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图片[1]-免费下载| 依琳 Elin Build.16975002 -飞星(官中)-飞星资源论坛

依琳 Elin Build.16975002 -飞星(官中)

本作是Rougelike型RPG「Elona」的续作。这是一款集冒险,生活,制造,建设家园玩法为一体的沙盒游戏。故事将以悠远的神话为背景,围绕人类与艾莱亚两个种族拉开故事的帷幕。你会在这片伊尔瓦的大地上留下怎样的伤痕呢?

资源更新日志

  • 2025年1月15日:Build.16745460 → Build.16975002
  • 2024年12月16日:Build.16522249 → Build.16745460
  • 2024年11月27日:Build.16357269 → Build.16522249
  • 2024年11月12日:Alpha.20.59 → Build.16357269

更新内容

Update 23.74 Stable  更新 23.74 稳定版

■ 1/4 2024 EA 23.74
(Translated by ChatGPT)  (由 ChatGPT 翻译)

[Added Content]  [添加内容]

* Unlock "Haunted Manor" Early DLC.
* 解锁“闹鬼庄园”早期 DLC。

* Added brush recipe to Loytel's wares.
* 为 Loytel's 商品添加了画笔配方。

* Added butcher knife to initial recipes (experimental. A tool guaranteed to yield a large amount of meat and fur).
* 在初始食谱中添加了屠刀(实验性。保证产生大量肉和毛皮的工具)。

* Added mortar recipe to Loytel. Added mochi production to mortar recipes (mochi categories and performance are tentative).
* 为 Loytel 添加了砂浆配方。在砂浆配方中添加了麻糬生产(麻糬类别和性能是暂定的)。

* Added "transparent blocks" to Build Mode.
* 在建造模式中添加了“透明方块”。

* Added recipe for "door frames."
* 添加了“门框”的配方。

* Added roof (awning) recipes to loom.
* 为 loom 添加了屋顶(遮阳篷)配方。

* Added a low chance for "Lucky Moon" to visit homes (increased probability when following Ehekatl, occurs once per year per base, doubles resident production, doubles max guest count, all guests are wealthy, and grants Kumiromi secret experience. Effects are still under adjustment).
* 增加了“幸运月”拜访房屋的低几率(跟随 Ehekatl 时概率增加,每个基地每年发生一次,居民产量翻倍,客人数量上限翻倍,所有客人都很富有,并提供 Kumiromi 秘密经验。效果仍在调整中)。

* Added several illustrations to the in-game gallery.
* 在游戏内画廊中添加了几幅插图。

* Added four new panty skins.
* 添加了四个新的内裤皮肤。

* Added two new friendship levels (friendship above 500 will now increase more slowly).
* 新增了两个新的友谊等级(高于 500 的友谊等级现在增加得更慢)。

* Added a "Show menu only when Shift key is pressed" option to container settings when "Advanced Menu" is enabled.
* 在启用“高级菜单”时,在容器设置中添加了“仅在按下 Shift 键时显示菜单”选项。

* Added recipe for "curtain doors."
* 添加了“窗帘门”的配方。

* Added three new monsters.
* 添加了三个新怪物。

* Updated Chinese translations.
* 更新了中文翻译。

[Highlights]  [亮点]

* A gentler world for Corgon. Taming animals through brushing and acquiring meat through slaughtering.
* 对 Corgon 来说是一个更温和的世界。通过刷牙驯服动物,通过屠宰获取肉类。

* Added Rare Species feat to Corgon.
* 为 Corgon 添加了稀有物种壮举。

* Killing NPCs or cats with the "Rare Species" feat now lowers Karma.
* 用“稀有物种”技能杀死 NPC 或猫现在会降低业力。

* Added hobbies and jobs to Quruitzia, Corgon, and Kettle.
* 为 Quruitzia、Corgon 和 Kettle 添加了爱好和工作。

* Yvan's Flame of War now charges based on ally or resident deaths, granting 2 charges for minions and 30 for non-minions.
* 伊万的战争之火现在根据盟友或居民的死亡次数收费,为仆从提供 2 次充能,为非仆从提供 30 次充能。

* Added all-faction enchantment to ★Warmonger.
* 为 Warmonger 添加了全派系附魔★。

[Additions and Changes]  [新增和更改]

* Added livestock and guest labels to hover guide for NPC mouseover.
* 为 NPC 鼠标悬停指南添加了牲畜和客人标签。

* Fertility added to tents.
* 帐篷的生育能力增加。

* Improved snow rendering on blocks and roofs during snowfall.
* 改进了降雪期间物块和屋顶上的雪渲染。

* Allowed placement of obstructive furniture even when non-enemy NPCs occupy the tile.
* 允许放置阻碍性家具,即使非敌方 NPC 占据了图格。

* Allowed tent placement in remote locations.
* 允许在偏远地区放置帐篷。

* Party members revived at home will rejoin the party automatically when entering the home.
* 在家中复活的队员将在进入家中时自动重新加入队伍。

* Enabled use of map and design boards inside tents.
* 允许在帐篷内使用地图和设计板。

* Prevented harvesting crops that are not ready when holding the mouse for continuous harvest.
* 防止在按住鼠标进行连续收割时收割尚未准备好的农作物。

* Reduced hobby and job efficiency for residents with low friendship.
* 降低友谊度低的居民的爱好和工作效率。

* Skinned items now display all options during crafting (recipes and levels remain the same).
* 蒙皮物品现在在制作过程中会显示所有选项(配方和等级保持不变)。

* Ripened containers now perform stack checks upon ripening.
* 成熟的容器现在在成熟时执行堆栈检查。

* Added resident and livestock count/max display to resident board tabs.
* 在居民板选项卡中添加了居民和牲畜数量/最大显示。

* Increased chance of generating marbled meat based on Anatomy skill when slaughtering.
* 屠宰时根据解剖技能生成大理石纹肉的几率增加。

* Detector now beeps if sound effects or master volume is low.
* 如果音效或主音量较低,检测器现在会发出哔哔声。

* Summoned NPCs now generate with 0 interest and no fur.
* 召唤的 NPC 现在生成时兴趣为 0 且没有毛皮。

* Cleanliness gradually decreases over time (only affects PC and influences friendship gain rate). Cleanliness is restored through brushing, toilets, or hot springs. Cleanliness won't drop below normal. This feature may be toggleable in future custom difficulty settings.
* 清洁度会随着时间的推移而逐渐降低(只影响 PC 并影响友谊获得率)。通过刷牙、厕所或温泉来恢复清洁。清洁度不会低于正常水平。此功能可以在未来的自定义难度设置中切换。

* Slightly increased spawn rate for melee weapons.
* 略微提高了近战武器的生成速度。

* Adjusted taste evaluations during meals (calculated by all taste-related traits combined).
* 调整了用餐时的口味评估(由所有与口味相关的特征合并计算)。

* Neutral NPCs no longer turn hostile when afflicted by "Enemy of All Life" during Incognito.
* 中立 NPC 在隐身期间受到“万物之敌”的影响时不再变为敌对状态。

* Adjusted calculation for -1 MP/SP consumption in Ehekatl magic (expected value now under -1).
* 调整了 Ehekatl 魔法中 -1 MP/SP 消耗的计算(预期值现在低于 -1)。

* Adjusted calculation for -1 SP consumption in Farmer's Back feat (stamina is now consumed probabilistically).
* 调整了 Farmer's Back 壮举中 -1 SP 消耗的计算(耐力现在按概率消耗)。

* Implemented effect for "Hometown Love" Home Skill.
* 实入“家乡之爱”家庭技能的效果。

* Increased "Lucky Moon" occurrence rate with "Luck" Home Skill.
* 提高“幸运”Home 技能的“幸运月”发生率。

* Taming difficulty now scales as follows: animal NPCs (easy) < non-humanoid NPCs < humanoid NPCs (hard). Engaged targets are even harder.
* 驯服难度现在调整如下: 动物 NPC(简单) < 非人形 NPC < 人形 NPC(困难)。交战目标更难。

* Brushable NPCs now display icons based on current friendship.
* 可刷的 NPC 现在会根据当前的好感度显示图标。

* Friendship levels above a certain threshold no longer decrease through conversations or brushing, and gain rates are slightly increased.
* 超过一定阈值的好感度等级不再通过对话或刷牙而降低,并且获得率会略微增加。

* Allowed drawing water from sinks, aquariums, tubs, toilets, etc., using watering cans.
* 允许使用喷壶从水槽、水族箱、浴缸、厕所等处取水。

* Fixed materials for some items like microchips.
* 修复了一些物品(如微芯片)的材料。

* Highlighted containers in inventory on mouseover.
* 鼠标悬停时高亮显示库存中的集装箱。

* Adjusted breeding rates by race.
* 按种族调整了繁殖率。

* Added friendship icons to resident board lists.
* 在居民论坛列表中添加了好友图标。

* Kizuami and Horome now accept mochi, kagami mochi, sake, and ceremonial sake as offerings.
* Kizuami 和 Horome 现在接受麻糬、镜麻糬、清酒和礼仪清酒作为供品。

* Renamed "Sockets" for ranged weapons to "Modification Sockets."
* 将远程武器的“插槽”重命名为“修改插槽”。

* Allowed placing items on blocks with "Allow construction over items" enabled (unsupported feature).
* 允许在启用“允许在项目上构建”的块上放置项目(不支持的功能)。

* Base danger and content generation levels now factor into calculations beyond guest generation.
* 基础危险和内容生成级别现在会考虑访客生成之后的计算。

* Sown seeds now place below signposts and similar items.
* 播下的种子现在会放置在路标和类似物品下方。

* Weak stats now always display in red on the info bar regardless of enchantment bonuses.
* 弱属性现在总是在信息栏上显示为红色,无论附魔加成如何。

* Enabled cleaning of unreachable areas blocked by walls.
* 可以清洁被墙壁挡住的无法到达的区域。

* Broom cleaning now starts adjacent to the cleaning target. Cleaning water puddles takes more time.
* 扫帚清洁现在开始在清洁目标附近。清洁水坑需要更多时间。

* Increased gene slots for races with "Rare Species" feat by 2. Added -2 gene slots to the "Rare Species" feat itself. Added "Rare Species" to the immortal younger sister.
* 具有“稀有物种”特性的种族的基因槽位增加 2 个。为“稀有物种”特性本身添加了 -2 个基因槽。为不朽的妹妹添加了“稀有物种”。

* All store goods except dangerous books now come identified.
* 除危险书籍外,所有商店商品现在都可以识别。

* Guests now leave with their minions when departing from a base.
* 访客现在在离开基地时会带着他们的仆从离开。

[Mod-Related]  [Mod 相关]

* User maps no longer generate contents in empty containers (effective for newly uploaded maps).
* 用户地图不再在空容器中生成内容(对新上传的地图有效)。

* Fixed errors caused by Mod items in the light source slot after uninstalling.
* 修复了卸载后光源槽中 Mod 项目导致的错误。

* Added post-processing for quests tied to uninstalled Mods.
* 为与已卸载的 Mod 相关的任务添加了后处理。

* Improved post-processing after Mod uninstallation.
* 改进了 Mod 卸载后的后处理。

[Fixes]  [修复]

* Fixed faction enchantments triggering even after unequipping items.
* 修复了在卸下物品后仍会触发阵营附魔的问题。

* Ensured save files include original zip after de-clouding without deleting it. Zip files are used when game files are missing.
* 确保保存文件在去云后包含原始 zip 而不删除它。当游戏文件丢失时,使用 Zip 文件。

* Fixed overflow in base heirloom value calculations.
* 修复了基本传家宝价值计算中的溢出问题。

* Prevented recovered resources from entering locked containers within delivery box ranges.
* 防止回收的资源进入交货箱范围内的上锁容器。

* Fixed items stacking in lower-priority shared containers when residents deposit items.
* 修复了居民存放物品时物品堆叠在较低优先级共享容器中的问题。

* Fixed simultaneous casting of party-wide spells using multiple hotkeys.
* 修复了使用多个热键同时施放全队法术的问题。

* Corrected recipe ingredient categories for deluxe cakes, burgers, and Gourmet 2 feat spices.
* 更正了豪华蛋糕、汉堡和 Gourmet 2 壮举香料的配方成分类别。

* Fixed containers not closing when right-clicking their background.
* 修复了容器在右键单击其背景时不关闭的问题。

* Fixed friendship-based feat point XP bonuses not being applied.
* 修复了基于友谊的壮举点 XP 加成未应用的问题。

* Corrected material selection in recipes when excluded materials were moved to designated containers.
* 更正了将排除的材料移动到指定容器时配方中的材料选择。

* Prevented harvested items from entering locked containers within resource signpost ranges.
* 防止收获的物品进入资源路标范围内的上锁容器。

* Other minor fixes and adjustments.
* 其他小的修复和调整。

[Notes]  [备注]

* Brooms now search within a 3-tile radius for additional trash during cleaning.
* 扫帚现在会在清理过程中在 3 格半径内搜索额外的垃圾。

* Taming humanoid NPCs has lower efficacy. A dedicated feat to improve this may be added.
* 驯服人形 NPC 的效能较低。可以添加专门的功能来改进这一点。

* Plans to add simple economy elements and store/money systems to prevent reliance on a single income method in late-game. Custom difficulty options for adjusting drop rates and economy toggles are under consideration, aiming for implementation in Nightly by month-end.
* 计划添加简单的经济元素和商店/货币系统,以防止在游戏后期依赖单一收入方法。用于调整掉落率和经济切换的自定义难度选项正在考虑中,目标是在月底之前在 Nightly 中实施。

* Doors placed on blocks are shorter than those on walls due to height differences (intended).
* 由于高度差异(有意),放置在砌块上的门比放置在墙上的门短。

* "Runes" are still not implemented.
* “符文” 仍未实现。

* Balancing gods is ongoing. Currently weaker gods may receive a third blessing for significant boosts. Temporary buffs will aim for averages without sacrificing potential future improvements.
* 平衡之神正在进行中。目前较弱的神可能会因显着提升而获得第三次祝福。临时增益将以平均值为目标,而不会牺牲未来潜在的改进。

* Two types of tent walls are available.
* 有两种类型的帐篷墙可供选择。

* Costumes like mascots can also appear in dungeons at low probabilities (intended).
* 像吉祥物这样的服装也可以以低概率出现在地牢中(有意)。

启动说明

注意:通过“steamclient_loader.exe”启动游戏[/su_note]

游戏截图

图片[2]-免费下载| 依琳 Elin Build.16975002 -飞星(官中)-飞星资源论坛
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关于游戏

本作是10年前发行的高自由度名作「Elona」的续作,在「Elona」中有无数踏上不归之途的冒险者创造了属于他们的故事。本作在保留前作Roguelike游戏玩法的同时,还引入了制作、生存元素和基地建设与运营的玩法,带来更加自由与混沌的游戏体验。

在这里你将化身冒险者,与同伴或宠物们一起自由自在地生活。你可以随心所欲的在这个世界上留下属于你的足迹或伤痕。

主要特色:

  • 基于Rougelike的沙盒,开放世界RPG。
  • 生活,生存,制造,建设据点/城市,运营,装修,钓鱼,偷窃,演奏,务农,养殖,生产,开店经营,旅游,等等等等…。
  • “无限生成随机玩法”和“忠实于世界观固定玩法”的融合。
  • 一款仍会不断扩充世界与玩法的游戏,会在正式发布后继续更新。
  • 围绕人类和艾莱亚以及异形之森的史诗故事的序幕。
图片[14]-免费下载| 依琳 Elin Build.16975002 -飞星(官中)-飞星资源论坛

游戏配置

  • 操作系统 *: windows 7
  • 处理器: SSE 2 (Pentium 4 or later)
  • 内存: 4 GB RAM
  • DirectX 版本: 10
  • 存储空间: 需要 1 GB 可用空间
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