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图片[1]-免费下载| [单机版]森林之子 Sons Of The Forest v53884 赠修改器 -飞星(官中)-飞星免费游戏仓库

[单机版]森林之子 Sons Of The Forest v53884 赠修改器 -飞星(官中)

你被派到了一座孤岛上,寻找一位失踪的亿万富翁,结果却发现自己深陷被食人生物占领的炼狱之地。你需要制作工具和武器、建造房屋,倾尽全力生存下去,无论独自一人还是与朋友一起——一切尽在这款新推出的开放世界恐怖生存模拟游戏中。

资源更新日志

  • 2025年1月16日:v50204 → v53884

更新内容

图片[2]-免费下载| [单机版]森林之子 Sons Of The Forest v53884 赠修改器 -飞星(官中)-飞星免费游戏仓库

Rafts, Defensive Wall Blueprints, Fixes, Improvements and more
木筏、防御墙蓝图、修复、改进等

Hey Everyone,  大家好,

This patch adds 3 buildable rafts along with a mooring post. Additionally there are new buildable holders for the KnightV and the hang glider. We also added a procedural defensive wall placement system so you can now just draw out where you want the walls and let Kelvin finish them. There is also added Steam Game Recording support and a secret clothing item you can find.
此补丁增加了 3 个可建造的木筏和一个系泊柱。此外,还有用于 KnightV 和悬挂式滑翔机的新可构建支架。我们还添加了一个程序化防御墙放置系统,因此您现在可以在想要墙壁的位置绘制出来,然后让 Kelvin 完成它们。还添加了 Steam 游戏录制支持和您可以找到的秘密服装项目。

Ranged weapons and targeting have been improved and along with this there are a ton of bug fixes and improvements all listed below.
远程武器和目标已得到改进,除此之外,下面列出了大量错误修复和改进。

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
与往常一样,请继续在社区中心的 Discussions 区域发布您的错误报告和反馈。

Features  特征

  • 3 new raft structures  3 个新的木筏结构
  • New mooring structure  新的系泊结构
  • Added knightV and glider holder structures
    添加了 knightV 和滑翔机支架结构
  • Added drawn defensive wall structures
    添加了绘制的防御墙结构
  • Added Steam Game Recording support
    添加了 Steam 游戏录制支持
  • Secret player findable outfit added.
    添加了秘密玩家可找到的服装。

Improvements  改进

  • Crossbow, compound bow, crafted bow, shotgun and slingshot aiming improved
    改进了弩、复合弓、合成弓、霰弹枪和弹弓的瞄准
  • Improved arrow path to match trajectory when shooting bows
    改进了箭的路径,以匹配射击弓时的轨迹
  • Skip place animation option now applies when adding logs to ghost structures
    现在,在将日志添加到重影结构时,Skip place animation(跳过放置动画)选项适用
  • Added ability to revive players when dying while swimming in multiplayer
    添加了在多人游戏中游泳时死亡时复活玩家的功能
  • Player will enter the water death state if they died out of water and then fell into water
    如果玩家死于水中,然后掉入水中,将进入水死亡状态
  • Kelvin now has a faster swim animation which he will use most of the time
    Kelvin 现在拥有更快的游泳动画,他将在大部分时间使用它
  • Kelvin and Virginia can now pull themselves up out of water at edges with collision within reach
    Kelvin 和 Virginia 现在可以在触手可及的碰撞触手可及的情况下从边缘将自己拉出水面
  • When swimming Kelvin will now swim towards the player he is following
    游泳时,Kelvin 现在会游向他正在跟随的玩家
  • Kelvin now has blood and wetness support on all his outfits instead of just the default
    Kelvin 现在的所有服装都有 blood 和 wetness 支持,而不仅仅是默认的
  • Built structures will now only register a single hit for scatter shots (eg. buckshots)
    构建结构现在只会为散点射击(例如铅弹)记录一次命中
  • Golf cart batteries can now be added to shelves
    高尔夫球车电池现在可以添加到货架上
  • Extended world bounds to allow for more area to use rafts
    扩展了世界边界,以允许更多区域使用基座
  • Increased network audio events location accuracy
    提高网络音频事件位置精度
  • Motion blur overall quality improved
    运动模糊整体质量得到改善
  • Improved look of ghost structures when intersecting with camera
    改进了与摄像机相交时重影结构的外观
  • Optimized drying racks and fire physics rigs to be more performant
    优化了晾衣架和火焰物理装置,使其性能更高
  • Some collider optimization for Firewood, Bone Chair, Bone Chandelier, Stick Chair, Bone Storage, Firewood Storage, Log Storage, Rock Storage, Stick Storage, Hunting Shelter, Leg Lamp, Mannequin, Planter, Rain Catcher, Repel Shrine, Arrow Storage, Weapon Racks
    对 Firewood、Bone Chair、Bone Chandelier、Stick Chair、Bone Storage、Firewood Storage、Log Storage、Rock Storage、Stick Storage、Hunting Shelter、Leg Lamp、Mannequin、Planter、Rain Catcher、Repel Shrine、Arrow Storage、Weapon Racks 进行了一些碰撞器
  • Optimized physics colliders for items when added to Log storage, stone storage and firewood storage
    优化了添加到日志存储、石头存储和木柴存储时项目的物理碰撞器
  • Grab bag UI prompt layout improved
    改进了抓取袋 UI 提示布局
  • Improved ranged weapon calculations to make sure impacts are detected when starting inside a collider
    改进了远程武器计算,以确保在碰撞器内部启动时检测到撞击
  • Throwing a dead body into water will now create splash and ripple particles
    将尸体扔进水中现在会产生飞溅和涟漪粒子
  • Shooting tree vines with bows and guns will now break the vines
    用弓和枪射击树藤现在会破坏藤蔓

Fixes  修复

  • Fixed fire effect sometimes appearing in air when lighting a dead body on fire
    修复了在着火时点燃尸体时有时会出现在空气中的火焰效果
  • Fixed bug in rebinding menu when in Portuguese language
    修复了在葡萄牙语中重新绑定菜单的错误
  • Fixed ocean water displacement calculation when not in waves
    修复了不在波浪中时的海水位移计算
  • Fixed collecting a rabbit from hutch or cage as multiplayer client not working when already holding a live rabbit
    修复了在已经抱着活兔子时,从小屋或笼子中收集兔子作为多人游戏客户端不起作用的问题
  • Fixed a bug with tactical axe where the neutral attack poses had the spine rotated upwards too far causing jerky transitions back to idle
    修复了战术斧的一个错误,即中立攻击姿势的脊椎向上旋转得太远,导致生涩的过渡回到空闲状态
  • Fixed look of Silver burweed when on fire
    修复了 Silver burweed 着火时的外观
  • The player will no longer be cold or freeze in hell cave
    玩家不会再在地狱洞穴中感到寒冷或冻结
  • Unified rock collider setup across rock pickup variations
    跨岩石拾取器变化的统一岩石碰撞体设置
  • Fixed audio on flares not following transforms when thrown
    修复了 Flare 上的音频在投掷时不跟随变换的问题
  • Fixed some errors on ocean when quitting to title
    修复了退出标题时 ocean 的一些错误
  • Fixed a rare case of memory corruption that could lead to possible crashes
    修复了可能导致崩溃的罕见内存损坏情况
  • Fixed projectile path when using laser sight equipped weapons
    修复了使用配备激光瞄准器的武器时的射弹路径
  • Fixed fps affected accuracy on tactical bow
    修复了 fps 影响战术弓精度的问题
  • Fixed enemies visibility on clients when host is in Timmy hallway cutscene
    修复了当主机在 Timmy 走廊过场动画中时客户端上的敌人可见性
  • Fixed Puffy rendering not disabling as intended in cutscenes or in MP when far away from local player
    修复了当远离本地玩家时,Puffy 渲染在过场动画或 MP 中未按预期禁用的问题
  • Fixed issue where a muddy could enter bad state during jump/climb if the tree is damaged
    修复了如果树损坏,泥泞在跳跃/攀爬期间可能会进入不良状态的问题
  • Fixed throwing dead female cannibal sometimes getting glitchy ragdoll leg position/movement
    修复了投掷死去的雌性食人族有时会出现故障的布偶腿位置/移动的问题
  • Fixed the left and right hand animations getting out of sync when getting hit while reloading after putting away a left hand item beforehand
    修复了在事先收起左手物品后重新加载时被击中时左手和右手动画不同步的问题
  • Increased texture resolution of keycards
    提高钥匙卡的纹理分辨率
  • Moved bunker volume translation higher to fix fog transition in utility bunkers
    将沙坑体积平移移得更高,以修复工具沙坑中的雾过渡
  • Fixed dead workers eyes outside food bunker
    修复了食物仓外的死工人眼睛
  • Fixed missing tutorial when Pufftons cutscene ends
    修复了 Pufftons 过场动画结束时缺少的教程
  • Made sure sleep icon updates when sleep is blocked
    确保在阻止睡眠时更新睡眠图标
  • Optimized fire effect on network players
    优化了网络玩家的火力效果
  • Fixed one coffin not being fully buried
    修复了一个棺材没有被完全埋葬的问题
  • Fixed right hand item effects being stopped on network players when stashing left hand item
    修复了在储藏左手物品时,网络玩家的右手物品效果会停止的问题
  • Fixed eggs laid by sea turtles having duplicate mesh causing z-fighting
    修复了具有重复网格的海龟产下的蛋导致 z 冲突的问题
  • Fixed angry & scared player expressions not working properly on some player variations in MP
    修复了一些玩家在MP中的玩家变体上无法正常工作的愤怒和害怕的玩家表情的问题。
  • Fixed lit flares thrown on ground showing up when opening inventory
    修复了打开物品栏时向地面投掷的点燃信号弹的问题
  • When picking up held only items, the right hand item now waits for the unequip animation to play before going away
    当仅捡起手持物品时,右侧物品现在会等待脱装备动画播放后再消失
  • Fixed issue with held logs showing up too early the first time a log is picked up
    修复了首次选取日志时保留日志显示过早的问题
  • Fixed issue with lighter arc loop sound getting stuck on when stashing the lighter and not playing after the first equip
    修复了在第一次装备后存放打火机时,电弧循环声音卡住且不播放的问题
  • Fixed MP player hits with burning weapons not lighting other players on fire
    修复了 MP 玩家用燃烧的武器命中时不会点燃其他玩家的问题
  • Fixed on fire FX on other players stopping too quickly
    修复了 fire FX 上其他玩家停止过快的问题
  • Fixed some cases of demon boss getting stuck on trees and rocks outside
    修复了恶魔 Boss 卡在外面的树木和岩石上的一些情况
  • Fixed chainsaw secondary attack hold sometimes interrupting when not hitting anything
    修复了电锯辅助攻击按住有时会在不击中任何东西时中断的问题
  • Fixed fall animation playing until the chat box is closed if the chatbox was opened while the player was falling
    修复了如果在玩家坠落时打开聊天框,则掉落动画会一直播放到聊天框关闭的问题
  • Fixed being able to turn defensive wall supporting other structures into gates
    修复了能够将支撑其他结构的防御墙变成大门的问题
  • Fixed lean-to and platform pillars casting shadows while in ghost state
    修复了倾斜柱和平台柱在幽灵状态下投下阴影的问题
  • Optimized structure placement line CPU cost
    优化结构放置线 CPU 成本
  • Fixed bug with consuming in inventory getting player stuck in some cases
    修复了在某些情况下消耗物品栏会导致玩家卡住的问题
  • Fixed a bug with structure culling grid to resolve some cases of structures being hidden
    修复了结构剔除网格的错误,以解决某些结构被隐藏的情况
  • Added position and rotation sync when first instancing built structures on client to remove transform popping or lerps
    添加了首次在客户端实例化构建结构时的位置和旋转同步,以消除变换弹出或插值
  • Fixed area emitter sounds cutting off and fading up again when player moves from inside to outside of the area ( eg. by ocean shore )
    修复了当玩家从区域内部移动到区域外部时(例如,在海边)区域发声体声音中断并再次淡出的问题
  • Fixed a bug with client hits to built structures not being registered properly on server
    修复了客户端点击未在服务器上正确注册的已构建结构的错误
  • Reduced the mass of driftwood
    降低了浮木的质量
  • Logs no longer make splash impact sounds early when thrown to fix cases where it would splash when just above water
    原木在投掷时不再在早期发出飞溅撞击声,以解决它在刚好露出水面时会飞溅的问题
  • Added height restriction between defensive wall logs to prevent weird shaped gates
    增加了防御墙原木之间的高度限制,以防止出现形状怪异的大门
  • Fixed missing terrain displacement on fallen log E and fallen log F
    修复了倒下的原木 E 和倒下的原木 F 上缺少的地形位移
  • Fixed some grunge decals that were poking through wall in food bunker
    修复了一些 grunge 贴花戳穿食物仓的墙壁
  • Improved multiplayer transform syncing
    改进的多人游戏转换同步
  • Fixed chat box not showing up sometimes
    修复了聊天框有时不显示的问题
  • Added sanity checks to sleep and jump time events to make sure they don’t trigger while loading in
    添加了对 sleep 和 jump time 事件的健全性检查,以确保它们在加载时不会触发
  • Fixed loading games sometimes having different camera rotation
    修复了加载游戏有时具有不同相机旋转的问题
  • Fixed log sled popping on for clients
    修复了客户端弹出的日志 sled
  • Fixed numerous cases of built structures placed on freeform structures not saving their link
    修复了放置在自由形状结构上的已建结构不保存其链接的许多情况
  • Fixed some low res splash particles on waterfalls
    修复了瀑布上的一些低分辨率飞溅粒子
  • Fixed thrown firewood not sliding into place on firewood storage structure
    修复了抛出的木柴未在木柴存储结构上滑入到位的问题
  • Fixed rare case where vail actors could burn for infinite time
    修复了 vail actors 可以无限燃烧的罕见情况
  • Fixed ocean having visible grid cracks under certain conditions
    修复了海洋在某些情况下具有可见网格裂缝的问题
  • Reduced Kelvin ragdoll clipping and pop when dying from injured state
    减少了因受伤状态而死亡时的 Kelvin 布娃娃剪辑和爆裂
  • Improved book prompt GUI to be less prone to movement changes
    改进了书籍提示 GUI,不易受到移动变化的影响
  • Added smoothing to player interaction prompts to make them less prone to movement changes
    为玩家交互提示添加了平滑处理,使其不易受到移动变化的影响
  • Fixed not checking for presence of ground at each end of numerous structures when placing them
    修复了在放置多个结构时不检查其两端是否存在地面的问题
  • Fixed issue where gore chair and couch ghosts were not able to be placed at the same location they were previously placed and cancelled
    修复了血腥椅子和沙发幽灵无法放置在之前放置和取消的相同位置的问题
  • Fixed being able to add more ingredients to fire as a client even though all cooking slots are already in use
    修复了即使所有烹饪槽都已在使用中,客户端也能添加更多成分以触发的问题
  • Fixed scrolling snow textures on moving objects
    修复了移动对象上滚动的雪纹理
  • Fixed dedicated server ocean collision not being detected on clients
    修复了在客户端上未检测到专用服务器海洋冲突的问题
  • Fixed sitting player not standing up when their seat is destroyed
    修复了坐着的玩家在座位被摧毁时不站起来的问题
  • Fixed cooking pot disappearing when fire is destroyed in multiplayer games
    修复了在多人游戏中,当火被摧毁时,烹饪锅会消失的问题
  • Fixed other players not seeing the variation of held severed head or limb in multiplayer games
    修复了其他玩家在多人游戏中看不到被握住的断头或肢体的变化的问题
  • Fixed the visual variation of severed head or limbs not changing in inventory
    修复了被砍头或四肢的视觉变化在物品栏中没有变化的问题
  • Fixed placed rock sounding like it's hitting metal for clients in multiplayer games
    修复了在多人游戏中放置的岩石听起来像是正在为客户端敲击金属的问题
  • Fixed player being able to move slightly when in the pause screen in multiplayer games
    修复了玩家在多人游戏的暂停屏幕中能够略微移动的问题
  • Added extra checks in cave entrance manager to prevent errors
    在洞穴入口管理器中添加了额外的检查以防止错误
  • Chairs, benches, and couches on edges of structures now must be placed with enough room in front for the player to stand up on
    现在,建筑物边缘的椅子、长凳和沙发必须放置在前面,并留出足够的空间供玩家站起来
  • Fixed some errors caused by clients using instant build command
    修复了客户端使用 instant build 命令导致的一些错误
  • Fixed issue where player could get into bad state falling off structures into water while interacting with fires
    修复了玩家在与火焰互动时可能会从结构上掉入水中而陷入不良状态的问题
  • Blocked interacting with fires while swimming
    游泳时与火互动受阻
  • Fixed an issue with objects not floating in big streams in some cases
    修复了在某些情况下对象在大流中不浮动的问题
  • Fixed place and cancel icons not matching their position on the active physics device
    修复了 place 和 cancel 图标与它们在活动物理设备上的位置不匹配的问题
  • Fixed being able to place floating deer rugs
    修复了可以放置漂浮的鹿地毯的问题
  • Fixed shelter ghost having collision before logs were added to it
    修复了 shelter ghost 在添加原木之前发生碰撞的问题
  • Fixed gold plated floors sometimes reverting to normal when off screen
    修复了镀金地板在屏幕外有时会恢复正常的问题
  • Fixed dead bodies killed by fire not retaining burn visuals when carried
    修复了被火杀死的尸体在被携带时不保留燃烧视觉效果的问题
  • Fixed big heads sometimes still showing or growing and shrinking randomly after turning big head mode off
    修复了关闭大头模式后有时仍然显示或随机增大和缩小的问题
  • Fixed jerky movement on rope climb icon when player was moving
    修复了玩家移动时爬绳图标上的生涩运动
  • Fixed rifle bullet being briefly visible next to camera after firing and stopping aim
    修复了步枪子弹在开火和停止瞄准后在镜头旁边短暂可见的问题
  • Fixed hidden enemies able to push the falling items on final single player death screen
    修复了隐藏的敌人能够在最终的单人游戏死亡屏幕上推动掉落的物品的问题
  • Fixed buoyancy wrong or missing on severed limbs directly cut from body
    修复了直接从身体上切割的断肢上的浮力错误或缺失的问题
  • Fixed clients sometimes not hearing the crafting complete sound when building screw structures
    修复了客户端在建造螺丝结构时有时听不到制作完成的声音的问题
  • Fixed terrain height query utility being invalid on the first frame of the game
    修复了地形高度查询工具在游戏的第一帧中无效的问题
  • Fixed spine weight issues and animation popping when equipping and unequipping the grab bag
    修复了装备和卸下应急袋时书脊重量问题和动画弹出的问题
  • Fixed broken collision on the crashed plane in the snowy mountains
    修复了在雪山坠毁的飞机上的损坏碰撞
  • LED lighting button click sound now emits from the correct location
    LED 照明按钮的咔嗒声现在会从正确的位置发出
  • Player no longer gets their solafite back when the repel shrine consumes it
    当 Repel Shrine 消耗掉 Solafite 时,玩家不再取回它
  • Fixed cooking pot stand sometimes being visible even when there is no pot on the fire
    修复了即使火上没有锅,有时也能看到烹饪锅架的问题
  • Fixed snow remover sizes on leaf trap preview placement
    修复了树叶陷阱预览位置上的除雪器大小
  • Fixed repel artifact getting out of sync for clients when ore is manually removed from the artifact causing it to deactivate
    修复了当手动从神器中移除矿石时,驱斥神器与客户端不同步的问题,导致其停用
  • Fixed dead stump B lod0 mesh being offset from lod1 and lod2
    修复了死树桩 B lod0 网格从 lod1 和 lod2 偏移的问题
  • Fixed shooting ranged weapons while moving causing trajectory issues
    修复了在移动时射击远程武器导致弹道问题的问题
  • Fixed leaf step particles on player sometimes showing up in snow or when jumping
    修复了玩家身上的树叶步音粒子有时会在雪地中或跳跃时显示的问题
  • Fixed bug where players camera could be rotated incorrectly when seated
    修复了玩家坐下时相机旋转不正确的错误
  • Fixed hover item audio sometimes repeating when the player hovers over an item in inventory
    修复了当玩家将鼠标悬停在物品栏中的物品上时,悬停物品音效有时会重复的问题
  • Fixed lighter icons overlapping the ignite item UI
    修复了与 ignite 物品 UI 重叠的打火器图标
  • Fixed a case where a helicopter could continue circling a camp indefinitely
    修复了直升机可以无限期地继续在营地盘旋的情况
  • Removed a duplicate overlapping knightV at a cannibal camp
    移除了食人族营地中一个重复的重叠骑士 V
  • Fixed puffy texture continuing to animate after dying
    修复了蓬松纹理在死亡后继续动画的问题
  • Fixed kill box triggering multiple times on some pickups resulting in items sometimes being removed from inventory
    修复了在某些拾取物上多次触发杀戮箱导致物品有时会从库存中移除的问题
  • Fixed fireplace, deck rail, fence and fence post structure types not linking with supported screw structures
    固定壁炉、甲板栏杆、围栏和围栏柱结构类型未与支撑的螺钉结构连接
  • Fixed network players doing certain placement animations causing incorrect sound to be played by other placement actions ( eg. remote player lift beam or tarp, then break stick to place fire will play lift beam sound )
    修复了网络玩家执行某些放置动画导致其他放置操作播放错误声音的问题(例如,远程玩家抬起横梁或防水布,然后打破摇杆放置火焰会播放升力梁声音)
  • Fixed wire snap point being hard to target at some angles around solar panels
    修复了电线捕捉点在太阳能电池板周围的某些角度难以瞄准的问题
  • Fixed powered structures failing to toggle on/off in certain context
    修复了充能结构在某些上下文中无法打开/关闭的问题
  • Fixed French localization for "brain bite"
    修复了“brain bite”的法语本地化
  • Fixed held newspapers having strange blur artifacts in some lighting conditions
    修复了在某些照明条件下持有的报纸出现奇怪的模糊伪影的问题
  • Fixed freeform destruction not propagated by screw structures to subsequently supported structures (ie: wires between powered structures)
    修复了螺旋结构不会传播到后续支撑结构的自由形式破坏(即:动力结构之间的电线)的问题。
  • Fixed player stuck in bad state if lighting fire is canceled right away when Skip Construction Animations is on
    修复了在 Skip Construction Animations 打开时,如果立即取消点燃火焰,玩家会卡在错误状态的问题
  • Fixed player stuck in bad state if rifle is unequipped at same time the flashlight is being equipped
    修复了在装备手电筒的同时未装备步枪时玩家卡在不良状态的问题
  • Fixed an issue with fires not drying items on drying racks
    修复了火灾无法干燥晾衣架上的物品的问题
  • Fixed ropegun showing impact point on objects that do not actually impact
    修复了绳枪在实际上没有影响的物体上显示弹着点的问题
  • Fixed cannibals jaws sometimes looking incorrect during death animation
    修复了食人族的下颚在死亡动画中有时看起来不正确的问题
  • Lake nav cut mesh improvements to fix small islands where ai could get stuck
    Lake nav 剪切网格改进,以修复 AI 可能卡住的小岛
  • Fixed a case where killer whale could appear stuck in place for clients
    修复了虎鲸可能对客户端卡在原地的情况
  • Fixed Dedicated Server not saving when game is set to creative mode
    修复了当游戏设置为创造模式时专用服务器不保存的问题
  • Fixed missing beeping audio on GPS near missing Team B member locations
    修复了丢失的 B 队成员位置附近 GPS 上缺少的蜂鸣声
  • Fixed effigy sticks spawning in gold when breaking
    修复了雕像棒在破坏时生成金币的问题
  • Fixed icon popping which could occur when quickly switching between storage structures
    修复了在存储结构之间快速切换时可能发生的图标弹出
  • Wall planter anchor is now centered to match placement detection so that it links up with the object supporting it properly
    墙面花盆锚现在居中以匹配位置检测,以便它与正确支撑它的物体连接

游戏截图

图片[3]-免费下载| [单机版]森林之子 Sons Of The Forest v53884 赠修改器 -飞星(官中)-飞星免费游戏仓库
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关于游戏

来自《The Forest》制作者的全新体验

图片[14]-免费下载| [单机版]森林之子 Sons Of The Forest v53884 赠修改器 -飞星(官中)-飞星免费游戏仓库

你被派到了一座孤岛上,寻找一位失踪的亿万富翁,结果却发现自己深陷被食人生物占领的炼狱之地。你需要制作工具和武器、建造房屋,倾尽全力生存下去,无论独自一人还是与朋友一起——一切尽在这款新推出的开放世界恐怖生存模拟游戏中。

恐怖生存模拟游戏

体验彻头彻尾的自由,用你希望的方式探索世界。你自己决定要做什么、要去哪里,以及怎样才最有利于活下去。不会有NPC咆哮着命令你,或者给你分配你根本不想完成的任务。下命令的人是你自己,你的命运由你做主。

对抗恶魔

进入一个危机四伏的世界,对抗各式各样的变种生物。有的看起来和人类别无二致,有的却绝非来自凡间。带上手枪、斧头、电击棒等武器,保护你自己,还有你在乎的人。

建造和制作

感受每一次互动;劈柴生火,使用斧头砍出窗户和地板,建造一间小木屋,或是一栋海滨小楼,一切由你决定。

四季交替

在春天和夏天里从小溪中捕捉新鲜的鲑鱼。收集和保存肉类为寒冬时光作准备。你在这座岛上并不孤单,因此,在冬日来临、食物和资源匮乏之际,你不会是唯一想要饱餐一顿的人。

合作游玩

一个人求生,或者和朋友一同面对。分享物品,并一起构筑防御。带上储备物资,上天入地探索这座孤岛。

游戏配置

  • 操作系统: 64-bit Windows 10
  • 处理器: INTEL CORE I5-8400 or AMD RYZEN 3 3300X
  • 内存: 12 GB RAM
  • 显卡: NVIDIA GeForce GTX 1060 3GB or AMD Radeon RX 570 4GB
  • DirectX 版本: 11
  • 存储空间: 需要 20 GB 可用空间
  • 附注事项: SSD (Preferred)

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