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图片[1]-免费下载| 冲突时代:世界大战模拟器 Ages of Conflict World War Simulator v4.0.1 旗帜大更新 -飞星(官中)-飞星免费游戏仓库

冲突时代:世界大战模拟器 Ages of Conflict World War Simulator v4.0.1 旗帜大更新 -飞星(官中)

《冲突时代》是一款精彩的地图模拟游戏,您可以在其中生成并观察你自定义或随机选择的国家爆发战争。指挥国家推动世界事件向您想要的方向发展。

资源更新日志

  • 2025年1月20日:v3.3.3 → v4.0.1

更新内容

图片[2]-免费下载| 冲突时代:世界大战模拟器 Ages of Conflict World War Simulator v4.0.1 旗帜大更新 -飞星(官中)-飞星免费游戏仓库

v4.0.0 - FLAGS, Wars Map Mode + More!
v4.0.0 - 旗帜、战争地图模式 + 更多!

Hey everyone!  大家好!

Happy 2025! It's time once again for a BIG update, and this one adds quite a lot of new and long awaited stuff, some more popular the others. Make sure to check everything! First...
2025 年快乐!又到了进行重大更新的时候了,这次更新添加了很多期待已久的新内容,其中一些比其他的更受欢迎。请务必检查所有内容!第一。。。

It's Flag Time! 🏳️  现在是 Flag Time!🏳️

For the longest time, people have asked to be able to add and edit flags in their scenarios, well NOW IT IS HERE! 🎌
很长一段时间以来,人们都要求能够在他们的场景中添加和编辑标志,现在它来了!🎌

The game now has a dedicated Flag editor which allows you to draw flags completely freely, using a 36x24 pixel canvas. I figured pixel art flags would best fit this game's aesthetics. Use the grid to more easily make tricolours or otherwise symmetrical designs. There is also a list of preset flags, featuring flags of all current day nations to make painting faster. Happy painting!
游戏现在有一个专用的标志编辑器,它允许您使用 36x24 像素的画布完全自由地绘制标志。我认为像素艺术标志最适合这款游戏的美学。使用网格可以更轻松地制作三色或其他对称设计。还有一个预设标志列表,其中包含所有当今国家的国旗,以加快绘画速度。祝您绘画愉快!

Currently new nations don't automatically get flags, but I have a few ideas that might happen in the future.
目前,新的国家不会自动获得国旗,但我有一些想法,将来可能会发生。

Flags are entirely optional, but if you are determined to add them to your scenarios, there are also some new stats in Scenario Editor to make sure you are fully covered. You can see how many nations have flags.
标志是完全可选的,但如果您决定将它们添加到您的场景中,Scenario Editor 中还有一些新的统计数据,以确保您得到完全覆盖。你可以看到有多少国家有国旗。

Plus, if you are more inclined to edit flags in outside programs like Photoshop, Aseprite or Paint, you can also fill every flag with a random color and fix them later in your preferred program. I will create a proper guide for this soon!
此外,如果您更倾向于在 Photoshop、Aseprite 或 Paint 等外部程序中编辑标志,您还可以用随机颜色填充每个标志,稍后在您喜欢的程序中修复它们。我很快就会为此创建一个合适的指南!

Wars Map Mode! 🗺️  战争地图模式!🗺️

This map mode makes it easier to follow conflicts around the globe. Each color represents one war.
通过此地图模式,可以更轻松地跟踪全球范围内的冲突。每种颜色代表一场战争。

In addition to that, the base map mode also now has a bit more "depth" with a slightly highlighted border even during peacetime. For maps with many super small countries this might not look the best so there is an option to disable this.
除此之外,即使在和平时期,底图模式现在也具有更多的“深度”,边界略微突出显示。对于包含许多超小国家的地图,这可能看起来不是最好的,因此有一个选项可以禁用此功能。

New Antarctica Map! 🏔️  新的南极洲地图!🏔️

This continent needs some love, so here is a hypothetical situation where the ice melted and left this beautiful map in its place! Unrelated to Antarctica but there is now also a separate Tundra terrain!
这片大陆需要一些爱,所以这里有一个假设的情况,冰融化了,留下了这张美丽的地图!与南极洲无关,但现在还有一个单独的苔原地形!

AI & Revolt Changes 🚩
AI & Revolt 更改 🚩

This update moves away from the per-nation revolt chance, to a per-city revolt progress. Revolt progress increases with war decalarations, passively during wars and whenever the city changes hands. So cities in the centers of conflict are more likely to rebel.
此更新从每个国家的起义几率转变为每个城市的起义进度。叛乱进度会随着战争的解员而增加,在战争期间和城市易手时是被动的。因此,位于冲突中心的城市更有可能造反。

You can follow revolt progresses in the Statistics.
你可以在统计数据中跟踪叛乱的进展。

Before this update, events like wars and alliances always happened in random parts of the world, so on more crowded maps it was a bit difficult to keep track of things. Now, events have a high likelyhood of causing more events nearby, so it's more likely to cause so called conflict hot spots, where one part of the world spends more time in different wars, whereas in other places things are more peaceful. Let's hope this is a fun change. Let me know what you think and if something needs to be adjusted!
在此更新之前,战争和联盟等事件总是发生在世界的随机地区,因此在更拥挤的地图上跟踪事情有点困难。现在,事件很有可能在附近引起更多事件,因此更有可能引起所谓的冲突热点,即世界的一部分在不同的战争中花费更多的时间,而在其他地方则更加和平。让我们希望这是一个有趣的变化。让我知道你的想法以及是否需要调整的地方!

History Log Saving 📜  历史日志保存 📜

A small addition some people might appreciate, you can now save the History Log list into a separate text file, from the bottom of the panel. The format is pretty simple, but for some it may be useful.
有些人可能会喜欢一个小小的补充,您现在可以将 History Log 列表保存到一个单独的文本文件中,从面板底部开始。格式非常简单,但对某些人来说可能很有用。

Custom Random Names 👑  自定义随机名称 👑

You can now also make your own name bank for any random nation names. Since this is a bit of a niche feature, it is currently a bit technical. When you launch the game after updating, a new "RandomNameSettings.json" file will be created in your user files, the same place as your save files.
你现在还可以为任何随机的国家名称制作自己的名称库。由于这是一个小众功能,因此目前有点技术性。当您在更新后启动游戏时,将在您的用户文件中创建一个新的“RandomNameSettings.json”文件,与您的保存文件位于同一位置。

You can edit this file to add as many random names as you want. For more randomized names, you can add a list of first and last names, which will be combined when generating names. If you have more concrete names, add them to the full names list. You can also temporarily disable these custom names, and decide whether the base game names can also appear.
您可以编辑此文件以添加任意数量的随机名称。对于更多随机化的名称,您可以添加名字和姓氏的列表,这些名字和姓氏将在生成名称时合并。如果您有更多具体名称,请将其添加到完整名称列表中。您还可以暂时禁用这些自定义名称,并决定是否也可以显示基础游戏名称。

Even if you aren't familiar with editing JSON files, it should be pretty easy to edit without breaking anything. If for some reason you do some mistakes in this file and something breaks within the game because of it, you can just delete the file and the game will recreate it in startup.
即使您不熟悉编辑 JSON 文件,也应该很容易编辑而不会破坏任何内容。如果由于某种原因您在此文件中犯了一些错误,并且游戏内的某些内容因此而损坏,您可以删除该文件,游戏将在启动时重新创建它。

If many people use this feature, I might make it more user friendly in future updates.
如果很多人使用此功能,我可能会在未来的更新中使其更加用户友好。

v4.0.0 Full Changelog  v4.0.0 完整更新日志

Additions  增加

  • Added a Flag Painter. The size of a flag is 36x24 pixels, though you don't have to fill the entire canvas.
    添加了 Flag Painter。标志的大小为 36x24 像素,但您不必填充整个画布。
  • Added a bunch of default flags to make flag making faster for custom scenarios
    添加了一组默认标志,以加快自定义方案的标志制作速度
  • Added flags to most premade scenarios
    为大多数预制场景添加了标志
  • Added a counter in scenario editor which shows how many nations have flags
    在场景编辑器中添加了一个计数器,显示有多少个国家拥有国旗
  • Added a counter in scenario editor which shows the amount of preset revolts/dead nations
    在场景编辑器中添加了一个计数器,显示预设起义/死亡国家的数量
  • For those who want to edit flags in outside programs, added a button in scenario editor to fill all flags with random colors
    对于想要在外部程序中编辑标志的用户,在场景编辑器中添加了一个按钮,用于用随机颜色填充所有标志
  • For those who want to edit flags in outside programs, scenarios with flags will also save an additional "flagNames.txt" file, which will help in connecting nations with their flags.
    对于那些想要在外部程序中编辑国旗的人来说,带有国旗的场景还将保存一个额外的 “flagNames.txt” 文件,这将有助于将国家与他们的国旗联系起来。
  • Added a Wars Map Mode, which shows all the current wars and occupations, colored based on the primary attacker
    添加了战争地图模式,该模式显示所有当前的战争和职业,并根据主要攻击者进行着色
  • Revolt chance is no longer counted per nation. Instead, each city has its own Revolt Progress. Once it goes over 100, it can spawn a revolt once its current owner ends a war
    叛乱几率不再按国家计算。相反,每个城市都有自己的 Revolt Progress。一旦它超过 100,一旦它的当前拥有者结束了一场战争,它就可以引发一场叛乱
  • You can view city revolt progress in the city popup and edit it there
    您可以在城市弹出窗口中查看城市起义进度并在那里进行编辑
  • Added Statistics for City Revolts, which shows revolt progresses
    添加了城市起义的统计数据,显示起义进度
  • Added a new terrain, Tundra (#808080)
    添加了新地形 Tundra (#808080)
  • Added a new base map, Melted Antarctica
    添加了新的底图 Melted Antarctica
  • Added a button to easily remove puppet liege in-game from the puppet's Nation View
    添加了一个按钮,可以轻松地从人偶的国家视图中删除游戏中的傀儡领主
  • Added a faint border to nations even when they are not in wars. You can turn this off in Display Settings
    为国家添加了一个模糊的边界,即使它们没有处于战争中。您可以在 Display Settings (显示设置) 中关闭此功能
  • Added a button to save the History Log into a separate text file
    添加了一个按钮,用于将 History Log 保存到单独的文本文件中
  • Added a way to add your own custom random nation names with the new RandomNameSettings.json file, which is created on game startup
    添加了一种使用新的RandomNameSettings.json文件添加您自己的自定义随机国家名称的方法,该文件是在游戏启动时创建的
  • Occupied status of tiles will now be saved in scenarios and save files
    切片的占用状态现在将保存在场景和保存文件中

Bugfixes & Improvements  错误修复和改进

  • Changed the way events happen in the game. Previously the game picked a completely random nation every time to do something. Now, when a nation does something, it has a high chance to cause other nearby nations to do something, resulting in hotspots where many conflicts happen in one part of the map in succession. Events do still happen in random places around the world regularly.
    更改了游戏中事件发生的方式。以前,游戏每次都会选择一个完全随机的国家来做某事。现在,当一个国家做某事时,它很有可能引起附近的其他国家做某事,从而导致地图的某个部分连续发生许多冲突的热点。活动仍然定期在世界各地的随机地点发生。
  • Time, Killer and Origin links in Nation View have been condensed into one text box next to the Flag
    Nation View 中的 Time、Killer 和 Origin 链接已压缩到国旗旁边的一个文本框中
  • Improved the way terrain and owner data is stored in save files, which will make save/scenario files much smaller from now on
    改进了地形和拥有者数据在保存文件中的存储方式,这将使保存/场景文件从现在开始变得更小
  • Occupied tiles will now be shown on Diplomatic Map Mode
    被占领的地块现在会显示在外交地图模式中
  • Occupied tiles will now be shown when painting territory
    现在,在绘制领土时会显示被占用的图格
  • Fixed a bug where editing terrain could result in land income and gold being turned to NaN
    修复了编辑地形可能导致土地收入和金币转换为 NaN 的错误
  • Fixed a bug where if you clicked outside the game and later returned to the game, selected nation would be cleared while in rename or other screens
    修复了在游戏外点击并返回游戏时,在重命名或其他屏幕中会清除所选国家/地区的错误
  • Fixed a bug where removing the last war of a nation in setup didn't clear occupied tiles
    修复了在设置中删除一个国家的最后一场战争不会清除被占领的地块的错误
  • Fixed a bug where on-screen keyboard would appear when running Big Picture Mode on PC
    修复了在 PC 上运行大屏幕模式时出现屏幕键盘的错误
  • Fixed a bug where some UI animation speeds were dependant on game speed
    修复了某些 UI 动画速度取决于游戏速度的错误
  • Fixed a bug where tiles didn't lose occupied status on some revolts
    修复了在某些起义中图格不会丢失占用状态的错误
  • Fixed a bug where the pipette cursor didn't perfectly align with mouse position
    修复了移液器光标未与鼠标位置完全对齐的错误
  • Fixed a bug where tooltip remained on screen if the element that spawned it suddenly disappeared while on top of it
    修复了一个错误,即如果生成工具提示的元素在它上面突然消失,工具提示会保留在屏幕上
  • Increased Maximum gold so that nation can always have enough gold to purchase a new core
    增加最大金币,以便国家始终有足够的金币来购买新的核心
  • Updated some in-game UI bottom row elements
    更新了一些游戏内 UI 底部行元素
  • Updated multiple default scenarios
    更新了多个默认场景
  • Updated some translations
    更新了一些翻译
  • Condensed Map Editor buttons
    精简的 Map Editor 按钮
  • Small UI fix in main menu
    主菜单中的小 UI 修复
  • Fixed some translations  修复了一些翻译
  • Updated credits  更新的制作人员名单

游戏截图

图片[3]-免费下载| 冲突时代:世界大战模拟器 Ages of Conflict World War Simulator v4.0.1 旗帜大更新 -飞星(官中)-飞星免费游戏仓库
图片[4]-免费下载| 冲突时代:世界大战模拟器 Ages of Conflict World War Simulator v4.0.1 旗帜大更新 -飞星(官中)-飞星免费游戏仓库
图片[5]-免费下载| 冲突时代:世界大战模拟器 Ages of Conflict World War Simulator v4.0.1 旗帜大更新 -飞星(官中)-飞星免费游戏仓库
图片[6]-免费下载| 冲突时代:世界大战模拟器 Ages of Conflict World War Simulator v4.0.1 旗帜大更新 -飞星(官中)-飞星免费游戏仓库
图片[7]-免费下载| 冲突时代:世界大战模拟器 Ages of Conflict World War Simulator v4.0.1 旗帜大更新 -飞星(官中)-飞星免费游戏仓库
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图片[10]-免费下载| 冲突时代:世界大战模拟器 Ages of Conflict World War Simulator v4.0.1 旗帜大更新 -飞星(官中)-飞星免费游戏仓库
图片[11]-免费下载| 冲突时代:世界大战模拟器 Ages of Conflict World War Simulator v4.0.1 旗帜大更新 -飞星(官中)-飞星免费游戏仓库

关于游戏

人工智能

在这个游戏中,您可以观察到随机或自定义创建的 AI 国家间相互的互动,并试图在一场大规模的混战中控制世界,它们联盟、起义和发生各种政治曲折!
注意:这不是策略游戏。

地图种类

游戏自带多个预制地图和场景,但您也可以在地图绘制器中创建自己的地图和场景,或者使用其他人制作的地图和场景。

图片[12]-免费下载| 冲突时代:世界大战模拟器 Ages of Conflict World War Simulator v4.0.1 旗帜大更新 -飞星(官中)-飞星免费游戏仓库

上帝模式

您可以通过更改国家名称来影响世界,迫使他们战斗、和平、结盟,或者只需单击按钮即可!

图片[13]-免费下载| 冲突时代:世界大战模拟器 Ages of Conflict World War Simulator v4.0.1 旗帜大更新 -飞星(官中)-飞星免费游戏仓库

世界建筑

这款游戏还可以作为构建世界的工具,因为它能够记录很久以前的国家。游戏可以找到古代国家并进行比较。通过正确的设置,游戏可以模拟数万年的世界。

图片[14]-免费下载| 冲突时代:世界大战模拟器 Ages of Conflict World War Simulator v4.0.1 旗帜大更新 -飞星(官中)-飞星免费游戏仓库

游戏配置

  • 需要 64 位处理器和操作系统
  • 操作系统 *: Windows 7 (64bit)
  • 处理器: Intel Core i5-8250U 1.60 GHz
  • 内存: 1 GB RAM
  • 显卡: GeForce GTX 560
  • DirectX 版本: 10
  • 存储空间: 需要 100 MB 可用空间
  • 附注事项: 16:9 recommended

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