风暴之城/抵抗风暴/对抗风暴 Against the Storm v1.3.2R -飞星(官中)
这是一款黑暗奇幻风格的城市建造模拟游戏,在游戏中,你将在席卷而来的灾变之中担起重建文明的使命。作为女王的总督,你将带领人类、海狸、狐狸、蜥蜴以及鸟身女怪们开拓荒野,为文明的遗民们构筑崭新的未来。
资源更新日志
- 2024年12月23日:v1.3.2r → v1.6.2
更新内容
Elder Update (1.6) out now!
Elder Update (1.6) 现已推出!
Greetings, Viceroys! 总督们,您好!
The holiday season is almost here, and we’re not coming empty-handed. We’ve just released the Elder Update (1.6), which introduces:
假期快到了,我们不会空手而归。我们刚刚发布了 Elder Update (1.6),其中引入了:
- 3 new World Events (including one made in collaboration with dotAGE)
3 个新的世界事件(包括与 dotAGE 合作制作的一个) - A revamp and rebalance of World Events
世界大事的改版和再平衡 - 3 new buildings for World Events
3 个世界活动新建筑 - And more! 还有更多!
But that’s not all — you can now find the Beaver Villager in dotAGE!
但这还不是全部 – 您现在可以在 dotAGE 中找到 Beaver Villager!
Read on for more details about the collaboration, the full changelog with notes, and important information about settlement saves.
请继续阅读有关合作的更多详细信息、带有注释的完整更新日志以及有关结算保存的重要信息。
Important: Due to numerous systemic changes, the update will close ongoing settlements to prevent potential issues. As compensation, you’ll receive Citadel Resources equivalent to winning that game, along with a Royal Resupply. Your Cycle progress and meta progress will remain intact.重要:由于许多系统性变化,此更新将关闭正在进行的结算以防止潜在问题。作为补偿,您将获得相当于赢得该游戏的 Citadel 资源,以及皇家补给。你的周期进度和元进度将保持不变。
If you’re eager to finish your current settlement, you can temporarily access a special Steam branch with version 1.5. Details on how to do this can be found at the end of the update notes. However, we recommend using this option only as a last resort.如果您急于完成当前的结算,您可以临时访问一个 1.5 版本的特殊 Steam 分支。有关如何执行此操作的详细信息,请参阅更新说明的末尾。但是,我们建议仅将此选项用作最后的手段。
P.S. The Seam Winter Sale is live now and you can get Against the Storm and the Keepers of the Stone DLC on a discount and in the Complete Edition bundle:
P.S. The Seam 冬季特卖现已上线,您可以以折扣价和完整版捆绑包获得 Against the
dotAGE x Against the Storm
dotAGE x 逆风
The titular Elder from today’s update is a VIP character from dotAGE who makes an appearance in Against the Storm as a new World Event.
今天更新中名义上的长老是来自 dotAGE 的 VIP 角色,他作为新的世界事件出现在 Against the Storm 中。
In this event, you’ll either need to prepare for impending doom or prove to the Elder that his forest is safe. Succeeding in the latter will reward you with a purring companion for the next three games in the Cycle. This companion provides a resolve boost and reacts to petting via cursor clicks.
在这种情况下,您要么需要为即将到来的厄运做好准备,要么向长老证明他的森林是安全的。在后者中取得成功将奖励您在周期中接下来的三场比赛中发出咕噜咕噜的同伴。这个同伴提供决心提升,并通过点击光标对抚摸做出反应。
DEVELOPER NOTES 开发人员说明
Today’s update is a bit smaller than usual, but it still introduces some exciting new content. Most notably, we’re adding three new world map events and are revamping several of the existing ones. Alongside this, we’re rebalancing a number of perks, improving the UI in a few places, and (as always) fixing bugs. So without further ado, let’s dive into the details.
今天的更新比平时要小一些,但它仍然引入了一些令人兴奋的新内容。最值得注意的是,我们将添加三个新的世界地图活动,并正在改进几个现有的活动。除此之外,我们还将重新平衡一些福利,改进一些地方的 UI,并(一如既往地)修复错误。因此,事不宜迟,让我们深入了解细节。
First up, the new world events. As you may have seen in the intro to this article, we’re collaborating with dotAge – another amazing roguelite city builder. In fact one of the new events, the First Elder, is directly inspired by Matus from dotAge. This event also introduces a special reward for solving it: a cat ally who will stay with you for 3 games, increasing both the Resolve and crit chance of your villagers.
首先,新的世界事件。正如您可能在本文的介绍中看到的那样,我们正在与 dotAge 合作 – 另一款出色的 roguelite 城市构建器。事实上,其中一个新事件,即 First Elder,直接受到了 dotAge 的 Matus 的启发。此活动还引入了解决它的特殊奖励:一个猫盟友,他将陪伴您 3 场比赛,增加村民的决心和暴击率。
In addition to the First Elder, we’re adding two other world events: the Blight-Ridden Viceroy and the Ghost Town. To learn more about their lore, the decisions you can make when solving them, and their rewards, be sure to check out the full changelog below.
除了长老之外,我们还将添加另外两个世界事件:枯萎总督和鬼城。要了解更多关于他们的传说、解决它们时可以做出的决定以及它们的奖励,请务必查看下面的完整更新日志。
This update also brings much-needed balance changes to a lot of the already existing world events – and these aren’t just minor numerical tweaks, but go as far as completely reworking some of them. For example, in the Somber Procession event, players will no longer have the option to give away 3 Reserve Embarkation Points. Instead, they’ll be tasked with hosting a Funeral Feast (win a game after solving the three-part Funeral Feast event). In return, they’ll receive a service building for the next 3 games – the Feast Hall.
此更新还为许多已经存在的世界事件带来了急需的平衡性更改 – 这些不仅仅是微小的数字调整,而是完全重新设计了其中一些事件。例如,在 Somber Procession 活动中,玩家将不再可以选择赠送 3 个储备登船点数。相反,他们的任务是举办一场葬礼盛宴(在解决由三部分组成的葬礼盛宴事件后赢得一场比赛)。作为回报,他们将获得未来 3 场比赛的服务建筑 – 盛宴大厅。
Our goal with these changes was to make world events more exciting and varied, while experimenting with some unique new mechanics. At the same time, we wanted to address common concerns, such as the lack of control and feedback in events that require certain goods at the end of the game. Previously, these goods could be unexpectedly consumed by production, rain engines, or other mechanics, causing players to fail the event without really knowing why. To fix this, we’ve changed these events to trigger an upfront payment instead. This change makes it much easier to track progress and control the exact moment when you complete an event.
我们做出这些改动的目标是让世界事件更加刺激和多样化,同时尝试一些独特的新机制。同时,我们想解决一些常见的问题,比如在游戏结束时需要某些物品的活动中缺乏控制和反馈。以前,这些物品可能会被生产、雨车或其他机制意外消耗,导致玩家在不知道原因的情况下无法完成活动。为了解决这个问题,我们更改了这些事件以触发预付款。通过此更改,可以更轻松地跟踪进度并控制完成事件的确切时刻。
Another example is the new Forsaken Town event added in 1.5. Its tuning felt a bit unfair at times, so we decided to rebalance it (for example, you will no longer start the game during the Storm).
另一个例子是 1.5 中新增的 Forsaken Town 事件。它的调整有时感觉有点不公平,因此我们决定重新平衡它(例如,您将不再在风暴期间开始游戏)。
World events aren’t the only focus of this update. We also took a closer look at Cornerstones, buffing and revamping some of the weaker ones, and removing those that didn’t offer any satisfying synergies. Additionally, we slightly improved the way Cornerstones are drawn in each game to make more of them match the resources and needs present in a specific run.
世界事件并不是本次更新的唯一重点。我们还仔细研究了基石,增强和改造了一些较弱的基石,并删除了那些没有提供任何令人满意的协同作用的基石。此外,我们略微改进了每场比赛中基石的绘制方式,使更多基石与特定游戏中存在的资源和需求相匹配。
In the near future, we’re planning on doing a bigger Cornerstone rebalance – not just by boosting the numbers on weaker perks, but also by reworking some effects entirely and fine-tuning certain underlying game systems. We also aim to expand the new perk-drawing system to include effects from traders, as well as rewards from events and orders. That said, we’re approaching these changes a bit slower and with more caution, because we want to avoid making the game too linear or predictable. Our ultimate goal is to reduce useless rolls and rewards while staying true to the “play the hand you are dealt” philosophy that defines Against the Storm.
在不久的将来,我们计划进行更大规模的基石再平衡——不仅通过提高较弱特性的数量,还通过完全重制一些效果并微调某些底层游戏系统。我们还计划扩展新的特权抽奖系统,以包括来自交易者的效果,以及来自活动和订单的奖励。也就是说,我们处理这些更改的速度要慢一些,也要谨慎一些,因为我们想避免让游戏过于线性或可预测。我们的最终目标是减少无用的掷骰子和奖励,同时忠于定义 Against the Storm 的“玩你拿到的牌”的理念。
For more insights and information, you can check the recording of our recent livestream:
有关更多见解和信息,您可以查看我们最近的直播录像:
Finally, as with every update, there are a number of UI improvements – mainly text tweaks this time – and bug fixes, mostly related to some issues with the new DLC biome.
最后,与每次更新一样,有许多 UI 改进——这次主要是文本调整——和错误修复,主要与新 DLC 生物群落的一些问题有关。
Many of these changes came directly from your feedback and reviews, showing how much your input helps shape the game. Please continue sharing your feedback and thoughts — we’re listening!
其中许多更改直接来自您的反馈和评论,显示了您的意见对塑造游戏有多大帮助。请继续分享您的反馈和想法 – 我们正在倾听!
Happy Holidays 节日快乐
As the year comes to a close, we want to take this opportunity to thank you for an incredible 2024. It’s been a joy to deliver new updates for the game and to develop it with your invaluable support.
在今年即将结束之际,我们想借此机会感谢您为我打造了令人难以置信的 2024 年。很高兴为游戏提供新的更新,并在您的宝贵支持下开发它。
We wish you a wonderful holiday season and a cheerful New Year! We’re excited for what’s to come in 2025 — with more content on the horizon for Against the Storm!
我们祝您节日快乐,新年快乐!我们对 2025 年的内容感到兴奋——《Against the Storm》的更多内容即将推出!
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评测
“我先把话说在前头:《风暴之城》是今年最好的游戏之一。”
Rock Paper Shotgun
“这款游戏与《魔兽争霸 3》的风格遥相呼应,同时保留了 Shiro Games 出品的《北境之地》的深度和复杂性,这是一款非常吸引人的游戏,节奏非常完美,玩家不仅要与游戏内的胜算作斗争,还要与自己在睡前再建一个城镇的强烈愿望作斗争。”
PCGamesN
“每次都会有新鲜的游戏体验。《风暴之城》是一款罕有且优秀的城市建设游戏,你将引领城市在混乱中茁壮成长,在完美的平衡中不断生存。随着你不断学习适应,新的挑战也会不断出现。”
Eurogamer
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你的角色是一名总督,奉焦枯女王之命,带领民众开拓荒野,并将遗失的财富带回火山城 —— 在枯萎风暴毁灭旧世界后,文明仅存的最后堡垒。与多数生存类城市建造模拟游戏不同,在《风暴之城》中,你所要建造的并不仅仅是一座城市,而是一张庞大而繁盛的定居点网络;这些定居点的人口由多种多样的奇幻种族所构成,每一个种族都有他们各自的专长和所需。然而,在荒野之中潜伏着数不清的危险,而无尽的风暴也会将你的子民逼入绝境。当你的定居点全部沦陷时,此次的远征大概也将到此为止 —— 但游戏并不会就此结束。作为一款Roguelite式的城市建造模拟游戏,在《风暴之城》中,每一次重新向荒野进发时,你都能将以往征程中的资源、升级、以及经验沿用到新的征途之中。
狐狸、海狸、蜥蜴、人类和鸟身女怪并肩,为生存而斗争。上至奢侈品和娱乐品味,下至住房和烹饪偏好,利用每个群体的优势,平衡不同的需求。你是会选择制造雨衣、酿造麦芽酒、烘烤馅饼,在与森林中的敌人对峙时鼓舞士气,还是会将某个物种的需求优先于其他物种,以便更迅速地为焦枯女王效力?
体验Roguelite元素的加入而可玩性更强的城市建造模拟游戏。在一个广阔的世界地图上建立和管理多个定居点,同时收集有价值的资源,以升级火山城。除了需要感受到焦枯女王要求不断取得进展的压力,还要时刻面临反复袭来的天灾风暴对定居点的威胁。管理你的声誉,确保在转移到另一个定居点之前,在任何一个定居点都取得成功,不断寻找新的增长机会,接受多个生物群落的独特挑战,并为除火山城本身外的一切不可避免的毁灭做好准备。你将如何最大化每个周期,以确保不仅为火山城实现最好的命运,还为自己作为总督大人的职业生涯争取最佳结果?
数以百计的变体规则和6个不同的生物群落,以及每个城市的位置都给机智的总督大人带来了独特的挑战。根据不断变化的天气调整你的发展策略,并试验建筑蓝图跟奇物可以让你的社会繁荣或使其成为废墟。你会接受并完成额外的目标,深入危险的森林寻求潜在的好处,还是会谨慎对待,以确保你所做的事情在自己的能力范围内?与此同时,你永远不知道商人明年会带来什么东西,森林里有宝藏、资源……还有某些古老的威胁。
为新城市奠基永远是城市建造模拟游戏中最令人兴奋的时刻之一。在《风暴之城》中,你有的是机会通过创造新定居点来反复体验这过程,同时与之前已建立的城市网络互动,目前这些城市正处于不断增长的状态中。
游戏配置
- 操作系统: Windows® 10 (64-bit)
- 处理器: Intel® Core™ i3-530 (dual-core) / AMD® Phenom™ II X4 965 (quad-core)
- 内存: 4 GB RAM
- 显卡: NVIDIA® GeForce® GTS 450 (1 GB) / AMD® Radeon™ HD 7750 (1 GB)
- DirectX 版本: 10
- 存储空间: 需要 5 GB 可用空间
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