风中行者 Windblown v0.2.0.5 集成复仇更新 -飞星(官中)
在《死亡细胞》制作团队打造的全新1-3人动作Roguelite中风驰电掣,勇闯漩涡并冲向伟大之路。 吸收陨落战士们的力量,重铸他们的武器并横扫拦路的哨兵,只有舍生忘死才能成就完美!
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资源更新日志
- 2024年12月16日:v0.1.7 → v0.2.0.5 集成复仇更新
- 2024年11月30日:v0.1.0 → v0.1.7
更新内容
Hey all! 大家好!
The Revenge Update for Windblown is OUT NOW on Steam Early Access!
Windblown 的复仇更新现已在 Steam 抢先体验版上推出!
This update brings with it a bunch of new content, along with a totally revamped version of Sudden Death – The Revenge Mode!
此更新带来了一系列新内容,以及 Sudden Death – The Revenge Mode 的完全改进版本!
This patch and its content is all thanks to you, the players! Your feedback and input has been invaluable to the games development and direction. We hope you enjoy diving into the new build, and bringing vengeance on behalf of your fallen allies!
这个补丁及其内容都归功于玩家们!您的反馈和意见对游戏开发和方向非常宝贵。我们希望您喜欢潜入新版本,并代表您倒下的盟友进行复仇!
New Weapons 新武器
Fiery Claws 炽热的爪子
These lightning fast claws are perfect for getting up close and personal with the Sentinels. They dish out damage quickly, and can launch projectiles with a held attack. It’s Alterattack turns this up to 11 though, launching you into the air and firing a bunch of flaming heads upon impact! Kinda like a certain boss?
这些快如闪电的爪子非常适合与 Sentinel 近距离接触。它们可以快速造成伤害,并且可以在按住攻击的情况下发射射弹。不过,它的 Alterattack 将它调高到 11,将你发射到空中并在撞击时发射一堆燃烧的头!有点像某个老板?
Umbrella 伞
Hibiki’s Umbrella is a unique addition to your arsenal, allowing you to equip a wind-wielding weapon aimed at tearing enemies to shreds with mini-tornadoes! The end of its attack string launches one tornado, whereas its Alterattack launches three! Oh, and did we mention that they track enemies and deal damage over time? Perfect for a DoT build, or if you want to use the Vortex’s tricks against it.
Hibiki 的雨伞是您武器库中的独特补充,可让您装备挥舞风的武器,旨在用迷你龙卷风将敌人撕成碎片!它的攻击序列的末端会发射一个龙卷风,而它的 Alterattack 会发射三个!哦,我们有没有提到他们追踪敌人并随着时间的推移造成伤害?非常适合 DoT 构建,或者如果您想使用 Vortex 的技巧来对付它。
New Trinkets 新饰品
- Bleed Aura – Generate an area that infuses the attacks of yourself and allies to apply bleed to enemies. Perfect for building up high stacks fast and watching enemies fall to pieces.
流血光环 – 生成一个区域,注入自己和盟友的攻击,对敌人施加流血效果。非常适合快速建立高堆栈并观看敌人倒下。 - Mark Zone – Marks all enemies within a zone, setting them up for a devastating detonation. Use this with some Mark specific Gifts, and you’re going to cause some serious damage!
标记区域 – 标记区域内的所有敌人,为他们进行毁灭性的引爆做好准备。将此与一些 Mark 特定的礼物一起使用,您将造成一些严重的损害! - Ultra Laser – BOOM! …That’s about it… Or more specifically launches a huge murder laser at the closest target. Decimating it and anything else that may be too close.
超级激光 – BOOM!…就是这样……或者更具体地说,向最近的目标发射巨大的杀人激光。消灭它和其他任何可能太近的东西。 - L-BRO (Shooting Bot) – Your newest adorable companion. Designed to follow you around and harry your foes from afar. Activate its ability though, and you’ll turn up the heat, increasing L-BRO’s attack speed.
L-BRO (Shooting Bot) – 您最新的可爱伙伴。旨在跟随您并从远处骚扰您的敌人。不过,激活它的能力,你会调高热量,增加 L-BRO 的攻击速度。
Revenge Mode 复仇模式
A full revamp of the Sudden Death mechanic! In this new version you are no longer one shot, and instead become enraged at the sigh of you allies falling. You deal increased damage and move quicker, but your enemies also hit harder too. Oh, and using flasks is disabled as well, so watch out!
对突然死亡机制的全面改造!在这个新版本中,你不再是一枪,而是对盟友倒下的叹息感到愤怒。你造成的伤害更高,移动速度更快,但你的敌人也受到更重的打击。哦,使用药剂也被禁用了,所以要小心!
New Skins 新皮肤
We’ve added 4 new skins which are unlocked by completing runs on increasing difficulty. Which means if you’ve already cleared the game on Cataclysmic, you’ll need to go back to lower difficulties to grab any skins you may have missed!
我们添加了 4 个新皮肤,这些皮肤可以通过在难度递增的情况下完成运行来解锁。这意味着如果您已经在 Cataclysmic 上通关了游戏,您将需要返回较低的难度才能获得您可能错过的任何皮肤!
- Toad 蟾蜍
- Chimera Axolotl 奇美拉蝾螈
- Badger Bat 獾蝙蝠
- Horned Lizard 角蜥蜴
Bestiary Enhancements 怪物图鉴增强功能
- Rat Village Boss – Based on your feedback, we’ve reworked the boss at the end of the Rat Village. He is now much more punishing, has a bunch of new moves, and can be a real challenge if you’re not expecting it! We also made some upgrades to the Headbanger version too, making it much more difficult to deal with.
老鼠村 Boss – 根据您的反馈,我们重新设计了老鼠村结尾的 Boss。他现在的惩罚性要强得多,有很多新动作,如果你没有预料到,这可能是一个真正的挑战!我们还对 Headbanger 版本进行了一些升级,使其更难处理。 - We’ve also added a bunch of new enemy variants to most biomes, meaning runs should feel more challenging as you progress through the difficulties.
我们还为大多数生物群落添加了一系列新的敌人变体,这意味着随着难度的推进,奔跑应该会感觉更具挑战性。
Extras 额外
- Pause Feature – You can now pause the game in single player! You can now go and grab a drink, or a snack, and put the chaos on pause. Go ahead, we’ll wait.
暂停功能 – 您现在可以在单人游戏中暂停游戏!您现在可以去喝一杯或吃点零食,然后暂停混乱。请继续等待。 - Mouse aiming enhancements – including a new mouse aiming algorithm to aid with targeting enemies at a distance.
鼠标瞄准增强功能 – 包括新的鼠标瞄准算法,以帮助瞄准远处的敌人。 - Tons of performances enhancements.
大量的性能增强。
New Languages 新语言
We want to ensure Windblown is playable for as many people as possible, meaning the addition of things like new languages is key! Because of this, we’ve added German and Russian localisation to the game!
我们希望确保 Windblown 可供尽可能多的人玩,这意味着添加新语言等内容是关键!因此,我们在游戏中添加了德语和俄语本地化!
WHAT’S TO COME 即将推出的内容
Well, A LOT, that’s what!
嗯,很多,就是这样!
We have big plans for Windblown, and the work has only just begun! We’ll be taking a small break over the next couple of weeks as we recharge from what has been total chaos! But rest assured, we’ll be back in early 2025 with a continued sense of determination for Windblown!
我们对 Windblown 有宏伟的计划,而这项工作才刚刚开始!在接下来的几周里,我们将短暂休息,从完全混乱中恢复过来!但请放心,我们将在 2025 年初带着对 Windblown 的持续决心回来!
From everyone on the Motion Twin crew – we hope you have a restful and peaceful holiday period! We’ll see you on the other side!
来自 Motion Twin 剧组的每个人 – 我们希望您度过一个宁静祥和的假期!我们另一边见!
Patch Notes 补丁说明
⭐️ = community inspired ⭐️ = 社区启发
New 新增功能
- ⭐️ Co-op: new Revenge Mode
⭐️ 合作:新的复仇模式 - 2 new weapons: Fiery Claws & Umbrella
2种新武器:火热的爪子和雨伞 - 4 new trinkets: Ultra Laser, Mark Zone, Bleed Aura + our first pet L-BR0!
4 个新饰品:Ultra Laser、Mark Zone、Bleed Aura + 我们的第一只宠物 L-BR0! - ⭐️ 4 new skins: rewards when finishing the game at higher difficulties
⭐️ 4 种新皮肤:在更高难度下完成游戏时获得奖励 - 9 new enemy variants! 9 种新的敌人变体!
- ⭐️ Weapons can now have a dynamic Alterattack ignition bonus: Shield (from +40 to +200%), Boomerang (from 0 to +100%)
⭐️ 武器现在可以有动态的 Alterattack 点火加成:盾牌(从 +40 到 +200%)、回旋镖(从 0 到 +100%) - ‘s Miniboss () revamp including new animations and attack patterns
Rat Village 的小 Boss(海盗船长)改造,包括新的动画和攻击模式 - Miniboss () revamp including new attack patterns
Rat Village 的可选小 Boss (The Headbanger’s Head) 改造,包括新的攻击模式 - Gift slots can now appear as Path choice rewards (if you unlocked the ability to obtain them)
礼品槽现在可以显示为路径选择奖励(如果您解锁了获得它们的能力) - ⭐️ Boosts: small boosts were removed and replaced by big boosts. Boosts will always have one special proposition that gives a reduced stat but an added maximum health bonus. This is an experimental change to make choices more interesting and streamline health gain – we welcome any feedback!
⭐️ Boosts:小的 boosts 被移除,取而代之的是 big boosts。Boosts 总是有一个特殊的提议,它会降低属性,但会增加最大生命值加成。这是一项实验性更改,旨在使选择更有趣并简化健康获取 – 我们欢迎任何反馈! - Added new chunks in and biomes
在 Factory 和 Incubator 生物群系中添加了新的区块 - ⭐️ New mouse aiming algorithm: will especially enhance your accuracy when using distant weapons
⭐️ 新的鼠标瞄准算法:在使用远距离武器时,将特别提高您的准确性 - ⭐️ New mouse cursors: Arrow (new default) & Anchor Boom (you can pick those and the previous Hand one in the options)
⭐️ 新的鼠标光标:箭头(新的默认)和锚杆(您可以在选项中选择这些和之前的手一) - ⭐️ Accessibility: new standard Auto Dash option available from the start
⭐️ 辅助功能:从一开始就提供新的标准自动冲刺选项 - ⭐️ Accessibility: new no-flash mode for UIs
⭐️ 辅助功能:适用于 UI 的新无闪存模式 - ⭐️ New 🇩🇪 German and 🇷🇺 Russian localizations
⭐️ 新的🇩🇪德语和🇷🇺俄语本地化 - ⭐️ Gift slots can now be recycled
⭐️ 礼品槽现在可以回收利用 - ⭐️ Gift and Gift slots can now be recycled and bought even when you are full (meaning, you already have the same Gift or you can’t buy any more slot)
⭐️ 礼品和礼品槽现在可以回收和购买,即使您已满(这意味着您已经拥有相同的礼品,或者您无法购买更多槽位)
Revenge Mode (co-op) 复仇模式(合作)
- ⭐️ The Sudden Death mechanic when one player dies in multiplayer has been replaced by the Revenge Mode
⭐️ 多人游戏中一名玩家死亡时的突然死亡机制已被复仇模式取代 - ⭐️ Enemies no longer kill you in one hit, your max health still matters.
⭐️ 敌人不再一击杀死你,你的最大生命值仍然很重要。 - Instead, both enemies and players are empowered. Enemies deal +100% damage, and players gain +100% per ally down. Players also move faster.
相反,敌人和玩家都获得了授权。敌人造成 +100% 伤害,玩家每降低一个盟友就会获得 +100%。玩家的移动速度也更快。 - To compensate, enemies no longer change their scaling based on the amount of players alive and you cannot use your Heal Flasks.
作为补偿,敌人不再根据存活的玩家数量改变他们的缩放比例,并且你不能使用你的治疗药剂。 - You still need to kill enough enemies to remove all 10 stacks of Sudden Death and revive your allies. 3 players co-op: when a second ally is down if you had less than 5 stacks the counter resets to this value.
你仍然需要杀死足够的敌人来移除所有 10 层突然死亡并复活你的盟友。3 人合作:当第二个盟友倒下时,如果您的堆叠少于 5 层,则计数器将重置为此值。 - However, the amount of stacks removed have been updated. Strong enemies remove 2 stacks instead of 1. Most enemies in the biome remove 3 stacks each. Elite enemies remove 5 stacks each. Little and do not give any anymore.
但是,已删除的堆栈数量已更新。强大的敌人移除 2 层而不是 1 层。孵化器生物群落中的大多数敌怪每个会移除 3 组。精英敌人每人移除 5 叠。Factory 中的小真空清洁剂和 Incubator 中的触手不再提供任何清洁器。 - Additionally, you can now revive teammates more easily in Boss fights. In the first Boss fight: killing one of its will remove 4 stacks, meaning you can revive your allies after destroying three. In the second Boss fight, you can still revive teammates by killing (unchanged).
此外,您现在可以在 Boss 战中更轻松地复活队友。在第一场 Boss 战中:杀死它的一个支柱将移除 4 层,这意味着您可以在摧毁三个后复活您的盟友。在第二场 Boss 战中,你仍然可以通过杀死三兄弟中的一个来复活队友(不变)。
Balancing 平衡
- ⭐️ Rewards: the biome now gives more rewards to account for its increased difficulty
⭐️ 奖励:真菌沼泽生物群落现在提供更多奖励来解释其难度的增加 - ⭐️ Elite enemies: the Clone power can now be hit, is susceptible to control effects (stun, freeze, etc…) and deals reduced damage
⭐️ 精英敌人:克隆人的力量现在可以被击中,容易受到控制效果(眩晕、冻结等)的影响,并造成更少的伤害 - ⭐️ Elite enemies: elites in the various difficulty modes now have a single enhanced power, where they had several before (causing unneeded chaos). In the Stormy difficulty, these powers are enhanced for the first time, then a second time in the Cataclysmic difficulty.
⭐️ 精英敌人:各种难度模式中的精英现在拥有单一的增强能力,而他们之前拥有多个(造成不必要的混乱)。在 Stormy 难度中,这些力量第一次得到增强,然后在 Cataclysmic 难度中第二次得到增强。 - ⭐️ Enemies: the Rat Jailer in the biome now drops its cheese area of effect in front of him, instead of around him. This makes the enemy easier to manage with melee weapons
⭐️ 敌怪:老鼠村生物群系中的老鼠狱卒现在会将其奶酪范围效果掉落在他面前,而不是他周围。这使得敌人更容易用近战武器管理 - Enemies: new attack for the of the Fenwick – in hommage of a certain character with a straw hat
敌人:Fenwick 秘密变体的新攻击 – 向戴草帽的某个角色致敬 - Enemies: is faster and more dangerous (especially the )
敌人:无肚脐三胞胎火焰兵更快、更危险(尤其是大个子) - Enemies: is more intelligible but more dangerous (especially the )
敌人:Naveless Triplet Rogue 更容易理解但更危险(尤其是 Big One) - Weapons: Boomerang now stays in place for 6s
武器:回旋镖现在保持原位 6 秒 - Weapons: EyeBlade swings grow larger during its combo. AlterAttack is faster (anim duration shortened)
武器: EyeBlade 的摆动在连击过程中会变得更大。AlterAttack 更快(动画持续时间缩短) - Weapons: Telepike can move more easily while attacking
武器: Telepike 在攻击时可以更轻松地移动 - Trinkets: bonus damage increased (e.g. from 100% to 150% at level 1)
饰品:Leafade 额外伤害增加(例如,1 级从 100% 增加到 150%) - Trinkets: bonus damage reduced (e.g. from 4% to 3% per curse at level 1)
饰品:诅咒陷阱的额外伤害降低(例如,1 级时每个诅咒从 4% 降低到 3%) - Gifts: duration reduced from 15s to 10s, and they now use base damage
礼物:吸血药剂的持续时间从 15 秒减少到 10 秒,现在使用基础伤害 - Gifts: now applies to the whole team
礼物:Complete Crystallize 现在适用于整个团队 - Gifts: now has a limit of 6 procs per second
礼物:暴击补充现在每秒有 6 次触发的限制 - Gifts: value reduced from 3% to 2%
礼物:吸血咒值由 3% 降低至 2% - Shops: can now appear in shops and behind payment gates
商店:Magifishes 现在可以出现在商店和支付门后面 - Affixes: value reduced from 3% to 2%
词缀:生命偷取值由 3% 降低至 2% - ⭐️ Co-op economy: when you select Shells in a team giver, they are now given to every team member (to be coherent with the recycling mechanic). Additionally, item prices now scale with the player count.
⭐️ 合作经济:当您在团队赠予者中选择贝壳时,它们现在会提供给每个团队成员(与回收机制保持一致)。此外,物品价格现在随玩家数量而变化。 - ⭐️ Weapons: Ninja Stars: increased overall damage
⭐️ 武器:忍者之镖:增加整体伤害 - ⭐️ Trinkets: now applies to your next hit (rather than your next direct hit)
⭐️ 饰品:Leafade 现在应用于您的下一次点击(而不是您的下一次直接点击) - 3 new variant mobs in Autumn :
秋季的 3 个新变种生物:BomberAlpha、GundogAlpha、RusherAlpha - 3 new variant mobs in Mushroom :
蘑菇中的 3 个新变体生物:BomberFeral、GundogFeral、RusherFeral - 1 new variant imob in Factory :
工厂中的 1 个新变体 imob : FenwickAlpha - 1 new variant mob in RatVillage :
RatVillage 中的 1 个新变种生物:PirateGoblinAlpha - 1 new variant mob that can pop in any biome :
1 个可以在任何生物群落中出现的新变种生物:BigJar - Chance to spawn a variant mob increase with difficulty level
生成变种生物的几率随着难度等级的增加而增加
QoL
- ⭐️ Single player: the pause menu now truly pauses the game
⭐️ 单人游戏:暂停菜单现在真正暂停游戏 - ⭐️ UI: added a summary of your Memory unlocks and of your Species’ unlocks in the dedicated menus at the Ark
⭐️ 用户界面:在方舟的专用菜单中添加了您的记忆解锁和物种解锁的摘要 - ⭐️ UI: You are now invincible while in a giver menu (Boosts, Gifts, Gear…)
⭐️ UI:你现在在送礼者菜单中是无敌的(提升、礼物、装备…… - UI: damage received by players are better conveyed by the health bars
用户界面:玩家受到的伤害可以通过健康条更好地传达 - UI: locked gift slots are now shown in the inventory
用户界面:锁定的礼品槽现在会显示在物品栏中 - UI: reskin of some menus (skin selection, save selection…)
UI:一些菜单的皮肤(皮肤选择、保存选择…… - UI: “validation paw mark” are now based on the current body shape of your character
UI:“validation paw mark”现在基于角色的当前体型 - UI: Gears stats are now localized
UI:Gears 统计数据现已本地化 - Gameplay: the Trinket/Magifish ready feedback above the player now shows the icon of the item
游戏玩法:玩家上方的 Trinket/Magifish ready 反馈现在会显示物品的图标 - Misc: critical damages are now compliant with french and spanish writing rules
其他:严重损坏现在符合法语和西班牙语书写规则 - Texts: clarified combo finisher affixes’ texts
文本:澄清了组合终结词缀的文本 - ⭐️ Co-op: your allies’ hits are now shown visually
⭐️ 合作:您的盟友的命中现在以可视化方式显示 - ⭐️ Co-op: multiplayer access: you can now play with friends directly after returning to the Ark for the first time. You still need to save Pietro to access public games.
⭐️ 合作:多人游戏访问:您现在可以在第一次返回方舟后直接与朋友一起玩。您仍然需要保存 Pietro 才能访问公共游戏。
Art 艺术
- Weapons: Anchor Boom VFXs Polish
武器:Anchor Boom VFXs Polish - Weapons: Eye Blade Anim Polish
武器: Eye Blade Anim Polish - Environment: decoration update in
环境:Incubator 中的装饰更新
Bugfixes Bug 修复
- Gameplay: fixed Alterattacks base damage calculations
游戏玩法: fixed Alterattacks 基础伤害计算 - ⭐️ Gifts: fixed the accumulation of effects reducing your maximum health (you are now capped to 1 at least)
⭐️ 礼物:修复了效果的累积会降低你的最大生命值的问题(你现在的上限至少是 1) - ⭐️ HUD: fixed permanently hidden UI when teleporting towards an ally while in an area that disables UI
⭐️ HUD:修复了在禁用 UI 的区域传送到友军时永久隐藏的 UI - ⭐️ Level Design: fixed lots of reported issues and navigation quirks
⭐️ 关卡设计:修复了许多报告的问题和导航怪癖 - ⭐️ Weapons: Charged Blade: fixed dying enemies not triggering Crystallize when
⭐️ 武器:蓄力之刃:修复了垂死的敌人在坠落时不触发结晶的问题 - Weapons: Kunais: fixed passing through some targets
武器: Kunais:修复穿过一些目标 - Weapons: Ninja Stars: fixed chained Alterattacks bonus being wrong sometimes
武器:忍者之星:修复了连锁 Alterattacks 加成有时会出错的问题 - Weapons: Telepike’s perfect tip and Ninja Stars’ distance based damages now scale properly
武器:Telepike 的完美尖端和 Ninja Stars 基于距离的伤害现在可以正确缩放 - ⭐️ Bestiary: fixed having some bombs of the Rat Village’s end encounter exploding after the fight
⭐️ 怪物图鉴:修复了老鼠村末日遭遇战的一些炸弹在战斗后爆炸的问题 - Bestiary: fixed some animations (weapons wrong rotations)
怪物图鉴:修复了一些无肚脐火焰兵和盗贼动画(武器旋转错误) - HUD: fixed Emojis being drawn behind other hud elements
HUD:修复了 Emojis 绘制在其他 HUD 元素后面的问题 - HUD: fixed having enemy health bars behind damage numbers, thus being unreadable
HUD:修复了伤害数字后面有敌人生命条的问题,因此无法读取的问题 - HUD: fixed ‘s icon not filling accordingly to the percentage (looked full way before it was)
HUD:修复了 Refillable Flask 的图标没有根据百分比填充的问题(在它之前看起来已经很完整了) - Options: fixed Dash at cursor that was interactible when Aim at cursor is not activated
选项:修复了在未激活 瞄准光标 时可交互的 Dash at cursor 的问题 - Options: fixed Dash at cursor being not orientated properly when the camera was tilted
选项:修复了当相机倾斜时光标处的破折号方向不正确的问题 - ⭐️ Weapons: Fixed the weapon not applying various effects
⭐️ 武器:修复了 Anchor Boom 武器不应用各种效果的问题 - ⭐️ Weapons: Fixed iFrames of the Alterattacks of the Ravenblade and the
⭐️ 武器:修复了乌鸦之刃和眼刃的 Alterattacks 的 iFrame - ⭐️ Weapons: Fixed the Beatbolt Alterattack aiming
⭐️ 武器:修复了 Beatbolt Alterattack 的瞄准 - ⭐️ Enemies in the fish will no longer be able to attack while under the effect of the trinket
⭐️ 吞噬鱼中的敌怪在 Detonado 饰品的作用下将无法再攻击 - ⭐️ Better targetting on ‘s Fireworks
⭐️ 更好地瞄准 RatVillage 的 Fireworks - ⭐️ Fixed permanently hidden UI when teleporting towards an ally while in an area that disables UI
⭐️ 修复了在禁用 UI 的区域传送到盟友时永久隐藏的 UI 的问题 - ⭐️ Co-op: fixed having walking dead players 🧟 (and some crashes because of it)
⭐️ 合作:修复了行尸走肉玩家🧟的问题(以及因此导致的一些崩溃) - Co-op: : fixed not showing cumulative damages properly
Co-op: Crystallize:修复了无法正确显示累积损失的问题 - ⭐️ Trinkets: fixed some camera effects
⭐️ Trinkets:修复了一些相机效果 - ⭐️ Bestiary: fixed NavelessBoss Tankers that were being targetted by homing projectiles instead of the foes
⭐️ 怪物图鉴:修复了无 NavelessBoss 坦克手被自动寻的射弹而不是敌人瞄准的问题 - ⭐️ Bestiary: fixed Fenwick Variant that could not be crystalized
⭐️ 怪物图鉴:修复了无法结晶的 Fenwick 变体 - ⭐️ Level design: fixed having a healing shop before any fight in the biome
⭐️ 关卡设计:修复了在真菌沼泽生物群落中进行任何战斗之前有一个治疗商店的问题 - ⭐️ Audio: fixed unstoppable and super loud music in ending credits
⭐️ 音频:修复了片尾字幕中势不可挡且超级响亮的音乐 - ⭐️ Fixed missing VFXs generating errors on
⭐️ 修复了在 Fenwick 变体上生成错误的缺失 VFX - ⭐️ Memories: Fixed the secret memory in the not being obtainable
⭐️ 回忆:修复了无法获得方舟井中的秘密记忆的问题 - ⭐️ Weapons: Katars: fixed held attack not launching (also applies to some rare cases on other weapons)
⭐️ 武器: Katars:修复了按住攻击不发动的问题(也适用于其他武器的一些罕见情况) - ⭐️ Weapons: the Detonado trinket will no longer attract weapon projectiles
⭐️ 武器:Detonado 饰品不再吸引武器射弹 - ⭐️ Weapons: fixed held attacks not being triggered if you have too much attack speed Boosts (e.g. Katars, Ravenblade)
⭐️ 武器:修复了如果你的攻击速度加成太多(例如 Katars、Ravenblade)不会触发按住的攻击 - ⭐️ Weapons: Beatbolt: fixed Alterattack aiming sometimes not working
⭐️ 武器: Beatbolt:修复了 Alterattack 瞄准有时不起作用的问题 - ⭐️ Weapons: Charged Blade: fixed not being able to push Frozen enemies
⭐️ 武器:充能之刃:修复了无法推动冰冻敌人的问题 - Weapons: fixed high Attack Speed potentially skipping to trigger some hitboxes or projectiles
武器:修复了高攻击速度可能会跳过以触发一些碰撞箱或投射物的问题 - Weapons: fixed not being able to move targeting of held attacks solely by using the mouse (e.g. Anchor Boom)
武器:修复了无法仅通过使用鼠标来移动按住的攻击目标的问题(例如锚杆) - Fixed under the hood issues regarding attack speed (some logics being skipped)
修复了有关攻击速度的幕后问题(跳过了一些逻辑) - Fixed under the hood errors causing some unpredictable and weird behaviours
修复了导致一些不可预测和奇怪行为的后台错误
Optimizations 优化
- Optimized shader prewarming (reduces the initials stutters on DirectX-based configs)
优化的着色器预热(减少基于 DirectX 的配置上的首字母卡顿) - ⭐️ Optimized miniboss/boss fights: Headbanger boss and
⭐️ 优化的小 Boss/Boss 战:Headbanger Boss 和 Head 小 Boss - Optimized many decoration models, especially in the
优化了许多装饰模型,尤其是在鼠村 - Optimized menus and texts loading to prevent some stuttering and micro freezes
优化菜单和文本加载,防止卡顿和微卡顿 - Optimized Inventory opening
优化库存打开 - Optimized several VFXs (flying loots, jar breaking, dash, atmospheric VFXs,
优化了几个 VFX(飞行战利品、罐子破裂、冲刺、大气 VFX、
…) Headbanger VFX… - Co-op: optimized the amount of data exchanged between clients
Co-op:优化了客户端之间交换的数据量
游戏截图
关于游戏
勇士们,快觉醒吧!欢迎来到《风中行者 Windblown》,这是一款出自《死亡细胞》制作组Motion Twin的全新极速Roguelite动作游戏。
浮舟镇一如往常平静安稳,你们居于此地;在这个漂浮的村落外环绕着一个庞大又危险的漩涡。但平静只是表象,风雨欲来,舒适的小岛将被吞没……
数不尽的飞跃者前赴后继,勇士们与可怕的漩涡使者的缠斗,在他们的最后一役中献出生命。现在轮到你了,你会拯救同胞……抑或是成为炮灰?
在《风中行者》中您将体验到
动作如疾风闪电,前所未有
如閃電一般自由地四處衝刺,穿梭於龐大而變化不斷的空中島嶼,每一輪都充滿了秘密等你去探索。在和決意要擊潰你的漩渦使徒戰鬥中,找出自己的戰鬥節奏。加把勁,勇敢面對等不及要把你生吞活剝的暴虐魔王吧。
解锁致命武器
飞跃者能够吸收陨落战士留下的回忆,通过这种方式,你将能够解锁特殊的力量并重建前人的强力装备。随着你不断解锁更多回忆,你将能够实现愈加丰富的组合并创造独一无二的无敌配置。
装备至多2种武器并使用武器对应的游戏风格来施放威力无穷的隐藏攻击方式。随机应变,在飞跃途中使用形形色色的被动馈赠、强力饰品以及可掉落怪鱼(?!)来克服重重难关。”
从失败中吸取教训
漩涡将不断挑战你的技巧极限。《风中行者》在战斗中可能受苦难捱,但始终公平;谨慎前进,在错误的时机冲刺攻击有可能成为哨兵的刀下亡魂。在无数次死亡中汲取教训,记住敌人的动作屡败屡战。如果觉得挑战过于困难,你也可以通过在线合作模式寻求其他飞跃者的帮助。
帮助不断完善《风中行者》
Motion Twin永远重视每一位玩家的真实反馈。在《死亡细胞》的EA阶段,来自社区的反馈为我们提供了莫大的帮助;我们希望听到你的声音,一同携手打造最完美的《风中行者》体验。现在将游戏加入您的愿望单,以便第一时间了解游戏更多抢先体验资讯。
即刻启程证明自己吧,飞跃者们!我们非常期待在《风中行者》中见到你的不断尝试的英姿;准备开启快如闪电的极速空中冒险,也需面对五彩斑斓的死亡……出发!
游戏配置
- 操作系统 *: Windows 7
- 处理器: Intel Core i5 6th gen / AMD FX 8XXX
- 内存: 8 GB RAM
- 显卡: Nvidia GeForce GTX 970 / AMD Radeon RX 570
- 存储空间: 需要 4 GB 可用空间
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