诸千年高级版 Millennia v1.0.22991.F 集成Atomic Ambitions DLC -飞星(官中)
在《Millennia》中打造独属于你自己的国家吧。这是一款历史题材的回合制4X游戏,你将在横跨万年的历史中挑战自己的战略才能,以人类的黎明为始,一路走向无尽的未来。
资源更新日志
- 2024年11月14日:v1.0.21625 → v1.0.22991.F 集成Atomic Ambitions DLC
- 2024年8月29日:将游戏版本从v1.0.4升级至v1.0.21625
游戏截图
Atomic Ambitions DLC更新介绍
Hello!
Atomic Ambitions and Update 6 have been released! We will now have a look through what that entails below in the changelog!
你好!
原子野心 和更新6已经发布了! 我们现在必须看一看过什么需要的在下面的日志!
These notes cover the
Atomic Ambitions DLC and Update 6 for Millennia.
这些说明涵盖
原子野心 多明我会领袖和更新6几千年。
If you last played when we released
Ancient Worlds, you might want to peek at some of the changes since then. In particular, the Multiplayer Update at the end of September was substantial.
如果你最后一次玩的时候,我们释放
古老的世界你可能会想看看一些变化。 特别是, 多人更新 在九月底是巨大的。
Atomic Ambitions 原子野心
Details for all of the new things added in Atomic Ambitions can be found the original announcement and in the
Atomic Ambitions Developer Diary, but a summary of the major new additions follows:
详细信息对于所有新的东西添加在原子野心可以找到 原来的公布 和 原子野心 开发商的日记,而是一个摘要的主要新增加的内容如下:
- New Strategic Warfare System: Reduce an enemy’s ability to fight by targeting and damaging their Buildings using the new Strategic Warfare system. This system is part of the free update, but the Atomic Ambitions DLC provides additional ways to engage with it, such as the Siege Masters National Spirit.
新的战略战争的系统:减少一个敌人的战斗能力通过目标并破坏他们的建筑物中使用新的战略战争的系统。 这个系统是部分免费的更新,但《原子野心,多明我会领袖提供其他方式参与,例如围困主国家的精神。 - New Nuclear Weapons: The most powerful weapons known are now included in Millennia’s arsenal. Update 6 adds the Arms Race system and the basic set of nuclear options for all players, but Atomic Ambitions adds exclusive new options (the ICBM and Dirty Bomb Powers), the DEFCON system, Age of Wasteland, and the Nuclear Superiority National Spirit.
新的核武器:有最强大的武器已知现包括千年的武库。 更新6增加了的军备竞赛的系统和基本设置的核选择的所有玩家,但是原子野心增添了独特的新的选项(洲际弹道导弹和肮脏炸弹的权力),级防御状态的系统,年龄的荒地,和核优势的国家的精神。 - New Pollution System: Pollution-related items, “Bads”, are now part of the overall Goods model and must be dealt with to avoid their negatives. Update 6 adds this new element for all players, but the Atomic Ambitions DLC adds and exclusive option for processing later-game pollution through the new Cooling Tower Improvement.
污染的新系统:污染有关的项目,”商品”,现在是整体的一部分货物模型,必须加以处理,以避免其负面影响。 更新6增加了这个新的要素对于所有的球员,但原子野心DLC增加的和独特的选项进行处理之后游戏中的污染通过的新的冷却塔的改善。 - New Age of Wasteland: A unique new Age, Wasteland can become the future if Nations are a little too free in their use of nuclear weapons. Scavenge the irradiated world, fight with Mutants and Battle Cars, and attempt to rebuild civilization.
新时代的荒地:一个独特的新时代,荒地可以成为未来,如果联合国是有点太自由在他们使用核武器。 清除辐照的世界,争取有突变体和战斗车,并企图重建文明。 - New Age of Atom: A new Age 7, Atom is Wasteland’s peaceful cousin, an Age that involves the early discovery of atomic power and widespread enthusiasm for the peaceful uses of nuclear everything.
新时代,原子:一个新时代的7,原子是荒地,和平的表弟,一个时代,涉及的早期发现原子能的和普遍的热情为和平利用核能的一切。 - New Flower Child National Spirit: A new Age 8 National Spirit, Flower Child allows you to adopt an anti-nuclear war stance and attempt to prevent Armageddon.
新的花儿童的国家精神:一个新的时代,8个国家的精神,花儿童可以让你通过一项反核战争的立场和试图阻止世界末日。 - New Nuclear Superiority National Spirit: Dominate the Arms Race with Nuclear Superiority, a new National Spirit that allows you to become a nuclear superpower.
新的核优势的国家精神:主宰的军备竞赛与核优势,一个新的国家精神,让你成为一个核超级大国。 - New Siege Masters National Spirit: This new National Spirit allows you to focus on siege starting in Age 4. Build Siege Camps close to enemy Regions and construct Ballistae, Trebuchets, and Siege Towers to make short work of their defenses.
新的围攻主国家的精神:这个新的国家精神允许你把重点放在围攻开始的年龄在4. 建立包围营地靠近敌人的地区并建造弩,炮击和围困塔作简短的工作,他们的防御。 - New Wasteland Terrains: Age of Wasteland introduces new Wasteland terrains.
新的荒地地形的:年龄的荒地引入了新的荒地地形。 - New Wasteland Start: This new Game Option allows you to start a new game in the Age of Stone but on a post-apocalyptic Age of Wasteland map.
新的荒地开始:这个新游戏的选项,可以开始了一个新的游戏年龄的石头,但在后末日年龄的荒地地图。 - New Starting Bonus: Atomic Ambitions adds a Diplomatic Favor Starting Bonus.
新的开始奖励:原子野心增加了一个外交使有利于启动奖励。 - New Music: Atomic Ambitions adds awesome new tracks for Age of Atom and Age of Wasteland (and also a few in the general Future and Modern music sets).
新的音乐:原子野心增加了可怕的新的轨道为年龄的原子和年龄的荒地(以及一些一般的未来和现代音乐集)。 - New Landmarks: Six new Landmarks and their associated Expeditions are added by Atomic Ambitions – Wulingyuan, Rio Platano, Wadi Rum, Old Harry Rocks, Serengeti, and Ngorongoro Crater.
新的标:六个新的地标及其相关的探险是通过加入原子野心–武陵源,里奥普拉塔诺,瓦迪拉姆,老哈利岩石,塞伦盖蒂和恩戈罗恩戈罗火山口。 - New Chaos and Innovation Events: Atomic Ambitions adds a new set of Chaos and Innovation events, along with four new Innovation Buildings – Stonehenge, Great Sphinx, Ipet-Isut, Chateau De Chambord.
新的混乱和创新活动:原子野心增加了一套新的混乱和创新事件,以及四个新的创新建筑物的巨石阵,伟大的狮身人面像,Ipet-Isut,尚博尔城堡.
You can purchase
Atomic Ambitions here:
你可以购买
原子野心 在这里:
Millennia: Atomic Ambitions
千年:原子野心
2024年11月13日
添加至购物车
新品
¥98.00 日98.00
Simultaneous Multiplayer 同时多人Simultaneous Multiplayer has been steadily improved since being introduced with Ancient Worlds. (Thanks to everyone who has helped with testing in the public beta branch.)
同时多人一直在稳步改善,因为被引入古老的世界。 (谢谢大家谁有助于测试在公开测试分支。)
This feature is now ready for general use. We debated removing the “Beta” from it for Atomic Ambitions, but we felt it needs a little larger scale testing before we’ll allow it to completely graduate.
这一特征现在已准备好对一般用途。 我们讨论删除的”测试”,从它为原子野心,但我们认为它需要大一点规模的测试之前我们会允许它完全毕业。
There are specifics in the notes that follow, but the short version is that the version of Simultaneous Multiplayer included in Update 6 is ready for all players.
有细节中注意到,按照,但短版本,该版本的同时多人包括在更新6准备好所有的球员。
Millennia Update 6 千年更新6Items below are part of Millennia’s free update and available to all players.
以下各项部分的千年是免费的更新,并提供给所有的球员。
Featured Changes 功能的变化
- Added new default Nations:
加入新的默认国家:
- Italy: An AI Personality of Opportunist, and default starting bonus of Regional: +Influence.
意大利:一个人工智能个性的机会主义者和默认原奖金的区域性项目:+影响。 - Australia: An AI Personality of Diplomat, and default starting bonus of +Movement: Naval Units.
澳大利亚:一个人工智能个性的外交官和默认原奖金的运动:海军单位。 - Poland: An AI Personality of Cooperative, and default starting bonus of Regional: +Unrest Suppression.
波兰:个人工智能个性的合作,默认原奖金的区域性项目:+动荡的抑制。 - Mexico: An AI Personality of Isolationist, and default starting bonus of Regional: +Food.
墨西哥:AI人格的孤立主义,而默认原奖金的区域性项目:+食物。 - Mongolia: An AI Personality of Aggressive, and default starting bonus of Age I: Warband Unit.
蒙古:AI人格的侵略性的,默认的原奖金的年龄I:战团单元。
- Italy: An AI Personality of Opportunist, and default starting bonus of Regional: +Influence.
- Added a new Advanced Start to Game Options. You can now start games in Age 4, 6, or 8 and will begin the game with a setup reasonable for the Age. This also works in Simultaneous Multiplayer.
加入一个新的高级开始游戏的选择。 你现在可以开始游戏在4岁、6或8,并将开始游戏的设置合理的年龄。 这也适用于同时进行多人。 - Strategic Warfare changes:
战略性战争的变化:- Most Units that can take part in Strategic Warfare have new Unit Abilities. Land Units, like the Catapult, have a Barrage Ability (in addition to Siege Defenses) that allows them to attack enemy Armies. Air Units, like the Propeller Bomber have a Strategic Bombing toggle that allows them to switch between targeting Armies and Buildings.
大多数单位,可以采取部分在战略性战争的新单位的能力。 土地单位,就像弹射器,具有攻势的能力,(除了围攻的防御措施),允许他们来攻击敌人的军队。 空单位,如螺旋桨轰炸机有一个战略轰炸肘,允许他们之间的切换针对军队和建筑物。 - Units capable of delivering nuclear attacks now have a Unit Ability to specify this action, such as Nuclear Strike on Submarines or the Load Nuclear Payload toggle on Bombers.
单位能够提供核攻击,现在有一个单元能够指定这种行动,例如核攻击潜艇或负载核有效载荷的肘上的轰炸机。 - Siege Units can now attack at range, depending on the Unit. Guided Artillery, for example, can Siege Defense 3 hexes away.
围困的单位现在可以攻击的范围内,根据单元。 导火炮,例如,可以围攻的防御3的格子里。 - Damaged Buildings do not produce their normal Resource output, Goods output, Unrest Suppression, or Regional Efficiency.
损坏的建筑物不生产他们的正常资源输出的货物输出、制止动乱,或区域的效率。 - Damaged Buildings repair passively, based on the Production of the Region.
损坏的建筑物修复被动的基础上生产的区域。 - Building damage shows in tooltips and in the City UI, where they now have HP bars.
建筑物损坏显示了在提示,并在城市UI,他们在那里现在有惠普条。
- Most Units that can take part in Strategic Warfare have new Unit Abilities. Land Units, like the Catapult, have a Barrage Ability (in addition to Siege Defenses) that allows them to attack enemy Armies. Air Units, like the Propeller Bomber have a Strategic Bombing toggle that allows them to switch between targeting Armies and Buildings.
- Refreshed the Machinery National Spirit:
刷新该机制的国家精神:
- New Ideal unlocks a Charcoal Furnace Improvement, generates 1 Engineering XP and converts 2 Logs to 4 Charcoal.
新的地理解一个木炭炉改善,产生1工程XP和将2日志4木炭。 - New Charcoal Good (2 Production). Charcoal can also be used as fuel for Power Station, Power Generator, and Mega Powerplant.
新炭好(2生产)。 木炭还可以用作燃料的发电站,发电机和大型的动力。 - New Apprenticeship Ideal provides additional worker slot to Charcoal Furnace and Tinkerer.
新学徒的理想提供了额外的工作人员隙木炭炉和工匠. - Trebuchet Ideal changed to Gears and Pendulums, unlocks Clock Tower, unlocks and spawns a Trebuchet.
投石机的理想变为齿轮和摆,解除钟楼,解除并产生一个投石机.
- New Ideal unlocks a Charcoal Furnace Improvement, generates 1 Engineering XP and converts 2 Logs to 4 Charcoal.
- Refreshed Spec Ops National Spirit:
刷新的特种部队的国家精神:
- Tactical Insertion can no longer target tiles inside an enemy’s borders.
战术性插入,可以不再目标砖内部敌人的边界。 - Laser Targeting replaced with Air Supremacy Ideal, unlocks and spawns VTOL, increases Strategic Power, Strategic Targets, and Attack on Air Units.
激光瞄准替换空权的理想,解锁而产生的垂直起降,增加了战略力量的战略目标、以及攻击空中单位。 - Sabotage Ideal unlocks a Briefcase Nuke Unit Action for the Special Forces Unit.
破坏的理想解开手提箱核弹部行动的特种部队单元。 - VTOL Ideal replaced with Contact Local Resistance Ideal, unlocks Domain Power that spawns Rebels in an enemy Region.
垂直起降的理想所代替,与接触的地方性理想,解除域的力量,产生反叛分子在敌人的地区。
- Tactical Insertion can no longer target tiles inside an enemy’s borders.
- Refreshed the Colonialism National Spirit:
刷新的殖民主义国家精神:- Eminent Domain Ideal no longer provides a power. It now is a one-time effect that converts up to three Minor Nations into Vassals and applies an Integration bonus to all Vassals. For each Minor Nation that cannot be found (such as from none being left) a Settler spawns in your Homeland instead. The ideal was also moved from Tier 1 to Tier 3.
杰出的领域的理想不再提供电力。 它现在是一次性的效果,转换为最多三个小国的附庸,并适用于一个一体化奖金的所有附庸。 对于每一个小国,无法找到(例如,从没有被留)的定居者产生,在你的祖国,而不是。 理想的是,也从1级至3级. - Macro Economics Ideal moved from Tier 3 to Tier 2.
宏观经济的理想从第3至第2层。 - Overseas Colonization Ideal moved from Tier 2 to Tier 1, and now only spawns 1 Settler, down from 2.
海外殖民化理想的转移,从第2级,1级,现在只产卵1定居者,从2. - Added nested tooltip for the Colony Outpost Specialization to the Placer Claim Ideal / Power.
加嵌套工具提供的殖民地的前哨专业化的砂矿的权利要求的理想/力。
- Eminent Domain Ideal no longer provides a power. It now is a one-time effect that converts up to three Minor Nations into Vassals and applies an Integration bonus to all Vassals. For each Minor Nation that cannot be found (such as from none being left) a Settler spawns in your Homeland instead. The ideal was also moved from Tier 1 to Tier 3.
- Added new Resource and Reward Camp Abundance map generation Game Options.
加入新的资源和奖励营丰度地图产生游戏的选择。 - New map type – Enclosure. This map features harsh mountains and glaciers trapping all nations within a single landmass with one body of water. An arena-type map that forces all nations to fight for what little territory they have, with each open area separated by thick hills and forestation.
新地图类型的外壳。 这张地图的功能严酷的山脉和冰川捕获所有国家内的一个单一的陆地带的一个水体。 一个舞台型地图,迫使所有国家争取的是什么小小的领地他们有,每一个开放区隔开厚厚的丘陵和造林。 - New Chaos and Innovation events added to Age of Heresy, Age of Harmony, Age of Revolutions, and Age of Dystopia.
新的混乱和创新事件加入到年龄的异端邪说,年龄的和谐、年龄的革命,以及年龄的反乌托邦的. - Diplomacy UI now shows an AI player’s chance of accepting an offer, as well as a brief summary of some of the factors influencing that chance.
外交UI现在显示了一个艾球员的机会接受的提议,以及一个简短的摘要的一些因素影响这样的机会。 - Added the ability to Compel in Diplomacy. This allows Diplomatic XP to be spent to guarantee acceptance of a Diplomatic offer (when dealing with an AI player).
增加的能力,迫使在外交。 这使外交XP要花费的保证接受的外交提供(在处理与艾播放器)。 - A new Megaproject, the Manhattan Project, has been added. When completed, this unlocks nuclear weapons.
一个新的大型项目,曼哈顿项目,已增加。 当完成后,这个解除核武器。 - After nuclear weapons are discovered, the Arms Race system becomes active. This is a Faction system that provides bonuses or penalties based on each Faction’s nuclear weapon stockpile.
之后,核武器被发现的,军备竞赛的系统变为有效。 这是一个派别系统,该系统提供奖励或处罚基于每个派别的核武器储存。
Balance 平衡
PLEASE REMEMBER THAT BALANCE CHANGES WILL ONLY APPLY TO NEW GAMES.
请记住,平衡的变化将只适用于新的游戏。
- Updated overall Power economy.
更新的总体功的经济。- 1 Coal Worker = 1 Coal and 1 Power.
1煤工人=1煤和1权力。 - 1 Petroleum Worker = 1 Petroleum and 2 Power.
1石油工人=1石油和2权力。 - 1 Uranium Worker = 1 Uranium and 3 Power.
1铀工作=1铀和3权力。 - Stored Energy Good is now worth 10 Power Need (increased from 5).
储存的能量良好的现在是值得10源需要(从5个增加). - Adjusted Aether and Matter-Energy Condenser to both fall in line near Petroleum, but worse than Uranium.
调整奥德和物质-能冷凝器都落在线附近的石油,但比的铀。
- 1 Coal Worker = 1 Coal and 1 Power.
- Any Riots active when Age of Dystopia ends are now cleared.
任何骚乱活动时的年龄的反乌托邦结束现在清除。 - Added Arts XP bonuses to the Religion-related techs in Ages 3 and 4 to make the Arts Domain, and thus Religion, easier to access if you weren’t working on Arts previously:
增加艺术XP奖金的宗教有关的技术人员在3岁和4,以使艺术领域,因此宗教,更易于访问的如果你没有工作的艺术之前:- Age of Kings: Organized Religion (+10 XP).
年龄的国王:组织的宗教(+10XP)。 - Age of Monuments: Worship (+10 XP).
时代的遗迹:崇拜(+10XP)。 - Age of Plague: Sanctuary (+10 XP).
时代的瘟疫:保护区(+10XP)。 - Age of Kings: Spirituality (+5 XP).
年龄的国王:精神性(+5XP)。
- Age of Kings: Organized Religion (+10 XP).
- Computer Labs Improvements are now their own upgrade line (instead of being part of the Laboratory line).
计算机实验室进行改进,现在它们自己的升级线(而不是部分的实验室线)。 - Changed Age 7 Power Station and Age 8 Wind Farm to cost IP (to make it easier to bootstrap Power in Regions).
改变年龄7电站和8岁的风力农场的成本IP(使它更加容易引导的力量在地区)。 - Imperial Bombardment Ideal now buffs Strategic Power and Strategic Targets.
帝国的轰炸想现在好战略力量和战略目标。 - Increased City Attack power of Castles from 23 to 28.
增加城市的攻击力的城堡从23到28个。 - The Ancient Seafarer Legacy Ideal now includes Deep Water Utility Ships too.
古代的航海传统的理想现在包括深水公用事业的船只太多。 - Age of Singularity no longer unlocks Civil Bunker, now unlocks AI Warehouse.
年龄的奇点不再是解除民掩体,现在解除艾仓库。 - Buffed the Howitzer unit from 42 to 48 ATK.
磨光的榴弹炮单位从42至48攻击力。
Gameplay 游戏
- Existing Events that involved Capital Building damage or destruction were revised to use the new Strategic Warfare building damage system.
现有的事件,涉及首都建筑物损坏或破坏,修订了使用新的战略战争的建筑物损坏的系统。 - Added new Chaos Events that damage Capital Buildings.
加入新的混乱事件,损害资金的建筑物。 - Age of Ignorance Chaos Events no longer occur after the Age of Ignorance.
年龄无知的混乱事件不再发生后的时代的无知。 - When AI players evaluate Diplomatic offers, they now weight differences in Power differently. Specifically, when Power between two Nations is similar, it no longer has any impact on the chance of accepting or refusing the offer.
当AI玩家评价外交人提供,他们现在的体重差异功率不同。 具体地说,当权力两个国家之间的类似,它不再有任何影响的机会接受或拒绝的提议。 - Towns and Vassals can now be placed atop Goods (this destroys the Goods tile).
城镇和附庸,现在可以置之上的货物(这一销毁货物瓷砖). - Removed or revised a number of Events designed to reveal nearby Camps; the current implementation was confusing.
删除或修订的一些活动的设计,以揭示附近的营地;目前的执行情况是令人困惑。 - When a City is destroyed, any air Units there are now also destroyed.
当一个城市被摧毁,任何空单位现在也被摧毁。
AI 要
- Improved the AIs use of warships.
改进AIs使用的军舰。 - Improved how the AI uses siege weapons against cities.
改进如何AI使用的攻城武器对城市。 - Improved how the AI selects and builds Improvements.
改进如何AI选择并建立的改进。
UI / Art UI/技术
- Added a new icon to represent bonuses that increase Army size (to differentiate from Warfare XP-related upgrades / bonuses).
增加了一个新的图标以表示奖金,增加军队的大小(分化从战争XP相关的升级/赠金)。 - Adjusted the Army banner art to make player color more visible.
调整的军队横幅广告,艺术的使播放器颜色更多的可见的。 - Added support for showing more than four possible future Ages in the Technology screen.
增加支持表示超过四个可能的未来世纪中的技术屏幕上。 - Fixed issue with text overflow on Envoy.
固定的问题的文本溢出在特使。 - Improved tooltip clarity around rivers and lush terrains to better call out the terrain bonuses received from these locations.
改进的提示清楚周围的河流和茂密的地形最好打电话给了地形的奖金收到这些位置。 - Improved text related to Spec Ops National Spirit.
改进的文本有关的规范行动国家的精神。 - Fixed an issue with Unrest Suppression from Goods not always showing correctly in the Goods tooltip.
固定的问题与动乱制止从货物并不总是显示正确的货物的提示。 - Updated Diplomacy text to highlight Alliance and War warning information.
更新的外交文字,以强调联盟和战争的警告信息。 - Fixed an issue where “small penalty” was not showing in the Faction panel.
固定的问题在哪里”小罚”是不是表示,在派小组。 - Fixed an issue with how Goods that provide Unrest Suppression are shown in the Region panel.
固定的问题与如何货物,提供制止动乱显示在该区域小组。 - Added Unrest icon to relevant tooltips.
加入动乱的图标相关的提示。 - Updated and improved numerous Infopedia entries.
更新和改进多Infopedia项。 - Deforestation Domain Power now shows that it generates IP when used.
砍伐森林域的力量,现在显示,它所产生的IP时使用。 - Added Lush terrain tooltip for Food production.
加郁郁葱葱的地形工具提为粮食生产。 - The Build Helper no longer shows tabs for suggestions of what to build if you want more Chaos or more Unrest.
建立辅助不再显示标签的建议是什么建立的,如果你想要更多的混乱或更多动乱。 - Updated Shogunate Innovation tooltip for clarity.
更新后的幕府创新工具提供的清晰度。 - The Diplomacy UI now uses “+ +” and “- -“ to indicate factors that have greater impact on the AI’s decisions.
外交UI现在使用”++”和”–“来表示的因素有更大的影响大赦国际的决策。 - Updated the Diplomacy state tooltips to clarify the effects of each state.
更新的外交国家提示,以澄清作用的各国。 - National Spirits that have been completed now show a “completed” icon.
国家精神,已经完成,现在显示”完成”图标。 - Tooltips for starting bonuses now show bonus value.
提示开始的奖金,现在显示的奖励金的价值。 - Added missing Age of Ecology Infopedia and Help topics.
加入缺年龄的生态Infopedia和帮助的主题。 - Added sounds to a number of buttons that were missing these.
加听到一些按钮是缺少这些。 - Improved tooltip for Bow Hunter’s Harvest ability.
改进的工具提供弓猎人的收获能力。 - Revised the left column of the main UI (where Technology, Culture, and Domains are shown).
经修订的离开列的主要UI(技术、文化和域名所示)。 - Revised terminology around Victory Ages to be consistent
经修订的术语围胜利的年龄段是一致的 - Changed Expansion Overlay to show number of turns until expansion.
改变了扩大复盖显示数量的变,直到扩展。 - Amount of Wealth gained from deploying a Merchant now displays correctly on the same turn the Merchant is deployed.
量财富中获得部署一个商人现在正确地显示在同一转的商家进行部署。 - Changed Culture and Domain Power buff icons to use the icon of the Power instead of the icon of the resource gained / spent on the Power.
改变文化领域权力buff标来使用的电力而不是标的资源的获得/上花费的力量。 - Improved Expedition tooltip for clarity.
改进远征的提示清晰。 - Updated the Influence Infopedia entry.
更新的影响Infopedia项。 - Fixed tooltips for National Spirit Legacy items to correctly show that they come from the Legacy Ideal (not the National Spirit itself).
固定工具提示对国家的精神遗产的项目,以正确表明,他们来自旧版的理想(而不是国家精神本身)。 - Tweaked the glacier terrain texture.
调整了的冰川地形的纹理。 - Clarified tooltips for Crusader Ideal when Secular.
澄清工具提示十字军的理想在世俗。 - Made Sheep animate correctly.
做羊动画正确。
Simultaneous Multiplayer 同时多人(Some of these changes were part of the earlier MP Update but not in the notes.)
(一些这些改变的一部分的前MP更新,但不是在说明中。)
- Fixed several issues caused by splinter Nations in simultaneous multiplayer.
固定的几个问题引起分裂的国家同时进行多人。 - Fixed issues caused when too many players attempted to join a restored simultaneous multiplayer game.
固定的问题时引起太多的玩家试图加入一个恢复的同时多人的游戏。 - Fixed an issue where, while using speech-to-text, the chat dialog could fade and disable inputs.
固定的问题,同时使用语音到文本,聊天的话可能褪色和禁用的投入。 - Fixed issues related to player positions in lobby when restoring a simultaneous multiplayer game where a player has been previously eliminated.
固定的相关问题播放机的位置在大厅时恢复的同时游戏玩家以前已经消除。 - Fixed OOS condition related to Vassals.
固定住条件有关的附庸。 - Fixed multiple out of synch conditions (almost all OOS conditions are now fixed).
固定的多个不同步的条件(几乎所有的住条件现在固定的)。 - Fixed issues with lobby not allowing multiplayer savegames that involve splinter nations to load / resume.
固定的问题与大堂不允许多人的存档,涉及分裂国家,装载/恢复。 - Fixed an issue with locked workers causing a desynch.
固定的问题上锁的工人造成desynch. - Unsupported symbols in player names are now stripped out and not displayed (so if you have a bunch of emoji in your player name, you won’t see []s).
不支持的符号在球员的名字现在剥离出来并没有显示(所以如果你有一大堆的表情符号在你的球员的名字,你不会看到[]s)。 - Added a ready button to the multiplayer lobby (and automatic countdown when all are ready).
增加一个准备按钮多人堂(和自动倒数计时,所有都准备好)。 - Added a “healing system” to Simultaneous Multiplayer. This can detect and repair most desynchs between turns.
加入一个”治疗系统”,同时多人。 这个可以检测和修复最desynchs之间的轮流。 - Added a host migration system to Simultaneous Multiplayer. This allows games to continue if the host has been eliminated.
增加了一个主迁移的系统,同时多人。 这使得游戏继续如果主机已经被消除。 - Updated Simultaneous Multiplayer load system to use the correct loading screen art.
更多人同时负载系统的使用正确装载屏幕艺术。 - Made Advance Start Game Option work in Simultaneous Multiplayer.
由提前开始游戏选项工作同时进行多人。
Known Simultaneous Multiplayer Issues
已知的同时多人的问题
- When playing with a larger number of players, it is possible that two players will swap positions (and nations) when transitioning from lobby to the game. We’re working on a fix.
玩的时候有个大玩家的数量,可能的是,两个玩家将交换位置(和国家)过渡时从大厅的游戏。 我们正在修复。 - The Lobby can sometimes incorrectly assign player positions when re-hosting and loading a saved MP game. Once in game things will be restored correctly.
大堂可以有时错误地分配播职位的时候重新主持,并载入保存MP游戏。 一旦在游戏中的东西将恢复正确的。 - If the host of a MP game is eliminated, the next human player becomes the new host and is now responsible for saving the game and re-hosting future sessions. This is not yet communicated in game. You can tell if you’re the host if you have an enabled Save button in the Pause menu.
如果主机的一个MP游戏中被消除了,下一个人播放器就成为新的主机,现在是负责保存游戏和重新主持今后的会议。 这还不是传达的游戏。 你可以告诉你,如果你们的主,如果你有一个启用节省按钮在暂停菜单。 - There are still cases where a MP game can go out-of-sync between the host and clients. These issues will be resolved on the next turn the vast majority of the time. However, if the out-of-sync indicator is on every turn for multiple turns in a row it may be a good indication to have the host save the game, re-host the lobby, and load that saved game to clear any lingering issue.
还有的情况下MP游戏可以出去了同步之间的主机和客户。 这些问题将得到解决,在下一回合的绝大多数的时间。 然而,如果不同步的指标是在每一轮的多轮流行它可能是一个良好的指示有主省的游戏,重新主堂,并载保存游戏中清除任何挥之不去的问题。 - Using the advanced start feature in a MP game is more likely to generate initial out-of-sync issues, but they usually fix themselves over the first turn or two.
使用先进的启动功能,在一个MP游戏更有可能产生的初步同步的问题,但他们通常解决自己在第一轮或两个。
Modding
- Added an additional single-placement Map Cluster type.
加入一个附加的单个放置地图集群的类型。 - Fixed an issue with modded Goods not showing in the Resource overlay.
固定的一个问题与改装成货物不表示在资源重叠。 - Modding no longer “beta.”
改装不再是”测试阶段。”
Bugfixes 错误修正
- Fixed some incorrect warnings shown on loading old savegames.
固定的一些不正确的警告显示在加载旧存档. - Fixed issue with Guided Artillery using incorrect move sound.
固定的问题与导火炮的使用不正确举动的声音。 - Fixed missing sound effect on Unite Tribes and Keshig Unit Abilities.
固定缺失的声音效果上团结起来,部落和Keshig单位的能力。 - Fixed issue with Age of Monuments not properly following game speed setting.
固定的问题时代的纪念碑不正确地下游戏速度设置。 - Fixed an issue with being able to promote Leader Units to Generals multiple times (for no effect but at a cost of Warfare XP).
固定的问题能够促进领导单位将军多次(为没有效果但在成本的战XP)。 - Fixed an issue with the Flower Wars Ideal causing more religious conversion than intended.
固定的一个问题所花的战争的理想引起更多宗教转换比预期。 - Fixed an issue where undoing a Utility Ship upgrade could cause problems.
固定的一个问题撤销一个实用的船舶升级可能导致的问题。 - Fixed missing hover sound on Vassal Destroy Region button, Integrate button.
固定失踪悬停声音在附庸摧毁地区的按钮,整合按钮。 - Fixed missing hover sound on buttons in Victory / Defeat screens.
固定失踪悬停声音上的按钮在胜利/失败的屏幕。 - Fixed an issue that would cause odd visuals with mountain terrain when completing Quests in Age of Heroes.
固定的一个问题,该问题将引起奇怪的视觉效果,山地时完成任务在时代的英雄。 - Fixed an issue with resources that start the game hidden not playing their selection sound after being revealed.
固定的一个问题与资源的开始游戏隐藏不打他们的选择的声音之后被揭露。 - Fixed an issue where queueing the same Unit to be multiple times would sometimes cause the Unit to not show or to show an incorrect number of turns to build.
固定的一个问题,在那里排队相同的单元要多次,有时会导致单元以不显示或表明一个数不正确的轮流来建立。 - Fixed issues related to territory lost to Town destruction. This also fixes issues related to count limited Improvements being incorrectly left behind after Towns are destroyed.
固定问题有关的领土失去了镇的破坏。 这还解决了相关问题的数有限的改进被错误地之后留下的城镇被毁坏。 - Religious Improvements in a Region are now destroyed if the Region is captured (preventing Nations without a Religion from generating Faith when they should not).
宗教改善一个区域现在正在被销毁,如果该地区抓获(防止联合国没有一种宗教的产生信念的时候,他们应该不)。 - Removed bombing Unit Actions from Supersonic Lancer (fighter-type air Unit).
除去轰炸单位的行动从超音速职业者(战斗机型的航空单位)。 - Fixed the Floods Chaos Event to not occur when there are no valid targets.
固定洪水的混乱事件不会发生时没有有效的目标。 - Fixed an issue with correct display of itemized buffs on some Capital Buildings.
固定的一个问题有正确显示的逐项的爱好者在一些首都建筑物。 - Fixed Innovation Units, Buildings, and Improvements sometimes not unlocking their Infopedia entry.
固定的创新单位、建筑物和改进有时候不锁定解除他们的Infopedia项。
Misc
- Improved performance, especially performance in late-game interface.
改进的性能,尤其是表现在晚游戏的接口。 - Improved general pathing behavior to deal better with situations that involve overstacking.
改进的通路径的行为,以更好地处理情况,涉及overstacking.
Known Issue 已知的问题
- If you undo the destruction of a Transport Ship, it will leave the naval stack in a bad state.
如果你撤销毁运输的船舶,它将离开海军堆叠在一个糟糕的状态。
2024 Roadmap 2024年的路线图,
With that we come to the end of the changelog, we also come to the Roadmap for 2024, which we have updated below:
那我们来结束的日志,我们也来到路线图,于2024年,我们已更新如下:
关于游戏
在《Millennia》中打造独属于你自己的国家吧。这是一款历史题材的回合制4X游戏,你将在横跨万年的历史中挑战自己的战略才能,以人类的黎明为始,一路走向无尽的未来。历史的进程由你来决定,每次游玩你都能体验不同的时间线,你的一举一动都将谱写波澜壮阔的史诗故事。你将带领人民挺过危机时代,度过探索世纪,面对严酷挑战,抓住巨大机遇,打造盛世横贯古今的繁荣文明。
引领国家顺行于历史长河
描绘出横跨十个时代的历史绘卷,从首座城市落成,到人类走向太空。完成特定目标,即可将进程推动至特异时代。历史交替将带来崭新的规则,全新的科技,以及新异的单位。但要小心危机时代来临,若走上混乱无序的道路,世界或将踏入战乱频仍、疫病横行或无知蒙昧的未来。然而,智慧过人的领袖总是能化危机为机遇…谨慎选择前进的道路吧,历经的每个时代都将对人民、对世界产生无比深远的影响。
选择国家定位
在游玩过程中采用独特的国家精神,打造专属于你的国家。你的国家会是尚武成风,还是探索不倦呢?你的人民是会在大可汗的带领下强盛,还是在名垂千史的建造者的引领下繁荣?你会因擅长打造流行文化而万古流芳,还是会因主宰全球金融而永垂不朽?你打造的文化究竟是哪一部分会在历史中留下不灭的印记呢?
掌握深奥有趣的经济系统
精心运作经济系统,创造繁荣增长的建造大国。手握基础资源起家,采集食物,赚取财富,开动生产。稳步发展后,可将目光投向研究与改良设施,探索最佳转化路径,将简单货物转化为高价值产品。推动地区生产专门化,将铁熔铸成武器或工具,将木头加工成纸张或木材,将黄金熔铸成金币或首饰。将剩余货物按需求输送至各地,充实帝国粮仓,为广布各地的殖民地与工业腹地运送物质,为驻扎在敌人身侧的部队持续输送补给。
解锁科技,激发创意
积极获取知识并展开研究,推动科学与文化进步,解锁全新单位、建筑以及改良设施,发展城市的同时壮大军队实力。研究防御学以训练弓箭手,研究炼铁以掌握铁生产技术,研究行会体系以促进酿酒工业。特异时代与危机时代可提供独有的选项,从以太时代的云端庄园到乌托邦时代的水下城市,应有尽有。
胜利条件由你来定
踏入胜利时代,即可获得最终的胜利。在游戏接近尾声时(若策略得当,也可能更早),占据优势地位的国家将获得选择胜利条件的权力。世界上的其他国家将面临抉择,是该奋力一搏,比领头羊国家更早一步实现胜利?还是从中作梗,阻止领头羊国家达成目标?你可以不惜代价地在文艺复兴时代抓住胜机,也可以步步为营地推进到现代取得胜利。
《Millennia: Premium Edition》包含以下内容:
Wolfpack战团和Eagle弓箭手装饰物件
利用专属的Wolfpack战团和Eagle弓箭手服饰让你的单位在《Millennia》中与众不同。该服饰包可通过Premium Edition立刻获得,能为你的战团解锁独特的狼皮服饰。弓箭手单位将会获得以鹰为灵感的服饰,象征着他们精准的箭术和锐利的眼神。
Millennia: Ancient Worlds
在Millennia: Ancient Worlds中向人类的新时代迈出第一步。你的人民仍然居无定所,过着四处流浪的游牧生活,而你需要率领他们,建立定居点。全新的游牧游戏开局,全新的国家精神,全新的经济产品和全新的国家初始加成。
Millennia: Atomic Ambitions
在Millennia: Atomic Ambitions中探索原子的奥秘并彻底改变世界。Premium Edition中能够利用原子的力量造福全人类,但稍有不慎,整颗星球都会成为被辐射落尘笼罩的废土世界。包括两个全新的时代,全新的国家精神以及策略战争系统增加核选项。
游戏配置
- 操作系统: Windows® 11
- 处理器: Intel® Core™ i7-9700K | AMD® Ryzen™ 5 5600X
- 内存: 16 GB RAM
- 显卡: Nvidia® GeForce™ GTX 1060 (6GB) | AMD® Radeon™ RX 590 (8GB)
- DirectX 版本: 11
- 存储空间: 需要 10 GB 可用空间
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