 → v1.1.2
更新内容
🌟 1.1.2 UPDATE 🎁 Happy Holidays!
🌟 1.1.2 更新 🎁 节日快乐!
Hey everyone! Fressato here.
大家好! Fressato 在这里。
Hope everyone is enjoying a wonderful holiday! We’re thrilled to finally bring you...
希望大家都能度过一个美好的假期!我们很高兴终于为您带来...
✨ The 1.1.2 Update! ✨
✨ 1.1.2 更新!✨
This update is probably the biggest yet in terms of patch notes alone. While it may not be a full 1.2 update with major mechanical changes, we truly believe the improvements and tweaks will make a noticeable difference in your experience. After a lot of hard work and collaboration with Dangen and their QA team, we’re thrilled to share this patch with you!
仅就补丁说明而言,此更新可能是迄今为止最大的更新。虽然它可能不是包含重大机械变化的完整 1.2 更新,但我们坚信这些改进和调整将对您的体验产生显着影响。经过与 Dangen 及其 QA 团队的大量努力和合作,我们很高兴与您分享这个补丁!
As mentioned in the 1.1.1 update, we’re transitioning to a new project, but we didn’t want to leave Dungeon Drafters without providing it with the proper closure. That's why we’ve teamed up with Dangen to ensure the game gets the attention it deserved before we completely move forward. Although we had hoped to release this update before the holidays began, we were still putting the final touches on it just a few days ago. That said, we’re excited to bring this update during the winter sale, as we hope it smooths the experience for both new and returning players!
正如在 1.1.1 更新中提到的,我们正在过渡到一个新项目,但我们不想在没有为它提供适当关闭的情况下离开 Dungeon Drafters。这就是为什么我们与 Dangen 合作,以确保游戏在我们完全向前发展之前得到应有的关注。尽管我们希望在假期开始前发布此更新,但就在几天前,我们仍在对其进行最后的润色。也就是说,我们很高兴在冬季特卖期间带来此更新,因为我们希望它能为新玩家和回归玩家带来顺畅的体验!
After many iterations and plenty of effort, we’re thrilled to bring these improvements to you. We believe these changes will enhance your time with the game, and as always, we hope you have a blast!
经过多次迭代和大量努力,我们很高兴为您带来这些改进。我们相信这些更改将增加您的游戏时间,一如既往,我们希望您玩得开心!
1.1.2 📃 Patch Notes 1.1.2 📃 补丁说明
Gamepad Changes 游戏手柄更改
In-Combat Movement and Casting战斗中的移动和施法
- A "Hold to Move While in Combat" option has been added to the Gameplay Options. The hold time has been fine-tuned to avoid significant changes to gameplay while helping gamepad players prevent accidental movement when interacting with cards. This option offers three selections in a dropdown menu: Always On, Always Off, and Gamepad Only (default), which activates the option only when the player is using the "gamepad and keyboard" inputs.“在战斗中按住以移动”选项已添加到游戏选项中。保持时间已经过微调,以避免对游戏玩法进行重大更改,同时帮助游戏手柄玩家在与卡牌交互时防止意外移动。此选项在下拉菜单中提供三个选项:Always On、Always Off 和 Gamepad Only(默认),仅当玩家使用 “gamepad and keyboard” 输入时,才会激活该选项。
- The player’s hand is now easier to navigate when casting cards that require selecting multiple other cards, automatically skipping already selected ones.现在,在施放需要选择多张其他卡牌的卡牌时,玩家的手牌更容易导航,并自动跳过已经选择的卡牌。
- The bug causing certain card draw or copy effects, such as the discard effect from Consume, to disrupt hand navigation when using a gamepad has been fixed.修复了在使用游戏手柄时导致某些抽牌或复制效果(例如 Consume 的丢弃效果)中断手部导航的错误。
Inspect UI 检查 UI
- The Inspect UI will no longer conflict with other in-game menus navigation (Deckbuilder, Guide, Boosters, Shops, and Draft).检查 UI 将不再与其他游戏内菜单导航(套牌构建器、指南、助推器、商店和轮抽)冲突。
- The Inspect UI will no longer break its highlight box when inspecting text with a line break between words that share the same inspectable element.在检查共享同一可检查元素的单词之间带有换行符的文本时,Inspect UI 将不再中断其高亮框。
General Menu Navigation 常规菜单导航
- Gamepad navigation in the guide has been improved, with enhancements to make it easier for players to quickly access any of its sections.指南中的游戏手柄导航已得到改进,其增强功能使玩家可以更轻松地快速访问其任何部分。
- Several small quality-of-life improvements for the gamepad in the deckbuilder have been added.为 Deckbuilder 中的游戏手柄添加了一些小的生活质量改进。
- When opening any shop with a gamepad, the information for the first selected item is now displayed correctly.现在,当使用游戏手柄打开任何商店时,第一个选定物品的信息会正确显示。
Card Changes 卡牌更改
Tweaks and Balance 调整和平衡
- Boomerang: Now has real-time interaction bounces, avoiding pre-determined targets and dynamically calculating new targets as it bounces. This can be considered a slight buff, as Boomerang can now attack entities summoned by death throes and re-target creatures if their original target dies.回飞棒:现在具有实时交互弹跳功能,可避开预先确定的目标,并在弹跳时动态计算新目标。这可以被认为是一个轻微的增益,因为 Boomerang 现在可以攻击由死亡阵痛召唤的实体,并在其原始目标死亡时重新瞄准生物。
- Echo Slam: Now deals instances of 1 damage per entity in the area, aligning its power-level with the rune and rarity levels of other archetypes.回声猛击: 现在该区域内每个实体造成 1 点伤害,使其强度水平与其他原型的符文和稀有度水平保持一致。
- Fueled Burst: Now deals instances of 1 damage per card discarded, up to 3 instances. If no cards are discarded, it will not deal any damage.燃料爆发: 现在每丢弃一张卡牌造成 1 点伤害,最多 3 次。如果没有丢弃任何牌,它不会造成任何伤害。
- Compel to Act: Now has the Haste trait, making it cost 0 AP. The puzzle involving Compel to Act has been adjusted accordingly.强迫行动: 现在具有急速特性,使其消耗 0 AP。涉及 Compel to Act 的谜题已作相应调整。
- Blink Circle: Now grants Immunity 2 instead of Immunity 1. This buff ensures that summoned allies retain their immunity during the enemies turn, as they act after the player.闪烁圆圈: 现在提供免疫 2 而不是免疫 1。此增益确保被召唤的盟友在敌怪回合期间保持免疫,因为他们会追随玩家行动。
- Ancients' Gaze: Curr HP description is now consistent with other cards (extra lives are considered when calculating the HP value).古人的凝视: 当前 HP 描述现在与其他卡一致(在计算 HP 值时考虑额外生命)。
- Burnout: No longer deals 1 extra damage when attacking. The damage now equals the number of cards discarded.烧坏: 攻击时不再造成 1 点额外伤害。伤害现在等于丢弃的卡牌数量。
- Glyph Summoning: Puppeteer, Stun Trap, Steps Ahead, and Ancient Glyph can now all be summoned on available tiles occupied by allies.符文召唤: Puppeteer、Stun Trap、Steps Ahead 和 Ancient Glyph 现在都可以在盟友占据的可用图块上召唤。
- Shard Toss: Can now be cast with fewer than the minimum shards required to deal damage. If this occurs, the card will simply be discarded.分片投掷: 现在可以在少于造成伤害所需的最小碎片的情况下施放。如果发生这种情况,该卡将被丢弃。
- Izuna Drop: Second range has been changed from a 9x9 diamond to a custom area. Target damage increased from 3 to 4.伊纲掉落: 第二个范围已从 9x9 菱形更改为自定义区域。目标伤害由 3 提升至 4。
- Exsanguinate: Now has a global range. Wound effect reduced from 3 to 2.放血: 现在具有全局范围。伤口效果由 3 降低至 2。
- Blood Snot: Wound effect increased from 2 to 3.血鼻涕: 伤口效果由 2 提升至 3。
- Reel Hook: Wound effect increased from 1 to 2.卷轴钩: 伤口效果由 1 提升至 2。
- Meteoric Jump: Recoil damage reduced from 3 to 2.流星跳跃: 后坐力伤害由 3 降低至 2。
Communication 通信
- Special Tooltips: All card descriptions with tooltips for cards or traps now properly display their descriptions, no longer appearing as either "Card" or "Trap" tooltips.特殊提示工具: 所有带有卡牌或陷阱工具提示的卡牌描述现在都能正确显示其描述,不再显示为“卡牌”或“陷阱”工具提示。
- Threat Ranges: Tesla Claw, Pile Driver, and Black Hole now have a subtle visual effect to display their range without activating their effects. These visuals were added specifically because these gizmos can pose a threat to the player and their danger areas were not entirely clear.威胁范围: Tesla Claw、Pile Driver 和 Black Hole 现在具有微妙的视觉效果,可以在不激活其效果的情况下显示其范围。之所以专门添加这些视觉效果,是因为这些小玩意可能会对玩家构成威胁,并且它们的危险区域并不完全清楚。
- Petrify: The description has been reorganized to make it easier for new players to understand. Prioritizing the discard mechanic, followed by the passive effect, ensuring a clearer structure of information for better player comprehension.石化: 描述已重新组织,以便新玩家更容易理解。优先考虑弃牌机制,其次是被动效果,确保更清晰的信息结构,以便玩家更好地理解。
- Ghastly Shroud: Now properly describes the summon projectiles as Phasers and not Shots.可怕的裹尸布: 现在可以正确地将召唤射弹描述为 Phaser 而不是 Shots。
- Star Relocate: Now has the Trigger trait, and its description has been properly adjusted to include the Alpha Star Precision effect.Star 搬迁: 现在具有 Trigger 特性,并且其描述已适当调整以包括 Alpha Star Precision 效果。
- Crystal Trick: The description has been updated, changing 'destroy' to 'break' to clarify that using Destroy/Crush on Trick Effigy will not trigger its death throe.水晶诡计: 描述已更新,将“destroy”更改为“break”,以阐明对 Trick Effigy 使用 Destroy/Crush 不会触发其死亡。
- Trick Effigy Prop: Renamed to Crystal Effigy to avoid confusion where players thought entities would attack the effigy instead of them.Trick Effigy 道具: 重命名为 Crystal Effigy 以避免玩家认为实体会攻击雕像而不是他们。
- Essence Swap: Description now correctly conveys that it does not affect Sturdy entities.精华交换: 描述现在正确地传达了它不会影响 Sturdy 实体。
- Transcend: Description has been reworded to better explain the card's effect.超越: 描述已改写以更好地解释此牌的效果。
Previews 预览
- Boomerang: Preview has been adjusted to properly showcase the new changes.回飞棒: 预览已调整以正确显示新更改。
- Crater: Preview now correctly displays the area of damage around the player and summon of barricades.火山口: 预览现在可以正确显示玩家周围的伤害区域和路障的召唤。
- Saw Cleave: Preview has been slightly updated to better illustrate the separation of damageable areas when hovering over the card's quick preview.锯劈: 预览已略有更新,以更好地说明将鼠标悬停在卡片的快速预览上时可损坏区域的分离。
Visual and Sound 视觉和声音
- Burnout: Received a slight visual and sound update.烧坏: 收到了轻微的视觉和声音更新。
- Grave Summons: Gravestone VFX has been adjusted to display only a single card when its death throe is triggered.坟墓召唤: Gravestone VFX 已调整为在触发其死亡痛苦时仅显示一张卡片。
- Paradox: Received a slight polish and now plays sound effects when discarded.悖论: 进行了轻微的润色,现在丢弃时会播放音效。
Curio Changes Curio 更改
Balance 平衡
- Scourge Ring: Now draws 2 cards instead of 1.天灾戒指: 现在抽 2 张牌而不是 1 张。
- Land’s Bounty: Charges reduced from 4 to 3.土地的赏金: 充能次数由 4 降低至 3。
- Battle Mage Pin: Charges reduced from 2 to 1.战斗法师徽章: 充能次数由 2 降低至 1。
- Heavenly Slipy: Charge condition has been changed from Return to Adventurers’ Town to Reach a new Dungeon Floor.天堂滑溜溜的: 充能条件已从返回冒险家镇更改为到达新的地牢楼层。
Communication 通信
- Bloodied Blade: Renamed to Hemoblade.血刃: 重命名为 Hemoblade。
- Blue Tear Ring: Description has been adjusted to clarify that cards from previous turns can also be copied.蓝色泪环: 调整了描述,以阐明前几回合的卡牌也可以复制。
- Reaper Scythe: Description has been corrected to display "end of round" instead of "end of turn".收割者镰刀: 描述已更正为显示 “end of round” 而不是 “end of turn”。
- Stormbringer: The description of Stormbringer now properly clarifies that it targets enemies only.风暴使者: Stormbringer 的描述现在正确地阐明了它只针对敌人。
Monster Changes 怪物变化
Mechanical Changes 机械变化
- Hinokami Dive State: Hinokami will now summon a Magma Tile beneath itself when attempting to dive and no magma tiles are available in the room.Hinokami Dive State: Hinokami 现在在尝试俯冲时会在自身下方召唤一个岩浆图块,并且房间里没有可用的岩浆图块。
- Gargoyle Statues: Gargoyle will no longer destroy props while attempting to summon statues.石像鬼雕像: 石像鬼在尝试召唤雕像时不再会摧毁道具。
- Ancient Effigy's Petrify: An ally Ancient Effigy will no longer Petrify the player.古代雕像的石化: 友军远古雕像不再会石化玩家。
- Zombie: HP reduced from 3 to 2.僵尸: 生命值由 3 降低至 2。
- Illusionist Clone: Illusionists will no longer summon clones over traps, preventing possible softlocks.魔术师克隆体: 幻术师不再会在陷阱上召唤克隆体,从而阻止可能的软锁。
- Trickster Special Attack: The Tower’s Trickster has received a slight adjustment in its behavior, while properly communicating its possible states. Now, when dealing damage to a sleeping entity, it will deal melee damage + 2 extra damage as before. However, instead of healing all damage to the target monster, it now heals only 2 HP.Trickster 特殊攻击: The Tower's Trickster 的行为略有调整,同时正确传达了其可能的状态。现在,当对沉睡的实体造成伤害时,它会像以前一样造成近战伤害 + 2 点额外伤害。然而,它现在不再治疗目标怪物的所有伤害,而是只治疗 2 HP。
- Magic Cauldron Target: The Magic Cauldron's targeting system has been slightly adjusted to prioritize high-value targets in most combats (Player, units without flight, units without positive effects).魔法坩埚目标: 魔法炼药锅的瞄准系统已略微调整,以在大多数战斗中优先考虑高价值目标(玩家、没有飞行的单位、没有增益效果的单位)。
- Urmah's Enrage: Champion Urmah's enraged state has been slightly adjusted to have a fixed target, allowing for clearer communication of the preview. If Urmah lands on an occupied tile, it will push the other entity to the nearest available tile before dealing damage.乌尔玛的愤怒: 冠军 Urmah 的愤怒状态已略微调整为具有固定目标,从而可以更清晰地传达预览。如果 Urmah 落在被占用的图块上,它会在造成伤害之前将另一个实体推到最近的可用图块上。
- Siren Teleport Range: The Siren's teleport range has had its extremities trimmed, changing from a diamond-like shape with 3 tiles of distance to a box-like shape with 2 tiles of distance, matching the damage area of the states.塞壬传送范围: 塞壬的传送范围被修剪了它的四肢,从距离为 3 格的菱形变成了距离为 2 格距离的盒子状,与各州的伤害区域相匹配。
Previews 预览
- Lost Wreckage Ray Previews: Xuaih and Green Nautilus ray states previews have been improved to better illustrate their range.Lost Wreckage Ray 预览: Xuaih 和 Green Nautilus 射线状态预览已得到改进,以更好地说明其范围。
- High Miasma Urmah & Nuesh: At higher miasma levels, Urma and Nuesh will now display a preview of the crowd buffs they receive at the end of the round. While this preview isn't entirely accurate due to how actions ordering are displayed, it addresses the larger communication issue caused by the lack of any action preview. This change aims to improve clarity overall.高瘴气乌尔玛和努什: 在更高的瘴气等级下,Urma 和 Nuesh 现在会显示他们在回合结束时获得的群体增益的预览。虽然由于操作排序的显示方式,此预览并不完全准确,但它解决了由于缺少任何操作预览而导致的更大的通信问题。此更改旨在提高整体清晰度。
- Hinokami Counter: Hinokami now only displays a Shield Icon on their Counter when the shield condition is properly triggered.Hinokami 计数器: Hinokami 现在只有在正确触发护盾条件时才会在他们的计数器上显示护盾图标。
Visual and Sound 视觉和声音
- Hinokami Dive: The VFX for Hinokami Dive has been slightly adjusted to better represent the damage area of the attack.Hinokami 潜水: Hinokami Dive 的 VFX 已略有调整,以更好地表示攻击的伤害区域。
- Dyna Sounds: Dyna's sounds have been adjusted to better align with the timing of her attacks.Dyna Sounds: Dyna 的声音已经过调整,以更好地与她的攻击时间保持一致。
Communication 通信
- Ancient Effigy Difficulty: Added extra text to the Ancient Effigy description to better inform new players about the intended loss during the tutorial.古代雕像难度: 在古代雕像描述中添加了额外的文本,以更好地告知新玩家在教程中的预期损失。
- Scared Penguin: The description for the Scared Penguin has been slightly revised to better convey the puzzle to new players.受惊的企鹅: Scared Penguin 的描述略有修改,以更好地向新玩家传达谜题。
- Variable HP Monsters in Guide: Adventurer’s Shadow, Shadow Warrior, and Target Dummy now display “?” as their health in the Guide, as their health bars can vary.指南中的可变 HP 怪物: 冒险家的暗影、暗影武士和目标假人现在在指南中显示 “?” 作为它们的生命值,因为它们的生命条可能会有所不同。
Dungeons Changes Dungeons 更改
Mechanics Adjustments and QoL机制调整和 QoL
- Training Room Combat Glyph: The Town’s training room now features an additional glyph that allows players to start and end combat encounters within the room. This addition helps players test summons, effects, and other interactions that behave differently during combat.训练室战斗浮印: The Town 的训练室现在有一个额外的字形,允许玩家在房间内开始和结束战斗遭遇。此新增功能可帮助玩家测试在战斗中表现不同的召唤、效果和其他交互。
- Rope Puzzle: The Arena’s Rope Puzzle has been slightly adjusted, though the solution remains largely unchanged.绳索拼图: Arena 的 Rope Puzzle 已略有调整,但解决方案基本保持不变。
- Mallet Shrines Chance: Golden Door rooms and Dungeon Floor Exit rooms now both have an increased chance of spawning Mallet Shrines, with golden rooms increasing from 50% to 70% and exits from 10% to 15%.槌子神龛的几率: 金门房间和地牢楼层出口房间现在都有更高的几率生成木槌神龛,金房间由 50% 提升至 70%,出口由 10% 提升至 15%。
Communication 通信
- Arena Glyphs Descriptions: Arena Flags Glyphs now properly display a description box labeled as “Shrine Glyph" explaining their functionalities.Arena Glyphs 说明: Arena Flags Glyphs 现在可以正确显示一个标记为“Shrine Glyph”的描述框,以解释其功能。
- Corrupted Shrines: Shrines corrupted by miasmas now display a custom description explaining the shrines' corruption system.腐化神龛: 被瘴气腐化的神龛现在会显示一个自定义描述,解释神龛的腐化系统。
- Dune Dome Obelisk: The Dune Dome Obelisk now has a proper inspection feature, similar to gizmos in other dungeons with comparable mechanics.沙丘圆顶方尖碑: 沙丘圆顶方尖碑现在具有适当的检查功能,类似于其他具有类似机制的地牢中的小玩意。
- Lost Wreckage Crystals: The Lost Wreckage’s Crystal Beacon is now correctly categorized as a gizmo.丢失的残骸水晶: 失落的残骸的水晶信标现在被正确地归类为小玩意。
- Props with Death Throes: Props that trigger counters and death throes now correctly display the Death Throe and Counter icons.Death Throes 的道具: 触发 Counters 和 Death Throes 的道具现在可以正确显示 Death Throe 和 Counter 图标。
- The Tower floor numbering: The Tower now displays floors in a more concise way. Instead of cutting off numbers in a broken format, floors now always start in multiples of 10 + 1, with the final floor being the 50th floor. This change does not affect the number of content floors the player experiences in the Tower, it is purely a aesthetical update.塔楼楼层编号: Tower 现在以更简洁的方式显示楼层。楼层现在总是以 10 + 1 的倍数开始,而不是以虚线格式切掉数字,最后一层是第 50 层。此更改不会影响玩家在高塔中体验的内容楼层数,它纯粹是一种美学更新。
Visual and Sound 视觉和声音
- Lost Wreckage Puzzle Failed: Lost Wreckage puzzle crystals now display a small VFX when the puzzle is not completed, and the crystals reset.失落的残骸拼图失败: 现在,当谜题未完成时,Lost Wreckage 拼图水晶会显示一个小的 VFX,并且水晶会重置。
Miscellaneous Changes 其他更改
Mechanics and Adjustments机制和调整
- The Monk starting deck: The Monk's starting deck has been updated, replacing Summon Beetle with Reflection. This change aims to generate more interest in Monk's initial deck, which has been challenging for both new and seasoned players to engage with.僧侣起始牌组: 僧侣的起始牌组已更新,将 Summon Beetle 替换为 Reflection。此更改旨在激发人们对 Monk 的初始套牌的兴趣,这对新老牌手来说都是一个挑战。
- Currency limit: Shards will now cap at 9,999,999 and gems at 9,999.货币限制: 碎片的上限现在为 9,999,999,宝石为 9,999。
- Tutorial-only Insurance: The banker will now give the player 1500 shards and a Starter Pack as the initial insurance, instead of just 1000 shards. Now it will only be provide if the player died during the tutorial.仅限教程的保险: 庄家现在会给玩家 1500 个碎片和一个 Starter Pack 作为初始保险,而不仅仅是 1000 个碎片。现在,仅当玩家在教程期间死亡时,才会提供 MissAV.com |
- Extra Information on Card Descriptions: Warnings from both cards and monsters (e.g., Alpha/Beta/Gamma Star) now display their proper descriptions when hovered over, providing useful information for the player.有关卡片描述的额外信息: 来自卡牌和怪物的警告(例如,Alpha/Beta/Gamma Star)现在在悬停时会显示正确的描述,为玩家提供有用的信息。
- Deckbuilder UI: In the Deckbuilder, both the "Curio Bag" and "Trait Filter" buttons can now be clicked with a mouse to close their respective windows. The old "Close" buttons remain available.Deckbuilder 用户界面: 在 Deckbuilder 中,“Curio Bag”和“Trait Filter”按钮现在都可以用鼠标点击来关闭它们各自的窗口。旧的 “Close” 按钮仍然可用。
- Deckbuilder Notification: The new cards notification on the Deckbuilder button (!) now disappears after opening the deckbuilder, but cards inside that haven’t been hovered over will keep the notification.Deckbuilder 通知: 现在,打开套牌构建器按钮 (!) 上的新卡牌通知会在打开套牌构建器后消失,但其中未悬停的卡牌将保留通知。
- Elevator Trigger: Any entities on elevator tiles, except for the player, now will be destroyed upon the elevator activation.电梯触发器: 电梯图格上的任何实体,除了玩家,现在都会在电梯激活时被摧毁。
Communication 通信
- Text Corrections: Numerous grammar corrections and text improvements have been made throughout the game.文本更正: 在整个游戏中进行了大量语法更正和文本改进。
- Elevator Trigger Dialogue: Added a piece of dialogue indicating the loss of spoils upon death when the player triggers an elevator pad dialogue.电梯触发对话框: 添加了一段对话,表明当玩家触发电梯垫对话时死亡时战利品的损失。
- Hex Tooltip: The Hex tooltip now properly explains that entities receive a weak dispel (that doesn't destroy summons) when hexed.十六进制工具提示: 六角形工具提示现在可以正确地解释实体在被魔蛊时会收到弱驱散(不会摧毁召唤物)。
- Damage Multiplier-related descriptions:The descriptions for Burn, Poison, Retaliate, Wound, and Frail have been adjusted to better clarify how damage multipliers interact with each other and the game’s inner workings.伤害倍增相关说明:调整了 Burn、Poison、Retaliate、Wound 和 Fweak 的描述,以更好地阐明伤害乘数如何相互交互以及游戏的内部运作方式。
- Retaliate description: The Retaliate tooltip now correctly describes that the effect lasts for a single turn.报复描述: Retaliate(报复)工具提示现在可以正确描述该效果持续一回合。
- Monsters Immunity Tutorial: The Guide tutorial now includes a brief explanation about monster immunities.怪物免疫教程: Guide 教程现在包含有关怪物免疫的简要说明。
- Save Tutorial: The Guide now includes the Saving in Dungeons tutorial, added during the 1.1 update, in the "Adventurer’s Town" tutorial page保存教程: 该指南现在在“Adventurer's Town”教程页面中包含了在 1.1 更新期间添加的保存在地牢中教程
- Fast-foward Tutorial: The initial movement tutorial now includes a third text explaining how to activate the game's alternate speed.快进教程: 初始移动教程现在包括第三个文本,解释如何激活游戏的备用速度。
- Shrines in the Guide: Shrines have been added to the “Prop” section of the guide.指南中的神社: 神龛已添加到指南的 “Prop” 部分。
- New entities in the Guide: The Tower’s Judge, Dune Dome’s Obelisk, and Lost Wreckage’s Crystal Beacon are now properly displayed in the guide.Guide 中的新实体: 高塔的法官、沙丘圆顶的方尖碑和失落的残骸的水晶信标现在都正确地显示在指南中。
- Misty Grove Ruins Barrel: The Misty Grove Ruins Barrel now properly registers in the Guide.迷雾林废墟桶: Misty Grove Ruins Barrel 现在可以在 Guide 中正确注册。
- Guide Player Clone monsters: The Guide now properly displays all mobs that are the player’s clones with their correct visuals.Guide Player Clone 怪物: 指南现在可以正确显示所有属于玩家克隆体的生物及其正确的视觉效果。
- Monk's Haikus: The Monk now speaks in proper Haikus while in town.僧侣的俳句: 这位僧侣现在在城里时说着正宗的俳句。
- Promo and Foil on booster/quest results: Promo and Foil cards will no longer appear as "Sold" on any reward screen, even if they have reached their copy limit. We believe highlighting these cards is more meaningful during game stages where this information might otherwise conflict with currency conversion details.助推器/副本结果的赠卡和闪卡: 赠卡和闪卡不会再在任何奖励屏幕上显示为“已售出”,即使它们已达到复制上限。我们认为,在游戏阶段突出显示这些卡牌更有意义,否则此信息可能会与货币兑换详情发生冲突。
- Stagecoach dungeon difficulties: The difficulty level descriptions of the Stagecoach have been slightly adjusted to better reflect the challenge difference between the first floors of the five main dungeons and the single floor of the Misty Grove Ruins.Stagecoach 地牢难度: Stagecoach 的难度级别描述已略有调整,以更好地反映五个主要地牢的一楼和 Misty Grove Ruins 的单层之间的挑战差异。
Visual and Sound 视觉和声音
- Currency Button: The shard/gem button in Town now has a subtle sound effect.货币按钮: Town 中的 shard/gem 按钮现在具有微妙的音效。
- Monk's Animation: The Monk Walk animation has received a small polish.孟克的动画: Monk Walk 动画得到了一个小的润色。
- Dungeon Elevator: Elevators have received a slight visual update when surrounded by entities.地牢电梯: 电梯在被实体包围时收到了轻微的视觉更新。
- Tower's Thin Ice: Thin Ice on the Tower has been visually adjusted to fit the Lost Wreckage floors and holes.塔的薄冰: Thin Ice on the Tower 已在视觉上进行了调整,以适应 Lost Wreckage 的地板和孔洞。
Bug Fixes Bug 修复
Cards 卡
- Cards that could select both the Hand and Tile simultaneously had inconsistencies and errors when played with a gamepad. These issues have been resolved.可以同时选择 Hand 和 Tile 的卡牌在用游戏手柄玩时会出现不一致和错误。这些问题已得到解决。
- The issue with Keendash casting while having flight has been fixed. Players were previously able to select occupied tiles, causing the player to stop at the last available tile before the selected one, making it appear as though the card had somehow failed.修复了 Keendash 在飞行时施法的问题。玩家以前可以选择被占用的图块,导致玩家在所选图块之前的最后一个可用图块上停下来,使这张牌看起来好像以某种方式失败了。
- The bug where the previews for Goblin Torch, Longfang, and Heartseeker wouldn't properly update the selected direction when switching tiles quickly has been fixed.修复了 Goblin Torch、Longfang 和 Heartseeker 的预览在快速切换图块时无法正确更新所选方向的错误。
- Black Hole will no longer permanently stay in a room without acting if the player is pulled into a chasm.如果玩家被拉入裂隙,黑洞不再会永久地呆在房间里而不采取行动。
- Black Holes that remain in the room when the player falls into a hole and are not acting will persist and trigger at the appropriate time if combat resumes later.当玩家掉进洞中且没有行动时,留在房间中的黑洞将持续存在,并在稍后恢复战斗时在适当的时候触发。
- Black Holes now properly animates when destroying the last enemy in combat.黑洞现在在摧毁战斗中的最后一个敌怪时会正确地激活。
- Orlok Heart was incorrectly dealing its current HP as damage instead of its Max HP. This issue has been corrected.Orlok Heart 错误地将其当前 HP 作为伤害而不是其最大 HP。此问题已得到纠正。
- The interaction between Thunder Smite and rooted enemies has been fixed. Previously, killing rooted enemies would incorrectly fail to trigger the card's reengage effect.修复了 Thunder Smite 和被缠身的敌人之间的互动。之前,杀死被缠身的敌人会错误地无法触发该卡的重新交战效果。
- Thunder Smite and Bolt Smite have received a slight visual fix for situations where the player falls into a hole while casting them.Thunder Smite 和 Bolt Smite 针对玩家在施放时掉入洞的情况进行了轻微的视觉修复。
- Vault Snipe duplicating the precision trigger count has been fixed.修复了 Vault Snipe 重复精确触发器计数的问题。
- Make it Count now correctly ignores effect cards in hand.Make it Count 现在会正确忽略手上的效果卡。
- Make it Count now correctly calculates the number of cards to draw when Initiative is activated. Previously, it always drew 6 cards instead of dynamically adjusting the value based on damage.Make it Count 现在可以正确计算激活 Initiative 时要抽的牌数。以前,它总是抽 6 张牌,而不是根据伤害动态调整值。
- Reactive Spark now correctly deals damage to the center tile of the explosion.Reactive Spark 现在可以正确地对爆炸的中心图块造成伤害。
- Repel Glyphs are now properly destroyed when out of combat. Previously, only the first glyph summoned would be destroyed.击退浮印现在可以在脱离战斗时正确销毁。以前,只有召唤的第一个字符形会被销毁。
- Projectiles no longer collide with each other when executed in parallel (e.g. Triple Spark with reflectors or a projectile hitting a crossbow).当平行执行时,射弹不再相互碰撞(例如,带有反射器的 Triple Spark 或射弹击中弩)。
- Some traps that could still be summoned over puzzles (from cards that wouldn’t target tiles and had conditional targets) now properly filter out those tiles.一些仍然可以在谜题上召唤的陷阱(来自不会以图块为目标且具有条件目标的卡牌)现在可以正确过滤掉这些图块。
- Crater cast now properly follows the pattern of self-cast from other area-damage cards.火山口施放现在会正确地遵循其他区域伤害卡的自身施放模式。
- A slight fix has been made to the Masterspark beam VFX, addressing an issue where the beam would turn invisible.对 Masterspark 光束 VFX 进行了轻微修复,解决了光束不可见的问题。
- Certain preview tiles from cards were using incorrect color-coding, and they now properly follow the game’s pattern.卡牌中的某些预览图块使用了不正确的颜色编码,它们现在正确地遵循了游戏的模式。
- The particle colors of Frozen Meteor when destroyed are now properly color-graded to match the meteor's original colors. Previously, they appeared green, similar to Twin Gems.冰冻流星在被摧毁时的粒子颜色现在可以正确地进行颜色分级,以匹配流星的原始颜色。以前,它们显示为绿色,类似于 Twin Gems。
- Burnout no longer loops SFX when dying to retaliate after attacking with it.Burnout 在用它攻击后死亡进行报复时不再循环 SFX。
- Turtle Push now properly previews the target’s movement if available.Turtle Push 现在可以正确预览目标的移动(如果可用)。
- Triple Spark preview has been adjusted to fix an issue where the direction of two of the three fireballs would not display correctly if summoned with a collision directly in front of them.调整了 Triple Spark 预览,以修复三个火球中两个火球的方向在正前方发生碰撞时无法正确显示的问题。
- Some cards had never shown their discard triggers previews, which should now be fixed.有些牌从来没有显示过它们的弃牌触发预览,现在应该可以修正了。
- Blast Stones now properly previews the current stone being casted.Blast Stones 现在可以正确预览当前正在施放的石头。
- Fixed preview recoil damage simulations to properly account for damage multipliers.修复了预览后坐力伤害模拟,以正确考虑伤害乘数。
Curios 好奇
- Fixed a Living Toxin softlock where monsters that were poisoned but immune to charm would break the curio.修复了一个 Living Toxin 软锁,其中中毒但对魅力免疫的怪物会破坏古董。
- The Reaper Scythe boss rush conflict has been fixed, preventing it from softlocking the boss rush.死神镰刀 Boss 冲刺冲突已修复,防止其软锁定 Boss 冲刺。
- Fixed a Stormbringer softlock, which now properly waits for the “?” Illusionist room to start the combat before triggering the curio effect.修复了 Stormbringer 软锁,它现在可以正确等待 “?”幻术师房间,用于在触发古董效果之前开始战斗。
- Plague Worm no longer disables Guardians' Death Throes. This change was made because they are used for meta-related triggers and do not harm the player. Previously, disabling them caused critical game elements to break and led to numerous hidden issues.瘟疫蠕虫不再禁用守护者的死亡之痛。之所以进行此更改,是因为它们用于与元相关的触发器,并且不会对玩家造成伤害。以前,禁用它们会导致关键游戏元素损坏并导致许多隐藏问题。
- Fixed several potential issues where memory leaks could occur, specifically where the game wasn't properly unequipping curious.修复了可能发生内存泄漏的几个潜在问题,特别是游戏没有正确卸下 curious 装备的问题。
Monsters 怪物
- The rare instances where the Ancients’ Shaman would not properly trigger their Death VFX have now been fixed.古人萨满无法正确触发其死亡 VFX 的罕见情况现已修复。
- Fixed an issue where Hourglass would summon charmed allies that were still alive.修复了沙漏会召唤仍然活着的被施了魔法的盟友的问题。
- Scrolls' heal and purge states received a small logical adjustment to fix a bug where Scrolls would infinitely loop through those states.卷轴的 heal 和 purge 状态进行了一个小的逻辑调整,以修复卷轴会无限循环这些状态的错误。
- Siren will no longer attempt to consume dead allies.塞壬不会再尝试吃掉死去的盟友。
- Chakrams Slinger and Hurler will now properly choose their next state when adjacent to a destructible prop. Previously, they would attempt to shoot but fail, resulting in a loop where they would do nothing until the player moved.Chakrams、Slinger 和 Hurler 现在在与可破坏道具相邻时会正确选择他们的下一个状态。以前,他们会尝试射击但失败,这会导致一个循环,在玩家移动之前他们什么都不做。
- Chakram Slinger damage is now consistent with the damage shown in the preview, which previously displayed higher damage than was actually dealt.旋刃投石器的伤害现在与预览中显示的伤害一致,之前显示的伤害高于实际造成的伤害。
- Chakram Slinger, Hurler, and Master now properly display their Stealth previews during their positioning state.Chakram Slinger、Hurler 和 Master 现在可以在定位状态下正确显示他们的潜行预览。
- Chakram Slinger now correctly displays a special state when its stealth is triggered while dealing damage to a full HP entity.Chakram Slinger 现在会在对满 HP 实体造成伤害时触发隐身时正确显示特殊状态。
- The Duelist should no longer softlock when receiving specific effect from glyphs after finishing the Drill Breaker movement.决斗者在完成 Drill Breaker 移动后从字形接收特定效果时不应再软锁。
- Duelist Drill Breaker preview has received a small fix.Duelist Drill Breaker 预览得到了一个小修复。
- Ogre's Throw, when targeted on non-webbed chasms, will no longer trigger its attack when the entity is thrown. The entity will now fall appropriately. This fix also resolves a bug that caused the ogre's state to lock, preventing combat from restarting if the player re-entered the room.食人魔的投掷,当以非蹼状裂隙为目标时,不会再在投掷实体时触发攻击。实体现在将适当地下降。此修复还解决了导致食人魔状态锁定的错误,从而在玩家重新进入房间时阻止战斗重新开始。
- A small number of traps were not properly preventing dying entities from completing their full actions after their deaths had already been triggered. This issue is now fixed.少数陷阱并未正确阻止垂死的实体在死亡被触发后完成其全部行动。此问题现已修复。
- Urmah's Stomp now correctly displays its preview and shows the accurate damage amount.Urmah 的 Stomp 现在可以正确显示其预览并显示准确的伤害量。
- Urmah Shield levels in previews are now accurate.预览中的 Urmah Shield 级别现在是准确的。
- Crystal Nautilus now properly dispels based on whether the attack deals damage and correctly dispels on its counter, as shown in the preview.水晶鹦鹉螺现在会根据攻击是否造成伤害来正确驱散,并在其反击物上正确驱散,如预览所示。
- Goblin Tactician, Lavacaller, Stormcaller, and Thundercaller now correctly skip their turn without triggering animations when no targets are available.哥布林战术家、熔岩召唤者、雷神召唤者和雷霆召唤者现在可以在没有目标可用时正确跳过回合而不会触发动画。
- Dyna had an issue where she didn’t reserve her position when toggling her collision during attacks in which she transforms into a dragon. This caused problems where entities could move or spawn on her position during those attacks. This issue has now been fixed.Dyna 有一个问题,在她变成龙的攻击中切换碰撞时,她没有保留自己的位置。这导致了实体在这些攻击期间可能在她的位置上移动或生成的问题。此问题现已修复。
- Trickster VFX has been fixed for cases where it heals an entity.Trickster VFX 已针对修复实体的情况进行了修复。
- Fixed some visual bugs with the Gargoyle when teleporting to trap tiles.修复了石像鬼在传送到陷阱图格时的一些视觉错误。
Dungeons 地牢
- Broodmother Egg will no longer summon spiders or webs when out of combat. This change fixes a bug where the Broodmother Egg would create a spiderling as combat was ending during specific card interactions, leading to logic loops and memory leaks.育母蛋在离开战斗时不再召唤蜘蛛或蛛网。此更改修复了 Broodmother Egg 在特定卡牌交互期间战斗结束时会产生小蜘蛛灵的错误,从而导致逻辑循环和内存泄漏。
- Monsters and Props with Death Throes were sometimes triggering two death VFX. Additionally, those that didn't trigger the extra VFX would not trigger any VFX when killed while the Plague Worm curio was active. Both of these issues have been addressed and are now fixed!带有死亡阵痛的怪物和道具有时会触发两个死亡 VFX。此外,那些没有触发额外 VFX 的玩家在 Plague Worm curio 激活时被杀死时不会触发任何 VFX。这两个问题都已得到解决,现已修复!
- A rare softlock involving the Jester Shrine has been fixed. This issue would occur when triggering a Jester Shrine combat after destroying all “????” boxes.修复了一个涉及 Jester Shrine 的罕见软锁。在摧毁所有 “????” 盒子后触发 Jester Shrine 战斗时,会出现此问题。
- The Torch Shrine Secret now is working properly, previously conflicting with other verifications and not triggering it.Torch Shrine Secret 现在工作正常,之前与其他验证冲突,不会触发它。
- The Tower room where a chasm would behave as a wall has been fixed.裂缝表现得像墙的塔房间已经修复。
- The Effigy Tower music bug introduced in the last update has been fixed, preventing the soundtrack from stopping when progressing to the next floor.上次更新中引入的 Effigy Tower 音乐错误已修复,可防止音轨在前进到下一层时停止。
- The bug with Health Fruit, where it would visually break and heal its attacker upon receiving 0 damage without disappearing, has been fixed.修复了 Health Fruit 的错误,即它会在受到 0 伤害时在视觉上破坏并治疗攻击者而不会消失。
- A visual bug where some shrines would not reset the player's current animation or would trigger while the player was casting a card has been fixed. Now, the player is properly set to their idle animation, and shrines no longer activate during casting.修复了一些神龛不会重置玩家的当前动画或在玩家施放卡牌时触发的视觉错误。现在,玩家已正确设置为他们的闲置动画,并且神龛在施法期间不再激活。
- Glacial Library’s ice slabs, when broken without taking damage (e.g., due to webs being summoned underneath them), previously lacked a proper death animation. This has now been fixed.冰川图书馆的冰台阶在被破坏时没有受到伤害(例如,由于它们下方召唤了网),之前缺乏适当的死亡动画。此问题现已修复。
- Sliding on a single ice tile in the direction of a collision (whether a wall or an entity) will no longer cause the player's sliding animation to flicker.沿碰撞方向(无论是墙壁还是实体)在单个冰块上滑动将不再导致玩家的滑动动画闪烁。
- Some puzzle tiles that were using the wrong VFX for processing textures have been fixed.修复了一些使用错误 VFX 处理纹理的拼图图块。
Miscellaneous 杂项
- The achievement bug where players could incorrectly earn the “First time?” achievement in the tower has been resolved.玩家可能在高塔中错误地获得“First time?”成就的错误已得到解决。
- The bug where frame-perfectly skipping the ending cutscenes would softlock the game has now been fixed.完美帧跳过结束过场动画会软锁游戏的错误现已修复。
- The bug where resolutions lower than 640x360 appeared as options in certain cases should be resolved.在某些情况下,分辨率低于 640x360 显示为选项的错误应该得到解决。
- The bug where dialogue would become unselected while playing with a gamepad should now be fixed.现在应该修复了在使用游戏手柄玩游戏时对话框变为未选中状态的错误。
- A visual issue where the UI would appear misaligned for a single frame in a black screen while loading the training room or between the transition of the intro cutscene and the tutorial dungeon has been fixed.修复了在加载训练室时或在介绍过场动画和教程地牢的过渡之间 UI 在黑屏中单帧出现错位的视觉问题。
- A frame-perfect visual bug that caused the player highlight to appear during their death has been fixed. This issue occurred specifically when playing with a keyboard and mouse and hovering over the character at an exact frame of their death animation.修复了导致玩家死亡时出现高亮显示的完美帧视觉错误。当使用键盘和鼠标玩游戏并将鼠标悬停在角色死亡动画的确切帧处时,会特别出现此问题。
- Town tutorials will now block NPC interactions until the tutorials have popped up, preventing players from getting softlocked outside town with an open tutorial.城镇教程现在会阻止 NPC 互动,直到教程弹出,从而防止玩家在打开教程的情况下在城镇外被软锁。
- Slime Merchant no longer softlocks the game if the player hasn’t unlocked Stranger cards.如果玩家尚未解锁陌生人卡,史莱姆商人不再软锁游戏。
- Fixed a bug where low numbers of cards and gems could increase to extreme values by timing purchases at specific moments. The variable now correctly handles negative numbers, preventing it from looping to the maximum possible value.修复了一个错误,该错误会导致少量的卡牌和宝石可能会因在特定时刻计时购买而增加到极值。该变量现在可以正确处理负数,防止其循环到最大可能值。
- Master Oracle and Traveler second quest and Stranger’s last quest now properly reset their counters.大师神谕者和旅行者的第二个任务以及陌生人的最后一个任务现在可以正确重置他们的计数器。
- Screens that display cards and still lacked rarity and rune level tooltips now include them.显示卡牌但仍然缺乏稀有度和符文级别提示的屏幕现在包含它们。
- The rarity tooltip bug while using a gamepad, where inspecting it would cut off other tooltips, has been fixed.修复了使用游戏手柄时的稀有度工具提示错误,检查它会切断其他工具提示。
- The trait filter bug in the deckbuilder, where the Trigger trait tooltip would not appear in certain situations, has been fixed.修复了卡组构建器中的特性过滤器错误,即在某些情况下不会显示触发特性工具提示。
- The Deckbuilder save and load list will no longer mix the deck list order after opening and closing those screens multiple times.Deckbuilder的保存和加载列表在多次打开和关闭这些屏幕后将不再混合Deck列表的顺序。
- Both the Cards and NPCs sections of the Guide now properly reset when returning to the main menu and loading a different save.现在,当返回主菜单并加载不同的存档时,指南的 Cards 和 NPCs 部分都会正确重置。
- An old issue where the Life Bar visual effect during healing did not display properly has now been fixed.修复了修复期间生命条视觉效果无法正确显示的旧问题。
- Promo Mourning: The Final Master Stranger quest now also rewards the player with a Mourning Promo card.促销哀悼: 最终的陌生大师任务现在也会奖励玩家一张哀悼促销卡。
Thank You ❤️ Happy Holidays!
谢谢你❤️,节日快乐!
🎄 We've been blessed to have been able to reach so many people in these almost two years with our game! What started as a small team trying to make a card game they would enjoy playing ended up becoming an amazing community full of incredible people, and we are so grateful for that.
🎄 我们很幸运能够在这近两年的时间里通过我们的游戏接触到这么多人!最初是一个小团队,试图制作一款他们喜欢玩的纸牌游戏,最终变成了一个令人惊叹的社区,到处都是了不起的人,我们对此非常感激。
We hope this update brings a bit of joy this holiday season! ✨ And that next year we can bring something new and amazing, not only for Dungeon Drafters fans, but for even more players to enjoy!
我们希望这次更新能在这个假期带来一点欢乐!✨ 明年我们可以带来一些新的和令人惊叹的东西,不仅为《地下城选秀》的粉丝,而且为更多的玩家带来乐趣!
Thank you, everyone, for an incredible year. See you in 2025! 🎁
感谢大家,度过了令人难以置信的一年。2025 年见!🎁
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手牌即力量!
在这款基于地格、具备轻度Rogue元素的地下城冒险游戏中,玩家将扮演一位对古代遗迹充满向往的年轻冒险者,选择角色、构筑独一无二的法术卡组,杀入古老的地下城,消灭威胁世界的邪恶势力与禁忌卡片。
本游戏的战斗系统基于地格,玩家可以运用自己的卡组,打出令人惊掉下巴的强大组合效果,让整个战场为之震撼。你将收集稀有卡牌,网罗丰厚财宝,营救迷路的冒险者,随后回到城镇准备下一次的冒险;努力闯入更深的地底,打造出彻底铲除邪恶势力的终极法术卡组吧。
游戏特色
- 魔法卡牌 - 在这里,卡牌就是武器。或以地震撕裂大地,或投出白炽的火球,还可召唤强力盟友,将敌人杀得片甲不留。
- 六大主角 - 每位冒险者都持有标志性的初始卡组,为游戏初期的打法指明方向。无论玩家选择以哪一位冒险者开始游戏,都有机会走上自己心仪的发展道路,随心所欲地打造最强卡组。
- 地城冒险 - 六大各具特色的地下城等你探索。每个区域的怪物都有各自的攻略要点,据此调整卡组乃至搜集对应卡片是致胜的关键。
- 死亡惩罚 - 探索地下城时,玩家可以选择继续向下探索,也可以见好就收,返回城镇。务必小心——若是贸然闯入深处,可能会面临失去卡组的风险!
- 卡组构筑 - 无论你是寻求最强力、最bug卡组的实力派,还是喜欢尝试新奇大胆组合的先锋派,抑或是只想达成100%卡册完成度的收集癖,都可以在本游戏的卡组构筑系统中找到独属于自己的乐趣。
- 冒险小镇 - 为下一次探险厉兵秣马的同时,玩家还可领略美丽的城镇风光。在这里,你可以交换卡片、购买新卡、激活增益、与NPC交谈,甚至触发极具挑战性的任务。
游戏配置
- 处理器: Ryzen 5 3600, Intel Core i5-11400 or better
- 内存: 16 GB RAM
- 显卡: Nvidia RTX 2060 or better
- DirectX 版本: 12
- 存储空间: 需要 2 GB 可用空间
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